//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Luban; using System.Text.Json; namespace cfg.ai { public sealed partial class UeCooldown : ai.Decorator { public UeCooldown(JsonElement _buf) : base(_buf) { CooldownTime = _buf.GetProperty("cooldown_time").GetSingle(); } public static UeCooldown DeserializeUeCooldown(JsonElement _buf) { return new ai.UeCooldown(_buf); } public readonly float CooldownTime; public const int __ID__ = -951439423; public override int GetTypeId() => __ID__; public override void ResolveRef(Tables tables) { base.ResolveRef(tables); } public override string ToString() { return "{ " + "id:" + Id + "," + "nodeName:" + NodeName + "," + "flowAbortMode:" + FlowAbortMode + "," + "cooldownTime:" + CooldownTime + "," + "}"; } } }