//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ using Luban; namespace GameConfig { public partial class TbSServerInfo { private readonly System.Collections.Generic.Dictionary<int, TB.TbSServerInfo> _dataMap; private readonly System.Collections.Generic.List<TB.TbSServerInfo> _dataList; public TbSServerInfo(ByteBuf _buf) { _dataMap = new System.Collections.Generic.Dictionary<int, TB.TbSServerInfo>(); _dataList = new System.Collections.Generic.List<TB.TbSServerInfo>(); for(int n = _buf.ReadSize() ; n > 0 ; --n) { TB.TbSServerInfo _v; _v = TB.TbSServerInfo.DeserializeTbSServerInfo(_buf); _dataList.Add(_v); _dataMap.Add(_v.Id, _v); } } public System.Collections.Generic.Dictionary<int, TB.TbSServerInfo> DataMap => _dataMap; public System.Collections.Generic.List<TB.TbSServerInfo> DataList => _dataList; public TB.TbSServerInfo GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null; public TB.TbSServerInfo Get(int key) => _dataMap[key]; public TB.TbSServerInfo this[int key] => _dataMap[key]; public void ResolveRef(Tables tables) { foreach(var _v in _dataList) { _v.ResolveRef(tables); } } } }