//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg; import "errors" type AiIsAtLocation struct { Id int32 NodeName string FlowAbortMode int32 AcceptableRadius float32 KeyboardKey string InverseCondition bool } const TypeId_AiIsAtLocation = 1255972344 func (*AiIsAtLocation) GetTypeId() int32 { return 1255972344 } func NewAiIsAtLocation(_buf map[string]interface{}) (_v *AiIsAtLocation, err error) { _v = &AiIsAtLocation{} { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; if _v.NodeName, _ok_ = _buf["node_name"].(string); !_ok_ { err = errors.New("node_name error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["flow_abort_mode"].(float64); !_ok_ { err = errors.New("flow_abort_mode error"); return }; _v.FlowAbortMode = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["acceptable_radius"].(float64); !_ok_ { err = errors.New("acceptable_radius error"); return }; _v.AcceptableRadius = float32(_tempNum_) } { var _ok_ bool; if _v.KeyboardKey, _ok_ = _buf["keyboard_key"].(string); !_ok_ { err = errors.New("keyboard_key error"); return } } { var _ok_ bool; if _v.InverseCondition, _ok_ = _buf["inverse_condition"].(bool); !_ok_ { err = errors.New("inverse_condition error"); return } } return }