//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg; import "errors" type AiUeLoop struct { Id int32 NodeName string FlowAbortMode int32 NumLoops int32 InfiniteLoop bool InfiniteLoopTimeoutTime float32 } const TypeId_AiUeLoop = -513308166 func (*AiUeLoop) GetTypeId() int32 { return -513308166 } func NewAiUeLoop(_buf map[string]interface{}) (_v *AiUeLoop, err error) { _v = &AiUeLoop{} { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; if _v.NodeName, _ok_ = _buf["node_name"].(string); !_ok_ { err = errors.New("node_name error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["flow_abort_mode"].(float64); !_ok_ { err = errors.New("flow_abort_mode error"); return }; _v.FlowAbortMode = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num_loops"].(float64); !_ok_ { err = errors.New("num_loops error"); return }; _v.NumLoops = int32(_tempNum_) } { var _ok_ bool; if _v.InfiniteLoop, _ok_ = _buf["infinite_loop"].(bool); !_ok_ { err = errors.New("infinite_loop error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["infinite_loop_timeout_time"].(float64); !_ok_ { err = errors.New("infinite_loop_timeout_time error"); return }; _v.InfiniteLoopTimeoutTime = float32(_tempNum_) } return }