using UnityEngine; using UnityEngine.SceneManagement; namespace AppGame { public class Main : MonoBehaviour { public void SetClientEnv() { App.Env = AppEnv.Client; SceneManager.LoadScene(1); } public void SetServerEnv() { App.Env = AppEnv.Server; SceneManager.LoadScene(1); } public void SetServerClientEnv() { App.Env = AppEnv.ServerClient; SceneManager.LoadScene(1); } public void SetSlaveServerEnv() { App.Env = AppEnv.SlaveServer; SceneManager.LoadScene(1); } public void SetSlaveServerClientEnv() { App.Env = AppEnv.SlaveServerClient; SceneManager.LoadScene(1); } } }