using UnityEngine;

namespace Game.Plugins.App.Sync
{
    public class JNGSyncFrameDefault : JNGSyncFrame<Object>
    {

        public override void OnSyncUpdate(int dt, JNFrameInfo frame, Object input)
        {
        }

        public override void OnSyncStart()
        {
            
        }

        public override void OnLateSyncUpdate(int dt, JNFrameInfo frame, Object input)
        {
        }
    }
}