using System.Collections.Generic; public class AOTGenericReferences : UnityEngine.MonoBehaviour { // {{ AOT assemblies public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string> { "DOTween.dll", "DesperateDevs.Caching.dll", "Google.Protobuf.dll", "Luban.Runtime.dll", "Newtonsoft.Json.dll", "SHFrame.dll", "System.Core.dll", "System.dll", "TouchSocket.Http.dll", "TouchSocket.dll", "UniTask.dll", "UnityEngine.CoreModule.dll", "YooAsset.dll", "mscorlib.dll", }; // }} // {{ constraint implement type // }} // {{ AOT generic types // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HotScripts.GameScripts.FGui.FGuiManager.<Open>d__6<object>> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<JNGame.Network.JNTCPClient.<GetEndPoint>d__10,object> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<JNGame.Network.JNTCPServer.<GetPort>d__10,int> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<JNGame.Runtime.JNetGame.<Init>d__1> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<JNGame.Runtime.Util.JAPI.<Get>d__3<object>,object> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<JNGame.Runtime.Util.JAPI.<GetByte>d__6,object> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<JNGame.Runtime.Util.JAPI.<GetNews>d__2<object>,object> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<JNGame.Runtime.Util.JAPI.<Post>d__4<object>,object> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<JNGame.Runtime.Util.JAPI.<Post>d__5<object,object>,object> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<JNGame.Runtime.Util.JAPI.<PostByte>d__7,object> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HotScripts.GameScripts.FGui.FGuiManager.<Open>d__6<object>> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<JNGame.Network.JNTCPClient.<GetEndPoint>d__10,object> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<JNGame.Network.JNTCPServer.<GetPort>d__10,int> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<JNGame.Runtime.JNetGame.<Init>d__1> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<JNGame.Runtime.Util.JAPI.<Get>d__3<object>,object> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<JNGame.Runtime.Util.JAPI.<GetByte>d__6,object> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<JNGame.Runtime.Util.JAPI.<GetNews>d__2<object>,object> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<JNGame.Runtime.Util.JAPI.<Post>d__4<object>,object> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<JNGame.Runtime.Util.JAPI.<Post>d__5<object,object>,object> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<JNGame.Runtime.Util.JAPI.<PostByte>d__7,object> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object> // Cysharp.Threading.Tasks.CompilerServices.IStateMachineRunnerPromise<int> // Cysharp.Threading.Tasks.CompilerServices.IStateMachineRunnerPromise<object> // Cysharp.Threading.Tasks.ITaskPoolNode<object> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,int>>> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,byte>> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,int>> // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,object>> // Cysharp.Threading.Tasks.IUniTaskSource<byte> // Cysharp.Threading.Tasks.IUniTaskSource<int> // Cysharp.Threading.Tasks.IUniTaskSource<object> // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,int>>> // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>> // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,byte>> // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,int>> // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,object>> // Cysharp.Threading.Tasks.UniTask.Awaiter<byte> // Cysharp.Threading.Tasks.UniTask.Awaiter<int> // Cysharp.Threading.Tasks.UniTask.Awaiter<object> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,int>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,byte>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,int>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,object>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<byte> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<int> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<object> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,int>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,byte>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,int>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,object>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<byte> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<int> // Cysharp.Threading.Tasks.UniTask.MemoizeSource<object> // Cysharp.Threading.Tasks.UniTask.WhenAnyLRPromise.<>c<object> // Cysharp.Threading.Tasks.UniTask.WhenAnyLRPromise<object> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,int>>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,byte>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,int>> // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,object>> // Cysharp.Threading.Tasks.UniTask<byte> // Cysharp.Threading.Tasks.UniTask<int> // Cysharp.Threading.Tasks.UniTask<object> // Cysharp.Threading.Tasks.UniTaskCompletionSource<object> // Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<Cysharp.Threading.Tasks.AsyncUnit> // Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<System.ValueTuple<byte,object>> // Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<int> // Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<object> // DG.Tweening.Core.DOGetter<float> // DG.Tweening.Core.DOSetter<float> // DesperateDevs.Caching.ObjectPool<object> // Google.Protobuf.Collections.MapField.<>c<ulong,object> // Google.Protobuf.Collections.MapField.<>c__DisplayClass7_0<ulong,object> // Google.Protobuf.Collections.MapField.Codec<ulong,object> // Google.Protobuf.Collections.MapField.DictionaryEnumerator<ulong,object> // Google.Protobuf.Collections.MapField.MapView<ulong,object,object> // Google.Protobuf.Collections.MapField.MapView<ulong,object,ulong> // Google.Protobuf.Collections.MapField<ulong,object> // Google.Protobuf.Collections.RepeatedField.<GetEnumerator>d__28<object> // Google.Protobuf.Collections.RepeatedField<object> // Google.Protobuf.FieldCodec.<>c<object> // Google.Protobuf.FieldCodec.<>c<ulong> // Google.Protobuf.FieldCodec.<>c__DisplayClass38_0<object> // Google.Protobuf.FieldCodec.<>c__DisplayClass38_0<ulong> // Google.Protobuf.FieldCodec.<>c__DisplayClass39_0<object> // Google.Protobuf.FieldCodec.<>c__DisplayClass39_0<ulong> // Google.Protobuf.FieldCodec.InputMerger<object> // Google.Protobuf.FieldCodec.InputMerger<ulong> // Google.Protobuf.FieldCodec.ValuesMerger<object> // Google.Protobuf.FieldCodec.ValuesMerger<ulong> // Google.Protobuf.FieldCodec<object> // Google.Protobuf.FieldCodec<ulong> // Google.Protobuf.IDeepCloneable<object> // Google.Protobuf.IMessage<object> // Google.Protobuf.MessageParser.<>c__DisplayClass2_0<object> // Google.Protobuf.MessageParser<object> // Google.Protobuf.ValueReader<object> // Google.Protobuf.ValueReader<ulong> // Google.Protobuf.ValueWriter<object> // Google.Protobuf.ValueWriter<ulong> // System.Action<System.ValueTuple<object,object>> // System.Action<int> // System.Action<object,object> // System.Action<object> // System.Action<ulong> // System.ByReference<ushort> // System.Collections.Concurrent.ConcurrentDictionary.<GetEnumerator>d__35<object,object> // System.Collections.Concurrent.ConcurrentDictionary.<GetEnumerator>d__35<ulong,object> // System.Collections.Concurrent.ConcurrentDictionary.DictionaryEnumerator<object,object> // System.Collections.Concurrent.ConcurrentDictionary.DictionaryEnumerator<ulong,object> // System.Collections.Concurrent.ConcurrentDictionary.Node<object,object> // System.Collections.Concurrent.ConcurrentDictionary.Node<ulong,object> // System.Collections.Concurrent.ConcurrentDictionary.Tables<object,object> // System.Collections.Concurrent.ConcurrentDictionary.Tables<ulong,object> // System.Collections.Concurrent.ConcurrentDictionary<object,object> // System.Collections.Concurrent.ConcurrentDictionary<ulong,object> // System.Collections.Generic.ArraySortHelper<System.ValueTuple<object,object>> // System.Collections.Generic.ArraySortHelper<int> // System.Collections.Generic.ArraySortHelper<object> // System.Collections.Generic.ArraySortHelper<ulong> // System.Collections.Generic.Comparer<JNGame.Math.LVector2> // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>> // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>> // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>> // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>> // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>> // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>> // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,int>>> // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>> // System.Collections.Generic.Comparer<System.ValueTuple<byte,byte>> // System.Collections.Generic.Comparer<System.ValueTuple<byte,int>> // System.Collections.Generic.Comparer<System.ValueTuple<byte,object>> // System.Collections.Generic.Comparer<System.ValueTuple<object,object>> // System.Collections.Generic.Comparer<byte> // System.Collections.Generic.Comparer<int> // System.Collections.Generic.Comparer<object> // System.Collections.Generic.Comparer<ulong> // System.Collections.Generic.ComparisonComparer<JNGame.Math.LVector2> // System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>> // System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> // System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>> // System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> // System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> // System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>> // System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> // System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> // System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> // System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> // System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> // System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> // System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> // System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> // System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> // System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> // System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> // System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,int>>> // System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>> // System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,byte>> // System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,int>> // System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,object>> // System.Collections.Generic.ComparisonComparer<System.ValueTuple<object,object>> // System.Collections.Generic.ComparisonComparer<byte> // System.Collections.Generic.ComparisonComparer<int> // System.Collections.Generic.ComparisonComparer<object> // System.Collections.Generic.ComparisonComparer<ulong> // System.Collections.Generic.Dictionary.Enumerator<int,HotScripts.GameScripts.FGui.UIConfigStruct> // System.Collections.Generic.Dictionary.Enumerator<int,int> // System.Collections.Generic.Dictionary.Enumerator<int,object> // System.Collections.Generic.Dictionary.Enumerator<object,int> // System.Collections.Generic.Dictionary.Enumerator<object,object> // System.Collections.Generic.Dictionary.Enumerator<ulong,object> // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,HotScripts.GameScripts.FGui.UIConfigStruct> // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,int> // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,object> // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,int> // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,object> // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<ulong,object> // System.Collections.Generic.Dictionary.KeyCollection<int,HotScripts.GameScripts.FGui.UIConfigStruct> // System.Collections.Generic.Dictionary.KeyCollection<int,int> // System.Collections.Generic.Dictionary.KeyCollection<int,object> // System.Collections.Generic.Dictionary.KeyCollection<object,int> // System.Collections.Generic.Dictionary.KeyCollection<object,object> // System.Collections.Generic.Dictionary.KeyCollection<ulong,object> // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,HotScripts.GameScripts.FGui.UIConfigStruct> // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,int> // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,object> // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,int> // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object> // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<ulong,object> // System.Collections.Generic.Dictionary.ValueCollection<int,HotScripts.GameScripts.FGui.UIConfigStruct> // System.Collections.Generic.Dictionary.ValueCollection<int,int> // System.Collections.Generic.Dictionary.ValueCollection<int,object> // System.Collections.Generic.Dictionary.ValueCollection<object,int> // System.Collections.Generic.Dictionary.ValueCollection<object,object> // System.Collections.Generic.Dictionary.ValueCollection<ulong,object> // System.Collections.Generic.Dictionary<int,HotScripts.GameScripts.FGui.UIConfigStruct> // System.Collections.Generic.Dictionary<int,int> // System.Collections.Generic.Dictionary<int,object> // System.Collections.Generic.Dictionary<object,int> // System.Collections.Generic.Dictionary<object,object> // System.Collections.Generic.Dictionary<ulong,object> // System.Collections.Generic.EqualityComparer<HotScripts.GameScripts.FGui.UIConfigStruct> // System.Collections.Generic.EqualityComparer<JNGame.Math.LVector2> // System.Collections.Generic.EqualityComparer<System.Collections.Generic.KeyValuePair<ulong,object>> // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>> // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>> // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>> // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>> // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>> // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>> // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,int>>> // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>> // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,byte>> // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,int>> // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,object>> // System.Collections.Generic.EqualityComparer<byte> // System.Collections.Generic.EqualityComparer<int> // System.Collections.Generic.EqualityComparer<object> // System.Collections.Generic.EqualityComparer<ulong> // System.Collections.Generic.HashSet.Enumerator<int> // System.Collections.Generic.HashSet.Enumerator<object> // System.Collections.Generic.HashSet<int> // System.Collections.Generic.HashSet<object> // System.Collections.Generic.HashSetEqualityComparer<int> // System.Collections.Generic.HashSetEqualityComparer<object> // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,HotScripts.GameScripts.FGui.UIConfigStruct>> // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,int>> // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,object>> // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,int>> // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,object>> // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<ulong,object>> // System.Collections.Generic.ICollection<System.ValueTuple<object,object>> // System.Collections.Generic.ICollection<byte> // System.Collections.Generic.ICollection<int> // System.Collections.Generic.ICollection<object> // System.Collections.Generic.ICollection<ulong> // System.Collections.Generic.IComparer<System.ValueTuple<object,object>> // System.Collections.Generic.IComparer<int> // System.Collections.Generic.IComparer<object> // System.Collections.Generic.IComparer<ulong> // System.Collections.Generic.IDictionary<object,object> // System.Collections.Generic.IDictionary<ulong,object> // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,HotScripts.GameScripts.FGui.UIConfigStruct>> // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,int>> // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,object>> // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,int>> // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>> // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<ulong,object>> // System.Collections.Generic.IEnumerable<System.ValueTuple<object,object>> // System.Collections.Generic.IEnumerable<byte> // System.Collections.Generic.IEnumerable<int> // System.Collections.Generic.IEnumerable<object> // System.Collections.Generic.IEnumerable<ulong> // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,HotScripts.GameScripts.FGui.UIConfigStruct>> // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,int>> // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,object>> // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,int>> // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,object>> // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<ulong,object>> // System.Collections.Generic.IEnumerator<System.ValueTuple<object,object>> // System.Collections.Generic.IEnumerator<byte> // System.Collections.Generic.IEnumerator<int> // System.Collections.Generic.IEnumerator<object> // System.Collections.Generic.IEnumerator<ulong> // System.Collections.Generic.IEqualityComparer<int> // System.Collections.Generic.IEqualityComparer<object> // System.Collections.Generic.IEqualityComparer<ulong> // System.Collections.Generic.IList<System.ValueTuple<object,object>> // System.Collections.Generic.IList<int> // System.Collections.Generic.IList<object> // System.Collections.Generic.IList<ulong> // System.Collections.Generic.IReadOnlyDictionary<int,int> // System.Collections.Generic.IReadOnlyDictionary<int,object> // System.Collections.Generic.KeyValuePair<int,HotScripts.GameScripts.FGui.UIConfigStruct> // System.Collections.Generic.KeyValuePair<int,int> // System.Collections.Generic.KeyValuePair<int,object> // System.Collections.Generic.KeyValuePair<object,int> // System.Collections.Generic.KeyValuePair<object,object> // System.Collections.Generic.KeyValuePair<ulong,object> // System.Collections.Generic.LinkedList.Enumerator<System.Collections.Generic.KeyValuePair<ulong,object>> // System.Collections.Generic.LinkedList<System.Collections.Generic.KeyValuePair<ulong,object>> // System.Collections.Generic.LinkedListNode<System.Collections.Generic.KeyValuePair<ulong,object>> // System.Collections.Generic.List.Enumerator<System.ValueTuple<object,object>> // System.Collections.Generic.List.Enumerator<int> // System.Collections.Generic.List.Enumerator<object> // System.Collections.Generic.List.Enumerator<ulong> // System.Collections.Generic.List<System.ValueTuple<object,object>> // System.Collections.Generic.List<int> // System.Collections.Generic.List<object> // System.Collections.Generic.List<ulong> // System.Collections.Generic.ObjectComparer<JNGame.Math.LVector2> // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>> // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>> // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>> // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,int>>> // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>> // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,byte>> // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,int>> // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,object>> // System.Collections.Generic.ObjectComparer<System.ValueTuple<object,object>> // System.Collections.Generic.ObjectComparer<byte> // System.Collections.Generic.ObjectComparer<int> // System.Collections.Generic.ObjectComparer<object> // System.Collections.Generic.ObjectComparer<ulong> // System.Collections.Generic.ObjectEqualityComparer<HotScripts.GameScripts.FGui.UIConfigStruct> // System.Collections.Generic.ObjectEqualityComparer<JNGame.Math.LVector2> // System.Collections.Generic.ObjectEqualityComparer<System.Collections.Generic.KeyValuePair<ulong,object>> // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>> // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>> // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>> // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,int>>> // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>> // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,byte>> // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,int>> // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,object>> // System.Collections.Generic.ObjectEqualityComparer<byte> // System.Collections.Generic.ObjectEqualityComparer<int> // System.Collections.Generic.ObjectEqualityComparer<object> // System.Collections.Generic.ObjectEqualityComparer<ulong> // System.Collections.Generic.Queue.Enumerator<object> // System.Collections.Generic.Queue<object> // System.Collections.Generic.Stack.Enumerator<object> // System.Collections.Generic.Stack<object> // System.Collections.ObjectModel.ReadOnlyCollection<System.ValueTuple<object,object>> // System.Collections.ObjectModel.ReadOnlyCollection<int> // System.Collections.ObjectModel.ReadOnlyCollection<object> // System.Collections.ObjectModel.ReadOnlyCollection<ulong> // System.Comparison<JNGame.Math.LVector2> // System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> // System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> // System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>> // System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> // System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> // System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> // System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> // System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> // System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> // System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> // System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> // System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> // System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> // System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> // System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,int>>> // System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,object>>> // System.Comparison<System.ValueTuple<byte,byte>> // System.Comparison<System.ValueTuple<byte,int>> // System.Comparison<System.ValueTuple<byte,object>> // System.Comparison<System.ValueTuple<object,object>> // System.Comparison<byte> // System.Comparison<int> // System.Comparison<object> // System.Comparison<ulong> // System.EventHandler<object> // System.Func<JNGame.Math.LFloat,JNGame.Math.LFloat,JNGame.Math.LFloat> // System.Func<JNGame.Math.LFloat> // System.Func<System.Collections.Generic.KeyValuePair<ulong,object>,System.Collections.DictionaryEntry> // System.Func<System.Collections.Generic.KeyValuePair<ulong,object>,byte> // System.Func<System.Collections.Generic.KeyValuePair<ulong,object>,object> // System.Func<System.Collections.Generic.KeyValuePair<ulong,object>,ulong> // System.Func<System.Threading.Tasks.VoidTaskResult> // System.Func<byte> // System.Func<int,int,int> // System.Func<int> // System.Func<object,System.Threading.Tasks.VoidTaskResult> // System.Func<object,byte> // System.Func<object,int> // System.Func<object,object,System.UIntPtr> // System.Func<object,object,object> // System.Func<object,object> // System.Func<object> // System.Func<ulong,byte> // System.Func<ulong,int> // System.Func<ulong,object,object> // System.Func<ulong,object> // System.IEquatable<object> // System.Linq.Buffer<byte> // System.Linq.Buffer<object> // System.Linq.Enumerable.<CastIterator>d__99<object> // System.Linq.Enumerable.<SkipIterator>d__31<byte> // System.Linq.Enumerable.<TakeIterator>d__25<byte> // System.Linq.Enumerable.Iterator<object> // System.Linq.Enumerable.WhereArrayIterator<object> // System.Linq.Enumerable.WhereEnumerableIterator<object> // System.Linq.Enumerable.WhereListIterator<object> // System.Linq.Enumerable.WhereSelectArrayIterator<object,object> // System.Linq.Enumerable.WhereSelectEnumerableIterator<object,object> // System.Linq.Enumerable.WhereSelectListIterator<object,object> // System.Nullable<int> // System.Predicate<System.ValueTuple<object,object>> // System.Predicate<int> // System.Predicate<object> // System.Predicate<ulong> // System.ReadOnlySpan<ushort> // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult> // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object> // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Threading.Tasks.VoidTaskResult> // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<byte> // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<int> // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object> // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.Threading.Tasks.VoidTaskResult> // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<byte> // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<int> // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<object> // System.Runtime.CompilerServices.TaskAwaiter<System.Threading.Tasks.VoidTaskResult> // System.Runtime.CompilerServices.TaskAwaiter<byte> // System.Runtime.CompilerServices.TaskAwaiter<int> // System.Runtime.CompilerServices.TaskAwaiter<object> // System.Span<ushort> // System.Threading.Tasks.ContinuationTaskFromResultTask<System.Threading.Tasks.VoidTaskResult> // System.Threading.Tasks.ContinuationTaskFromResultTask<byte> // System.Threading.Tasks.ContinuationTaskFromResultTask<int> // System.Threading.Tasks.ContinuationTaskFromResultTask<object> // System.Threading.Tasks.Task<System.Threading.Tasks.VoidTaskResult> // System.Threading.Tasks.Task<byte> // System.Threading.Tasks.Task<int> // System.Threading.Tasks.Task<object> // System.Threading.Tasks.TaskCompletionSource<byte> // System.Threading.Tasks.TaskCompletionSource<int> // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.Threading.Tasks.VoidTaskResult> // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<byte> // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<int> // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<object> // System.Threading.Tasks.TaskFactory<System.Threading.Tasks.VoidTaskResult> // System.Threading.Tasks.TaskFactory<byte> // System.Threading.Tasks.TaskFactory<int> // System.Threading.Tasks.TaskFactory<object> // System.ValueTuple<JNGame.Math.LVector2,JNGame.Math.LVector2> // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>> // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>> // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>> // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>> // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>> // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>> // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>> // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>> // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>> // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>> // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>> // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>> // System.ValueTuple<byte,System.ValueTuple<byte,byte>> // System.ValueTuple<byte,System.ValueTuple<byte,int>> // System.ValueTuple<byte,System.ValueTuple<byte,object>> // System.ValueTuple<byte,byte> // System.ValueTuple<byte,int> // System.ValueTuple<byte,object> // System.ValueTuple<int,int> // System.ValueTuple<object,object> // TouchSocket.Http.WebSockets.WSDataFrameEventHandler<object> // TouchSocket.Sockets.ConnectedEventHandler<object> // TouchSocket.Sockets.ConnectingEventHandler<object> // TouchSocket.Sockets.DisconnectEventHandler<object> // TouchSocket.Sockets.ReceivedEventHandler<object> // TouchSocket.Sockets.TcpService.<>c<object> // TouchSocket.Sockets.TcpService<object> // }} public void RefMethods() { // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.FGui.FGuiManager.<Open>d__6<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.FGui.FGuiManager.<Open>d__6<object>&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,JNGame.Runtime.JNetGame.<Init>d__1>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Runtime.JNetGame.<Init>d__1&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,JNGame.Network.JNTCPServer.<GetPort>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.JNTCPServer.<GetPort>d__10&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,JNGame.Network.JNTCPClient.<GetEndPoint>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.JNTCPClient.<GetEndPoint>d__10&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,JNGame.Runtime.Util.JAPI.<Get>d__3<object>>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,JNGame.Runtime.Util.JAPI.<Get>d__3<object>&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,JNGame.Runtime.Util.JAPI.<GetByte>d__6>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,JNGame.Runtime.Util.JAPI.<GetByte>d__6&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,JNGame.Runtime.Util.JAPI.<GetNews>d__2<object>>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,JNGame.Runtime.Util.JAPI.<GetNews>d__2<object>&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,JNGame.Runtime.Util.JAPI.<Post>d__4<object>>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,JNGame.Runtime.Util.JAPI.<Post>d__4<object>&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,JNGame.Runtime.Util.JAPI.<Post>d__5<object,object>>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,JNGame.Runtime.Util.JAPI.<Post>d__5<object,object>&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,JNGame.Runtime.Util.JAPI.<PostByte>d__7>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,JNGame.Runtime.Util.JAPI.<PostByte>d__7&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Cysharp.Threading.Tasks.UniTaskExtensions.<ContinueWith>d__22<object>>(Cysharp.Threading.Tasks.UniTaskExtensions.<ContinueWith>d__22<object>&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1>(HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HotScripts.GameScripts.FGui.FGuiManager.<Open>d__6<object>>(HotScripts.GameScripts.FGui.FGuiManager.<Open>d__6<object>&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<JNGame.Runtime.JNetGame.<Init>d__1>(JNGame.Runtime.JNetGame.<Init>d__1&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<JNGame.Runtime.System.JNSystemLoad.<Init>d__0>(JNGame.Runtime.System.JNSystemLoad.<Init>d__0&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SHFrame.UIModule.<Open>d__19<object>>(SHFrame.UIModule.<Open>d__19<object>&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<JNGame.Network.JNTCPServer.<GetPort>d__10>(JNGame.Network.JNTCPServer.<GetPort>d__10&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<JNGame.Network.JNTCPClient.<GetEndPoint>d__10>(JNGame.Network.JNTCPClient.<GetEndPoint>d__10&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<JNGame.Runtime.Util.JAPI.<Get>d__3<object>>(JNGame.Runtime.Util.JAPI.<Get>d__3<object>&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<JNGame.Runtime.Util.JAPI.<GetByte>d__6>(JNGame.Runtime.Util.JAPI.<GetByte>d__6&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<JNGame.Runtime.Util.JAPI.<GetNews>d__2<object>>(JNGame.Runtime.Util.JAPI.<GetNews>d__2<object>&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<JNGame.Runtime.Util.JAPI.<Post>d__4<object>>(JNGame.Runtime.Util.JAPI.<Post>d__4<object>&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<JNGame.Runtime.Util.JAPI.<Post>d__5<object,object>>(JNGame.Runtime.Util.JAPI.<Post>d__5<object,object>&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<JNGame.Runtime.Util.JAPI.<PostByte>d__7>(JNGame.Runtime.Util.JAPI.<PostByte>d__7&) // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<bool,object>> Cysharp.Threading.Tasks.UniTask.WhenAny<object>(Cysharp.Threading.Tasks.UniTask<object>,Cysharp.Threading.Tasks.UniTask) // Cysharp.Threading.Tasks.UniTask Cysharp.Threading.Tasks.UniTaskExtensions.ContinueWith<object>(Cysharp.Threading.Tasks.UniTask<object>,System.Action<object>) // string Luban.StringUtil.CollectionToString<int>(System.Collections.Generic.IEnumerable<int>) // string Luban.StringUtil.CollectionToString<object>(System.Collections.Generic.IEnumerable<object>) // object Newtonsoft.Json.JsonConvert.DeserializeObject<object>(string) // object Newtonsoft.Json.JsonConvert.DeserializeObject<object>(string,Newtonsoft.Json.JsonSerializerSettings) // Cysharp.Threading.Tasks.UniTask SHFrame.UIModule.Open<object>(string,string,FairyGUI.GComponent,object[]) // object System.Activator.CreateInstance<object>() // byte[] System.Array.Empty<byte>() // int[] System.Array.Empty<int>() // object[] System.Array.Empty<object>() // System.Void System.Array.Sort<int>(int[]) // System.Void System.Array.Sort<int>(int[],int,int,System.Collections.Generic.IComparer<int>) // int System.Collections.Generic.CollectionExtensions.GetValueOrDefault<int,int>(System.Collections.Generic.IReadOnlyDictionary<int,int>,int,int) // object System.Collections.Generic.CollectionExtensions.GetValueOrDefault<int,object>(System.Collections.Generic.IReadOnlyDictionary<int,object>,int,object) // bool System.Collections.Generic.CollectionExtensions.Remove<ulong,object>(System.Collections.Generic.IDictionary<ulong,object>,ulong,object&) // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Cast<object>(System.Collections.IEnumerable) // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.CastIterator<object>(System.Collections.IEnumerable) // object System.Linq.Enumerable.First<object>(System.Collections.Generic.IEnumerable<object>) // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Select<object,object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,object>) // System.Collections.Generic.IEnumerable<byte> System.Linq.Enumerable.Skip<byte>(System.Collections.Generic.IEnumerable<byte>,int) // System.Collections.Generic.IEnumerable<byte> System.Linq.Enumerable.SkipIterator<byte>(System.Collections.Generic.IEnumerable<byte>,int) // System.Collections.Generic.IEnumerable<byte> System.Linq.Enumerable.Take<byte>(System.Collections.Generic.IEnumerable<byte>,int) // System.Collections.Generic.IEnumerable<byte> System.Linq.Enumerable.TakeIterator<byte>(System.Collections.Generic.IEnumerable<byte>,int) // byte[] System.Linq.Enumerable.ToArray<byte>(System.Collections.Generic.IEnumerable<byte>) // object[] System.Linq.Enumerable.ToArray<object>(System.Collections.Generic.IEnumerable<object>) // System.Collections.Generic.List<object> System.Linq.Enumerable.ToList<object>(System.Collections.Generic.IEnumerable<object>) // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Where<object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,bool>) // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Iterator<object>.Select<object>(System.Func<object,object>) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.Luban.LubanManager.<OnInit>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.Luban.LubanManager.<OnInit>d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,JNGame.Network.Group.JNClientGroup.<OnInit>d__2<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.Group.JNClientGroup.<OnInit>d__2<object>&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,JNGame.Network.JNTCPServer.<OnReceived>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.JNTCPServer.<OnReceived>d__8&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<byte>,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter<byte>&,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,JNGame.Network.JNTCPServer.<OnInit>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,JNGame.Network.JNTCPServer.<OnInit>d__4&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,JNGame.Sync.State.Tile.JNSSTileServerService.<OnInit>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,JNGame.Sync.State.Tile.JNSSTileServerService.<OnInit>d__21&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,JNGame.Network.JNSocket.<StartConnect>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,JNGame.Network.JNSocket.<StartConnect>d__2&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,JNGame.Network.JNTCPClient.<OnConnecting>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,JNGame.Network.JNTCPClient.<OnConnecting>d__4&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,JNGame.Network.JNTCPClient.<OnInit>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,JNGame.Network.JNTCPClient.<OnInit>d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,JNGame.Network.JNSocket.<OnInit>d__1>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNSocket.<OnInit>d__1&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,JNGame.Network.JNSocket.<StartConnect>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNSocket.<StartConnect>d__2&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,JNGame.Network.JNTCPClient.<OnInit>d__3>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNTCPClient.<OnInit>d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,JNGame.Network.JNTCPServer.<OnInit>d__4>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNTCPServer.<OnInit>d__4&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<int>,JNGame.Runtime.Util.NetTool.<SendAsync>d__0>(System.Runtime.CompilerServices.TaskAwaiter<int>&,JNGame.Runtime.Util.NetTool.<SendAsync>d__0&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,JNGame.Network.JNTCPClient.<OnInit>d__3>(System.Runtime.CompilerServices.TaskAwaiter<object>&,JNGame.Network.JNTCPClient.<OnInit>d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.Luban.LubanManager.<OnInit>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.Luban.LubanManager.<OnInit>d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,JNGame.Network.Group.JNClientGroup.<OnInit>d__2<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.Group.JNClientGroup.<OnInit>d__2<object>&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,JNGame.Network.JNTCPServer.<OnReceived>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.JNTCPServer.<OnReceived>d__8&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<byte>,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter<byte>&,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,JNGame.Network.JNTCPServer.<OnInit>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,JNGame.Network.JNTCPServer.<OnInit>d__4&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,JNGame.Sync.State.Tile.JNSSTileServerService.<OnInit>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,JNGame.Sync.State.Tile.JNSSTileServerService.<OnInit>d__21&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,JNGame.Network.JNSocket.<StartConnect>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,JNGame.Network.JNSocket.<StartConnect>d__2&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,JNGame.Network.JNTCPClient.<OnConnecting>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,JNGame.Network.JNTCPClient.<OnConnecting>d__4&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,JNGame.Network.JNTCPClient.<OnInit>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,JNGame.Network.JNTCPClient.<OnInit>d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,JNGame.Network.JNSocket.<OnInit>d__1>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNSocket.<OnInit>d__1&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,JNGame.Network.JNSocket.<StartConnect>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNSocket.<StartConnect>d__2&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,JNGame.Network.JNTCPClient.<OnInit>d__3>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNTCPClient.<OnInit>d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,JNGame.Network.JNTCPServer.<OnInit>d__4>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNTCPServer.<OnInit>d__4&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<int>,JNGame.Runtime.Util.NetTool.<SendAsync>d__0>(System.Runtime.CompilerServices.TaskAwaiter<int>&,JNGame.Runtime.Util.NetTool.<SendAsync>d__0&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,JNGame.Network.JNTCPClient.<OnInit>d__3>(System.Runtime.CompilerServices.TaskAwaiter<object>&,JNGame.Network.JNTCPClient.<OnInit>d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,object>>,JNGame.Network.JNClientBase.<SendCallback>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,object>>&,JNGame.Network.JNClientBase.<SendCallback>d__9&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3>(HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<HotScripts.GameScripts.Luban.LubanManager.<OnInit>d__3>(HotScripts.GameScripts.Luban.LubanManager.<OnInit>d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<JNGame.Network.Group.JNClientGroup.<OnInit>d__2<object>>(JNGame.Network.Group.JNClientGroup.<OnInit>d__2<object>&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<JNGame.Network.JNSocket.<OnInit>d__1>(JNGame.Network.JNSocket.<OnInit>d__1&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<JNGame.Network.JNSocket.<StartConnect>d__2>(JNGame.Network.JNSocket.<StartConnect>d__2&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<JNGame.Network.JNTCPClient.<OnConnecting>d__4>(JNGame.Network.JNTCPClient.<OnConnecting>d__4&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<JNGame.Network.JNTCPClient.<OnInit>d__3>(JNGame.Network.JNTCPClient.<OnInit>d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<JNGame.Network.JNTCPServer.<OnInit>d__4>(JNGame.Network.JNTCPServer.<OnInit>d__4&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<JNGame.Network.JNTCPServer.<OnReceived>d__8>(JNGame.Network.JNTCPServer.<OnReceived>d__8&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<JNGame.Runtime.Util.NetTool.<SendAsync>d__0>(JNGame.Runtime.Util.NetTool.<SendAsync>d__0&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<JNGame.Sync.State.Tile.JNSSTileServerService.<OnInit>d__21>(JNGame.Sync.State.Tile.JNSSTileServerService.<OnInit>d__21&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<TouchSocket.Sockets.ServiceExtension.<StartAsync>d__1<object>>(TouchSocket.Sockets.ServiceExtension.<StartAsync>d__1<object>&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.Start<JNGame.Network.JNClientBase.<SendCallback>d__9>(JNGame.Network.JNClientBase.<SendCallback>d__9&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.Start<TouchSocket.Sockets.ConnectObjectExtension.<ConnectAsync>d__3<object>>(TouchSocket.Sockets.ConnectObjectExtension.<ConnectAsync>d__3<object>&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.FGui.Scripts.Common.TipTitleUI.<OnOpen>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.FGui.Scripts.Common.TipTitleUI.<OnOpen>d__3&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.HotGameMain.<Awake>d__0>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.HotGameMain.<Awake>d__0&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.HotGameMain.<OnGoGameMain>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.HotGameMain.<OnGoGameMain>d__4&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<byte>,HotScripts.GameScripts.FGui.FGuiManager.<BindAll>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<byte>&,HotScripts.GameScripts.FGui.FGuiManager.<BindAll>d__4&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<HotScripts.GameScripts.FGui.FGuiManager.<BindAll>d__4>(HotScripts.GameScripts.FGui.FGuiManager.<BindAll>d__4&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<HotScripts.GameScripts.FGui.Scripts.Common.TipTitleUI.<OnOpen>d__3>(HotScripts.GameScripts.FGui.Scripts.Common.TipTitleUI.<OnOpen>d__3&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<HotScripts.GameScripts.HotGameMain.<Awake>d__0>(HotScripts.GameScripts.HotGameMain.<Awake>d__0&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<HotScripts.GameScripts.HotGameMain.<OnGoGameMain>d__4>(HotScripts.GameScripts.HotGameMain.<OnGoGameMain>d__4&) // object& System.Runtime.CompilerServices.Unsafe.As<object,object>(object&) // System.Void* System.Runtime.CompilerServices.Unsafe.AsPointer<object>(object&) // System.Void TouchSocket.Sockets.CloseObjectExtension.Close<object>(object) // System.Threading.Tasks.Task<object> TouchSocket.Sockets.ConnectObjectExtension.ConnectAsync<object>(object,TouchSocket.Sockets.IPHost,int) // System.Void TouchSocket.Sockets.SenderExtension.Send<object>(object,byte[]) // System.Threading.Tasks.Task TouchSocket.Sockets.SenderExtension.SendAsync<object>(object,string,byte[]) // System.Threading.Tasks.Task TouchSocket.Sockets.ServiceExtension.StartAsync<object>(object,TouchSocket.Sockets.IPHost[]) // object UnityEngine.GameObject.AddComponent<object>() // object UnityEngine.GameObject.GetComponent<object>() // object[] UnityEngine.Object.FindObjectsOfType<object>() // object[] UnityEngine.Resources.ConvertObjects<object>(UnityEngine.Object[]) // YooAsset.AssetHandle YooAsset.ResourcePackage.LoadAssetSync<object>(string) // YooAsset.AssetHandle YooAsset.YooAssets.LoadAssetSync<object>(string) // string string.Join<int>(string,System.Collections.Generic.IEnumerable<int>) // string string.Join<object>(string,System.Collections.Generic.IEnumerable<object>) // string string.JoinCore<int>(System.Char*,int,System.Collections.Generic.IEnumerable<int>) // string string.JoinCore<object>(System.Char*,int,System.Collections.Generic.IEnumerable<object>) } }