using Cysharp.Threading.Tasks; using Plugins.JNGame.Sync.Frame; using UnityEngine; namespace Script.AppImpl { public class JNGSyncFrame : JNSyncFrame { protected override void OnSendInput(JNFrameInputs inputs) { throw new System.NotImplementedException(); } protected override async UniTask OnServerData(int start, int end) { var data = (await App.Api.GetByte($"/sync/frame?start={start}")); if (data is { Length: > 0 }) { return JNFrameInfos.Parser.ParseFrom(data); } else { return new JNFrameInfos(); } } } }