using HPJ.Simulation; using HPJ.Simulation.Map; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace HPJ.Presentation { public class AreaDisplayTile : MonoBehaviour { [SerializeField] private Material _canReachMaterial; [SerializeField] private Material _cannotReachMaterial; [SerializeField] private MeshRenderer _meshRenderer; public IntVector2 CurrentTileIndex { get; protected set; } public void Initialize(int TileSize) { transform.localScale = new Vector3(0.9f * TileSize, 0.5f * TileSize, 0.9f * TileSize) / 100f; } public void Set(MapSet Map, IntVector2 TileIndex, bool CanReach) { if (CanReach) { _meshRenderer.material = _canReachMaterial; } else { _meshRenderer.material = _cannotReachMaterial; } CurrentTileIndex = TileIndex; transform.position = NavigationManager.Instance.GetTileCenterWorldPosition(TileIndex, Map); } } }