//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg; import "errors" type AiTask struct { Id int32 NodeName string Decorators []interface{} Services []interface{} IgnoreRestartSelf bool } const TypeId_AiTask = -1055314005 func (*AiTask) GetTypeId() int32 { return -1055314005 } func NewAiTask(_buf map[string]interface{}) (interface{}, error) { var id string var _ok_ bool if id, _ok_ = _buf["$type"].(string) ; !_ok_ { return nil, errors.New("type id missing") } switch id { case "UeWait": _v, err := NewAiUeWait(_buf); if err != nil { return nil, errors.New("aiuewait") } else { return _v, nil } case "UeWaitBlackboardTime": _v, err := NewAiUeWaitBlackboardTime(_buf); if err != nil { return nil, errors.New("aiuewaitblackboardtime") } else { return _v, nil } case "MoveToTarget": _v, err := NewAiMoveToTarget(_buf); if err != nil { return nil, errors.New("aimovetotarget") } else { return _v, nil } case "ChooseSkill": _v, err := NewAiChooseSkill(_buf); if err != nil { return nil, errors.New("aichooseskill") } else { return _v, nil } case "MoveToRandomLocation": _v, err := NewAiMoveToRandomLocation(_buf); if err != nil { return nil, errors.New("aimovetorandomlocation") } else { return _v, nil } case "MoveToLocation": _v, err := NewAiMoveToLocation(_buf); if err != nil { return nil, errors.New("aimovetolocation") } else { return _v, nil } case "DebugPrint": _v, err := NewAiDebugPrint(_buf); if err != nil { return nil, errors.New("aidebugprint") } else { return _v, nil } default: return nil, errors.New("unknown type id") } }