namespace BehaviorTreeSlayer { public class TestLog : ActionNode { [OutField(typeof(UnityEngine.Texture2D))] public string Texture; [OutField(typeof(UnityEngine.Texture2D))] public string[] Pic; [OutField] public ExampleEunm MyEnum; [OutField] public int[] Num, K, M, N, H, O, P; [OutField] [ShowMe] public string Log2 = "taopc", Log3, Log4 = "OK"; } public enum ExampleEunm { a, b, c, d, e, f, g, h, i, j, k, l } }