//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg;


import "errors"

type AiUeWait struct {
    Id int32
    NodeName string
    Decorators []interface{}
    Services []interface{}
    IgnoreRestartSelf bool
    WaitTime float32
    RandomDeviation float32
}

const TypeId_AiUeWait = -512994101

func (*AiUeWait) GetTypeId() int32 {
    return -512994101
}

func NewAiUeWait(_buf map[string]interface{}) (_v *AiUeWait, err error) {
    _v = &AiUeWait{}
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
    { var _ok_ bool; if _v.NodeName, _ok_ = _buf["node_name"].(string); !_ok_ { err = errors.New("node_name error"); return } }
     {
                    var _arr_ []interface{}
                    var _ok_ bool
                    if _arr_, _ok_ = _buf["decorators"].([]interface{}); !_ok_ { err = errors.New("decorators error"); return }
    
                    _v.Decorators = make([]interface{}, 0, len(_arr_))
                    
                    for _, _e_ := range _arr_ {
                        var _list_v_ interface{}
                        { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = NewAiDecorator(_x_); err != nil { return } }
                        _v.Decorators = append(_v.Decorators, _list_v_)
                    }
                }

     {
                    var _arr_ []interface{}
                    var _ok_ bool
                    if _arr_, _ok_ = _buf["services"].([]interface{}); !_ok_ { err = errors.New("services error"); return }
    
                    _v.Services = make([]interface{}, 0, len(_arr_))
                    
                    for _, _e_ := range _arr_ {
                        var _list_v_ interface{}
                        { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = NewAiService(_x_); err != nil { return } }
                        _v.Services = append(_v.Services, _list_v_)
                    }
                }

    { var _ok_ bool; if _v.IgnoreRestartSelf, _ok_ = _buf["ignore_restart_self"].(bool); !_ok_ { err = errors.New("ignore_restart_self error"); return } }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["wait_time"].(float64); !_ok_ { err = errors.New("wait_time error"); return }; _v.WaitTime = float32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["random_deviation"].(float64); !_ok_ { err = errors.New("random_deviation error"); return }; _v.RandomDeviation = float32(_tempNum_) }
    return
}