using System; using Google.Protobuf; using Plugins.JNGame; using Plugins.JNGame.Network.Action; using Script.battle; using UnityEditor; using UnityEngine; using UnityEngine.SceneManagement; //游戏主入口 namespace Script { public class Main : MonoBehaviour { async void Start() { //创建UI SceneManager.LoadScene("UIScene", LoadSceneMode.Additive); //加载框架 await JNGame.Init(App.System()); //初始化模式类 await GBattleModeManager.Instance.Open(GBattleMode.Default); App.Socket.AddListener(3,OnNActionDemo); App.Socket.AddListener((int)NActionEnum.NSyncFrameBack,OnNSyncFrameBack); //加载成功向服务器发送帧同步消息 NActionDemo message = new NActionDemo(); message.Message = "HelloWorld Unity NGame"; App.Socket.Send(2,message); //开启帧同步 App.Socket.Send((int)NActionEnum.NSyncFrameStart); } public void OnNActionDemo() { Debug.Log("OnNActionDemo"); } public void OnNSyncFrameBack(JNFrameInfo info) { Debug.Log(info.Index); App.Sync.AddInput(info); } private void Update() { App.Sync.Update((int)(Time.deltaTime * 1000)); } } }