//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg; import "errors" type AiComposeNode struct { Id int32 NodeName string Decorators []interface{} Services []interface{} } const TypeId_AiComposeNode = -70129202 func (*AiComposeNode) GetTypeId() int32 { return -70129202 } func NewAiComposeNode(_buf map[string]interface{}) (interface{}, error) { var id string var _ok_ bool if id, _ok_ = _buf["$type"].(string) ; !_ok_ { return nil, errors.New("type id missing") } switch id { case "Sequence": _v, err := NewAiSequence(_buf); if err != nil { return nil, errors.New("aisequence") } else { return _v, nil } case "Selector": _v, err := NewAiSelector(_buf); if err != nil { return nil, errors.New("aiselector") } else { return _v, nil } case "SimpleParallel": _v, err := NewAiSimpleParallel(_buf); if err != nil { return nil, errors.New("aisimpleparallel") } else { return _v, nil } default: return nil, errors.New("unknown type id") } }