import { app } from "../App"; import GBattleData, { GBattleDataInfo } from "../battle/base/values/GAttributeData"; import { API } from "../consts/API"; import { GAPI, ModeOnHookOV } from "../consts/GAPI"; import { GUI } from "../ui/UIConfig"; import BaseData from "./BaseData"; export enum GOnHookDataEnum{ UPDATE = "GOnHookDataEnum_UPDATE", //刷新信息 } //无限模式数据类 export default class GOnHookData extends BaseData{ info:ModeOnHookOV; //是否允许下一关 get isNextLevel(){ if(!this.info) return false; return this.info.hookInfo.mapStates[this.info.onHookMap] == 1; } async onInit() { await this.onUpdateInfo(); console.log("GOnHookData Info",this.info); } //刷新数据 async onUpdateInfo(info?){ this.info = info || await GAPI.GOnHookInfo(); app.event.emit(GOnHookDataEnum.UPDATE); } //切换地图 async setMap(mapId:number){ this.info = await GAPI.GOnHookSetMap(mapId); app.layer.Open(GUI.Tips,{text:"切换地图成功"}); } //下一关 async onNextLevel(){ let info = await GAPI.GOnHookNextLevel(); if(info) this.onUpdateInfo(info); return !!info; } //战胜当前关卡 async onWinLevel(){ this.onUpdateInfo(await GAPI.GOnHookWinLevel()); } }