using System; using JNGame.Math; using JNGame.Sync.System.View; namespace Game.Input { public class IDPlayerMoveVector { public LFloat X; public LFloat Y; public LVector2 ToLVector2() { return new LVector2(X, Y); } } /// <summary> /// DPlayerSystem 的输入类 /// </summary> [Serializable] public class IDPlayer : JNInputJson { /// <summary> /// 移动的向量 /// </summary> public IDPlayerMoveVector? MoveVector; } }