using Game.Plugins.App.Sync;

namespace Script.battle
{
    public abstract class GBaseMode<T> : JNGSyncFrame<T>
    {
        public override void OnSyncLoad()
        {
            base.OnSyncLoad();
            GBattleModeManager.Instance.root = this;
        }

        public override void OnSyncUpdate(int dt, JNFrameInfo frame, T input)
        {
            
        }
        
        public override void OnLateSyncUpdate(int dt, JNFrameInfo frame, T input)
        {
            
        }
        
    }
}