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,{"name": "ArchiveAndCompressBundles", "ph": "X", "dur": 17970.8999999993, "tid": 1, "ts": 5299436, "pid": 1}
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,{"name": "CreateWorkItems", "ph": "X", "dur": 2837.59999999984, "tid": 1, "ts": 5301283, "pid": 1}
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,{"name": "Creating Cache Entries", "ph": "X", "dur": 1606.09999999997, "tid": 1, "ts": 5304128, "pid": 1}
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,{"name": "Load Cached Data", "ph": "X", "dur": 3947.19999999961, "tid": 1, "ts": 5305736, "pid": 1}
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,{"name": "LoadCachedData", "ph": "X", "dur": 3936.2000000001, "tid": 1, "ts": 5305738, "pid": 1, "args": {"0":"2 items", "1":"Time spent deserializing: 3ms", "2":"Local Cache hit count: 2"}}
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,{"name": "Read and deserialize cache info", "ph": "X", "dur": 3919.69999999947, "tid": 1, "ts": 5305744, "pid": 1}
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,{"name": "Check for changed dependencies", "ph": "X", "dur": 6.20000000071741, "tid": 1, "ts": 5309674, "pid": 1, "args": {"0":"Unchanged dependencies count: 2"}}
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,{"name": "CopyingCachedFiles", "ph": "X", "dur": 1807.5000000008, "tid": 1, "ts": 5310066, "pid": 1}
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,{"name": "ArchiveItems", "ph": "X", "dur": 1016.99999999983, "tid": 1, "ts": 5312131, "pid": 1, "args": {"0":"Archiving 0 Bundles"}}
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,{"name": "PostArchiveProcessing", "ph": "X", "dur": 2276.49999999994, "tid": 1, "ts": 5313654, "pid": 1}
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,{"name": "Copying To Cache", "ph": "X", "dur": 54.6999999996842, "tid": 1, "ts": 5315933, "pid": 1}
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,{"name": "AppendBundleHash", "ph": "X", "dur": 206.79999999993, "tid": 1, "ts": 5317540, "pid": 1}
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,{"name": "GenerateLinkXml", "ph": "X", "dur": 13095.6999999999, "tid": 1, "ts": 5317847, "pid": 1}
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,{"name": "PostWritingCallback", "ph": "X", "dur": 266.499999999724, "tid": 1, "ts": 5331288, "pid": 1}
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]
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}
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Binary file not shown.
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@@ -0,0 +1,17 @@
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<linker>
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<assembly fullname="HotSamples, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="InstantiateByAsset" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.GameObject" preserve="all" />
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<type fullname="UnityEngine.Material" preserve="all" />
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<type fullname="UnityEngine.MeshFilter" preserve="all" />
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<type fullname="UnityEngine.MeshRenderer" preserve="all" />
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<type fullname="UnityEngine.Object" preserve="all" />
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<type fullname="UnityEngine.Shader" preserve="all" />
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<type fullname="UnityEngine.Transform" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.BoxCollider" preserve="all" />
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</assembly>
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</linker>
|
||||
Reference in New Issue
Block a user