using UnityEngine; namespace Game.Plugins.App.Util { //临时的随机数 因为帧同步不允许随机数 所以临时用固定值代替 public class JNRandom { public static float value => 0.5f; public static float Range(float min,float max) { return min + ((max - min) / 2); } public static Vector3 onUnitSphere => new Vector3(-0.577844f, 0.327635f, 0.177893f); } }