using System.Collections.Generic; public class AOTGenericReferences : UnityEngine.MonoBehaviour { // {{ AOT assemblies public static readonly IReadOnlyList PatchedAOTAssemblyList = new List { "JNGame.dll", "Luban.Runtime.dll", "SHFrame.dll", "UniTask.dll", "YooAsset.dll", "mscorlib.dll", }; // }} // {{ constraint implement type // }} // {{ AOT generic types // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>cd__1> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>cd__6> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskd__1> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskd__6> // Cysharp.Threading.Tasks.ITaskPoolNode // Cysharp.Threading.Tasks.IUniTaskSource>>>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>> // Cysharp.Threading.Tasks.IUniTaskSource>> // Cysharp.Threading.Tasks.IUniTaskSource> // Cysharp.Threading.Tasks.IUniTaskSource // Cysharp.Threading.Tasks.UniTask.Awaiter>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>> // Cysharp.Threading.Tasks.UniTask.Awaiter> // Cysharp.Threading.Tasks.UniTask.Awaiter // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource> // Cysharp.Threading.Tasks.UniTask.MemoizeSource // Cysharp.Threading.Tasks.UniTask>>>>>>>>>> // Cysharp.Threading.Tasks.UniTask>>>>>>>>> // Cysharp.Threading.Tasks.UniTask>>>>>>>> // Cysharp.Threading.Tasks.UniTask>>>>>>> // Cysharp.Threading.Tasks.UniTask>>>>>> // Cysharp.Threading.Tasks.UniTask>>>>> // Cysharp.Threading.Tasks.UniTask>>>> // Cysharp.Threading.Tasks.UniTask>>> // Cysharp.Threading.Tasks.UniTask>> // Cysharp.Threading.Tasks.UniTask> // Cysharp.Threading.Tasks.UniTask // Cysharp.Threading.Tasks.UniTaskCompletionSourceCore // JNGame.Runtime.Util.SingletonScene // System.Action // System.Action // System.Collections.Generic.ArraySortHelper // System.Collections.Generic.Comparer>>>>>>>> // System.Collections.Generic.Comparer>>>>>>> // System.Collections.Generic.Comparer>>>>>> // System.Collections.Generic.Comparer>>>>> // System.Collections.Generic.Comparer>>>> // System.Collections.Generic.Comparer>>> // System.Collections.Generic.Comparer>> // System.Collections.Generic.Comparer> // System.Collections.Generic.Comparer // System.Collections.Generic.Comparer // System.Collections.Generic.ComparisonComparer>>>>>>> // System.Collections.Generic.ComparisonComparer>>>>>> // System.Collections.Generic.ComparisonComparer>>>>> // System.Collections.Generic.ComparisonComparer>>>> // System.Collections.Generic.ComparisonComparer>>> // System.Collections.Generic.ComparisonComparer>> // System.Collections.Generic.ComparisonComparer> // System.Collections.Generic.ComparisonComparer // System.Collections.Generic.ComparisonComparer // System.Collections.Generic.Dictionary.Enumerator // System.Collections.Generic.Dictionary.Enumerator // System.Collections.Generic.Dictionary.Enumerator // System.Collections.Generic.Dictionary.KeyCollection.Enumerator // System.Collections.Generic.Dictionary.KeyCollection.Enumerator // System.Collections.Generic.Dictionary.KeyCollection.Enumerator // System.Collections.Generic.Dictionary.KeyCollection // System.Collections.Generic.Dictionary.KeyCollection // System.Collections.Generic.Dictionary.KeyCollection // System.Collections.Generic.Dictionary.ValueCollection.Enumerator // System.Collections.Generic.Dictionary.ValueCollection.Enumerator // System.Collections.Generic.Dictionary.ValueCollection.Enumerator // System.Collections.Generic.Dictionary.ValueCollection // System.Collections.Generic.Dictionary.ValueCollection // System.Collections.Generic.Dictionary.ValueCollection // System.Collections.Generic.Dictionary // System.Collections.Generic.Dictionary // System.Collections.Generic.Dictionary // System.Collections.Generic.EqualityComparer // System.Collections.Generic.EqualityComparer>>>>>>>> // System.Collections.Generic.EqualityComparer>>>>>>> // System.Collections.Generic.EqualityComparer>>>>>> // System.Collections.Generic.EqualityComparer>>>>> // System.Collections.Generic.EqualityComparer>>>> // System.Collections.Generic.EqualityComparer>>> // System.Collections.Generic.EqualityComparer>> // System.Collections.Generic.EqualityComparer> // System.Collections.Generic.EqualityComparer // System.Collections.Generic.EqualityComparer // System.Collections.Generic.EqualityComparer // System.Collections.Generic.ICollection> // System.Collections.Generic.ICollection> // System.Collections.Generic.ICollection> // System.Collections.Generic.ICollection // System.Collections.Generic.IComparer // System.Collections.Generic.IEnumerable> // System.Collections.Generic.IEnumerable> // System.Collections.Generic.IEnumerable> // System.Collections.Generic.IEnumerable // System.Collections.Generic.IEnumerable // System.Collections.Generic.IEnumerator> // System.Collections.Generic.IEnumerator> // System.Collections.Generic.IEnumerator> // System.Collections.Generic.IEnumerator // System.Collections.Generic.IEnumerator // System.Collections.Generic.IEqualityComparer // System.Collections.Generic.IEqualityComparer // System.Collections.Generic.IList // System.Collections.Generic.KeyValuePair // System.Collections.Generic.KeyValuePair // System.Collections.Generic.KeyValuePair // System.Collections.Generic.List.Enumerator // System.Collections.Generic.List // System.Collections.Generic.ObjectComparer>>>>>>> // System.Collections.Generic.ObjectComparer>>>>>> // System.Collections.Generic.ObjectComparer>>>>> // System.Collections.Generic.ObjectComparer>>>> // System.Collections.Generic.ObjectComparer>>> // System.Collections.Generic.ObjectComparer>> // System.Collections.Generic.ObjectComparer> // System.Collections.Generic.ObjectComparer // System.Collections.Generic.ObjectComparer // System.Collections.Generic.ObjectEqualityComparer // System.Collections.Generic.ObjectEqualityComparer>>>>>>> // System.Collections.Generic.ObjectEqualityComparer>>>>>> // System.Collections.Generic.ObjectEqualityComparer>>>>> // System.Collections.Generic.ObjectEqualityComparer>>>> // System.Collections.Generic.ObjectEqualityComparer>>> // System.Collections.Generic.ObjectEqualityComparer>> // System.Collections.Generic.ObjectEqualityComparer> // System.Collections.Generic.ObjectEqualityComparer // System.Collections.Generic.ObjectEqualityComparer // System.Collections.Generic.ObjectEqualityComparer // System.Collections.ObjectModel.ReadOnlyCollection // System.Comparison>>>>>> // System.Comparison>>>>> // System.Comparison>>>> // System.Comparison>>> // System.Comparison>> // System.Comparison> // System.Comparison // System.Comparison // System.Func // System.Func // System.Func // System.Func // System.Func // System.Predicate // System.Runtime.CompilerServices.AsyncTaskMethodBuilder // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter // System.Runtime.CompilerServices.ConfiguredTaskAwaitable // System.Runtime.CompilerServices.TaskAwaiter // System.Threading.Tasks.ContinuationTaskFromResultTask // System.Threading.Tasks.Task // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0 // System.Threading.Tasks.TaskFactory // System.ValueTuple>>>>>>>>> // System.ValueTuple>>>>>>>> // System.ValueTuple>>>>>>> // System.ValueTuple>>>>>> // System.ValueTuple>>>>> // System.ValueTuple>>>> // System.ValueTuple>>> // System.ValueTuple>> // System.ValueTuple> // System.ValueTuple // }} public void RefMethods() { // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompletedd__1>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameLauncher.HotLauncherMain.d__1&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompletedd__6>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.FGui.FGuiManager.d__6&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Startd__1>(HotScripts.GameLauncher.HotLauncherMain.d__1&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Startd__6>(HotScripts.GameScripts.FGui.FGuiManager.d__6&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Startd__15>(SHFrame.UIModule.d__15&) // string Luban.StringUtil.CollectionToString(System.Collections.Generic.IEnumerable) // string Luban.StringUtil.CollectionToString(System.Collections.Generic.IEnumerable) // Cysharp.Threading.Tasks.UniTask SHFrame.UIModule.Open(string,string,FairyGUI.GComponent,object[]) // object[] System.Array.Empty() // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.FGui.FGuiManager.d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.Luban.LubanManager.d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,HotScripts.GameScripts.FGui.FGuiManager.d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.FGui.FGuiManager.d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.FGui.FGuiManager.d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.Luban.LubanManager.d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,HotScripts.GameScripts.FGui.FGuiManager.d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.FGui.FGuiManager.d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__3>(HotScripts.GameScripts.FGui.FGuiManager.d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__3>(HotScripts.GameScripts.Luban.LubanManager.d__3&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompletedd__0>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.HotGameMain.d__0&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompletedd__4>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.HotGameMain.d__4&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Startd__0>(HotScripts.GameScripts.HotGameMain.d__0&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Startd__4>(HotScripts.GameScripts.HotGameMain.d__4&) // YooAsset.AssetHandle YooAsset.ResourcePackage.LoadAssetSync(string) // YooAsset.AssetHandle YooAsset.YooAssets.LoadAssetSync(string) // string string.Join(string,System.Collections.Generic.IEnumerable) // string string.Join(string,System.Collections.Generic.IEnumerable) // string string.JoinCore(System.Char*,int,System.Collections.Generic.IEnumerable) // string string.JoinCore(System.Char*,int,System.Collections.Generic.IEnumerable) } }