//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg; import ( "demo/luban" ) import "errors" type AiChooseSkill struct { Id int32 NodeName string Decorators []interface{} Services []interface{} IgnoreRestartSelf bool TargetActorKey string ResultSkillIdKey string } const TypeId_AiChooseSkill = -918812268 func (*AiChooseSkill) GetTypeId() int32 { return -918812268 } func NewAiChooseSkill(_buf *luban.ByteBuf) (_v *AiChooseSkill, err error) { _v = &AiChooseSkill{} { if _v.Id, err = _buf.ReadInt(); err != nil { err = errors.New("error"); return } } { if _v.NodeName, err = _buf.ReadString(); err != nil { err = errors.New("error"); return } } {_v.Decorators = make([]interface{}, 0); var _n_ int; if _n_, err = _buf.ReadSize(); err != nil { err = errors.New("error"); return}; for i := 0 ; i < _n_ ; i++ { var _e_ interface{}; { if _e_, err = NewAiDecorator(_buf); err != nil { err = errors.New("error"); return } }; _v.Decorators = append(_v.Decorators, _e_) } } {_v.Services = make([]interface{}, 0); var _n_ int; if _n_, err = _buf.ReadSize(); err != nil { err = errors.New("error"); return}; for i := 0 ; i < _n_ ; i++ { var _e_ interface{}; { if _e_, err = NewAiService(_buf); err != nil { err = errors.New("error"); return } }; _v.Services = append(_v.Services, _e_) } } { if _v.IgnoreRestartSelf, err = _buf.ReadBool(); err != nil { err = errors.New("error"); err = errors.New("error"); return } } { if _v.TargetActorKey, err = _buf.ReadString(); err != nil { err = errors.New("error"); return } } { if _v.ResultSkillIdKey, err = _buf.ReadString(); err != nil { err = errors.New("error"); return } } return }