mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-09-27 10:46:17 +00:00
提交
This commit is contained in:
@@ -0,0 +1,18 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
|
||||
namespace SHFrame.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 配置路径属性。
|
||||
/// </summary>
|
||||
public abstract class ConfigPathAttribute : Attribute
|
||||
{
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0a44584e09310c440b42613540114652
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,179 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
using UnityEditor;
|
||||
|
||||
namespace SHFrame.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 日志脚本宏定义。
|
||||
/// </summary>
|
||||
public static class LogScriptingDefineSymbols
|
||||
{
|
||||
private const string EnableLogScriptingDefineSymbol = "ENABLE_LOG";
|
||||
private const string EnableDebugAndAboveLogScriptingDefineSymbol = "ENABLE_DEBUG_AND_ABOVE_LOG";
|
||||
private const string EnableInfoAndAboveLogScriptingDefineSymbol = "ENABLE_INFO_AND_ABOVE_LOG";
|
||||
private const string EnableWarningAndAboveLogScriptingDefineSymbol = "ENABLE_WARNING_AND_ABOVE_LOG";
|
||||
private const string EnableErrorAndAboveLogScriptingDefineSymbol = "ENABLE_ERROR_AND_ABOVE_LOG";
|
||||
private const string EnableFatalAndAboveLogScriptingDefineSymbol = "ENABLE_FATAL_AND_ABOVE_LOG";
|
||||
private const string EnableDebugLogScriptingDefineSymbol = "ENABLE_DEBUG_LOG";
|
||||
private const string EnableInfoLogScriptingDefineSymbol = "ENABLE_INFO_LOG";
|
||||
private const string EnableWarningLogScriptingDefineSymbol = "ENABLE_WARNING_LOG";
|
||||
private const string EnableErrorLogScriptingDefineSymbol = "ENABLE_ERROR_LOG";
|
||||
private const string EnableFatalLogScriptingDefineSymbol = "ENABLE_FATAL_LOG";
|
||||
|
||||
private static readonly string[] AboveLogScriptingDefineSymbols = new string[]
|
||||
{
|
||||
EnableDebugAndAboveLogScriptingDefineSymbol,
|
||||
EnableInfoAndAboveLogScriptingDefineSymbol,
|
||||
EnableWarningAndAboveLogScriptingDefineSymbol,
|
||||
EnableErrorAndAboveLogScriptingDefineSymbol,
|
||||
EnableFatalAndAboveLogScriptingDefineSymbol
|
||||
};
|
||||
|
||||
private static readonly string[] SpecifyLogScriptingDefineSymbols = new string[]
|
||||
{
|
||||
EnableDebugLogScriptingDefineSymbol,
|
||||
EnableInfoLogScriptingDefineSymbol,
|
||||
EnableWarningLogScriptingDefineSymbol,
|
||||
EnableErrorLogScriptingDefineSymbol,
|
||||
EnableFatalLogScriptingDefineSymbol
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// 禁用所有日志脚本宏定义。
|
||||
/// </summary>
|
||||
[MenuItem("SHFrame/Log Scripting Define Symbols/Disable All Logs", false, 30)]
|
||||
public static void DisableAllLogs()
|
||||
{
|
||||
ScriptingDefineSymbols.RemoveScriptingDefineSymbol(EnableLogScriptingDefineSymbol);
|
||||
|
||||
foreach (string specifyLogScriptingDefineSymbol in SpecifyLogScriptingDefineSymbols)
|
||||
{
|
||||
ScriptingDefineSymbols.RemoveScriptingDefineSymbol(specifyLogScriptingDefineSymbol);
|
||||
}
|
||||
|
||||
foreach (string aboveLogScriptingDefineSymbol in AboveLogScriptingDefineSymbols)
|
||||
{
|
||||
ScriptingDefineSymbols.RemoveScriptingDefineSymbol(aboveLogScriptingDefineSymbol);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 开启所有日志脚本宏定义。
|
||||
/// </summary>
|
||||
[MenuItem("SHFrame/Log Scripting Define Symbols/Enable All Logs", false, 31)]
|
||||
public static void EnableAllLogs()
|
||||
{
|
||||
DisableAllLogs();
|
||||
ScriptingDefineSymbols.AddScriptingDefineSymbol(EnableLogScriptingDefineSymbol);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 开启调试及以上级别的日志脚本宏定义。
|
||||
/// </summary>
|
||||
[MenuItem("SHFrame/Log Scripting Define Symbols/Enable Debug And Above Logs", false, 32)]
|
||||
public static void EnableDebugAndAboveLogs()
|
||||
{
|
||||
SetAboveLogScriptingDefineSymbol(EnableDebugAndAboveLogScriptingDefineSymbol);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 开启信息及以上级别的日志脚本宏定义。
|
||||
/// </summary>
|
||||
[MenuItem("SHFrame/Log Scripting Define Symbols/Enable Info And Above Logs", false, 33)]
|
||||
public static void EnableInfoAndAboveLogs()
|
||||
{
|
||||
SetAboveLogScriptingDefineSymbol(EnableInfoAndAboveLogScriptingDefineSymbol);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 开启警告及以上级别的日志脚本宏定义。
|
||||
/// </summary>
|
||||
[MenuItem("SHFrame/Log Scripting Define Symbols/Enable Warning And Above Logs", false, 34)]
|
||||
public static void EnableWarningAndAboveLogs()
|
||||
{
|
||||
SetAboveLogScriptingDefineSymbol(EnableWarningAndAboveLogScriptingDefineSymbol);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 开启错误及以上级别的日志脚本宏定义。
|
||||
/// </summary>
|
||||
[MenuItem("SHFrame/Log Scripting Define Symbols/Enable Error And Above Logs", false, 35)]
|
||||
public static void EnableErrorAndAboveLogs()
|
||||
{
|
||||
SetAboveLogScriptingDefineSymbol(EnableErrorAndAboveLogScriptingDefineSymbol);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 开启严重错误及以上级别的日志脚本宏定义。
|
||||
/// </summary>
|
||||
[MenuItem("SHFrame/Log Scripting Define Symbols/Enable Fatal And Above Logs", false, 36)]
|
||||
public static void EnableFatalAndAboveLogs()
|
||||
{
|
||||
SetAboveLogScriptingDefineSymbol(EnableFatalAndAboveLogScriptingDefineSymbol);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置日志脚本宏定义。
|
||||
/// </summary>
|
||||
/// <param name="aboveLogScriptingDefineSymbol">要设置的日志脚本宏定义。</param>
|
||||
public static void SetAboveLogScriptingDefineSymbol(string aboveLogScriptingDefineSymbol)
|
||||
{
|
||||
if (string.IsNullOrEmpty(aboveLogScriptingDefineSymbol))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (string i in AboveLogScriptingDefineSymbols)
|
||||
{
|
||||
if (i == aboveLogScriptingDefineSymbol)
|
||||
{
|
||||
DisableAllLogs();
|
||||
ScriptingDefineSymbols.AddScriptingDefineSymbol(aboveLogScriptingDefineSymbol);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置日志脚本宏定义。
|
||||
/// </summary>
|
||||
/// <param name="specifyLogScriptingDefineSymbols">要设置的日志脚本宏定义。</param>
|
||||
public static void SetSpecifyLogScriptingDefineSymbols(string[] specifyLogScriptingDefineSymbols)
|
||||
{
|
||||
if (specifyLogScriptingDefineSymbols == null || specifyLogScriptingDefineSymbols.Length <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bool removed = false;
|
||||
foreach (string specifyLogScriptingDefineSymbol in specifyLogScriptingDefineSymbols)
|
||||
{
|
||||
if (string.IsNullOrEmpty(specifyLogScriptingDefineSymbol))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (string i in SpecifyLogScriptingDefineSymbols)
|
||||
{
|
||||
if (i == specifyLogScriptingDefineSymbol)
|
||||
{
|
||||
if (!removed)
|
||||
{
|
||||
removed = true;
|
||||
DisableAllLogs();
|
||||
}
|
||||
|
||||
ScriptingDefineSymbols.AddScriptingDefineSymbol(specifyLogScriptingDefineSymbol);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 741cdd24b13dbc447bfc730187792597
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,157 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace SHFrame.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 脚本宏定义。
|
||||
/// </summary>
|
||||
public static class ScriptingDefineSymbols
|
||||
{
|
||||
private static readonly BuildTargetGroup[] BuildTargetGroups = new BuildTargetGroup[]
|
||||
{
|
||||
BuildTargetGroup.Standalone,
|
||||
BuildTargetGroup.iOS,
|
||||
BuildTargetGroup.Android,
|
||||
BuildTargetGroup.WSA,
|
||||
BuildTargetGroup.WebGL
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// 检查指定平台是否存在指定的脚本宏定义。
|
||||
/// </summary>
|
||||
/// <param name="buildTargetGroup">要检查脚本宏定义的平台。</param>
|
||||
/// <param name="scriptingDefineSymbol">要检查的脚本宏定义。</param>
|
||||
/// <returns>指定平台是否存在指定的脚本宏定义。</returns>
|
||||
public static bool HasScriptingDefineSymbol(BuildTargetGroup buildTargetGroup, string scriptingDefineSymbol)
|
||||
{
|
||||
if (string.IsNullOrEmpty(scriptingDefineSymbol))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
string[] scriptingDefineSymbols = GetScriptingDefineSymbols(buildTargetGroup);
|
||||
foreach (string i in scriptingDefineSymbols)
|
||||
{
|
||||
if (i == scriptingDefineSymbol)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 为指定平台增加指定的脚本宏定义。
|
||||
/// </summary>
|
||||
/// <param name="buildTargetGroup">要增加脚本宏定义的平台。</param>
|
||||
/// <param name="scriptingDefineSymbol">要增加的脚本宏定义。</param>
|
||||
public static void AddScriptingDefineSymbol(BuildTargetGroup buildTargetGroup, string scriptingDefineSymbol)
|
||||
{
|
||||
if (string.IsNullOrEmpty(scriptingDefineSymbol))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (HasScriptingDefineSymbol(buildTargetGroup, scriptingDefineSymbol))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
List<string> scriptingDefineSymbols = new List<string>(GetScriptingDefineSymbols(buildTargetGroup))
|
||||
{
|
||||
scriptingDefineSymbol
|
||||
};
|
||||
|
||||
SetScriptingDefineSymbols(buildTargetGroup, scriptingDefineSymbols.ToArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 为指定平台移除指定的脚本宏定义。
|
||||
/// </summary>
|
||||
/// <param name="buildTargetGroup">要移除脚本宏定义的平台。</param>
|
||||
/// <param name="scriptingDefineSymbol">要移除的脚本宏定义。</param>
|
||||
public static void RemoveScriptingDefineSymbol(BuildTargetGroup buildTargetGroup, string scriptingDefineSymbol)
|
||||
{
|
||||
if (string.IsNullOrEmpty(scriptingDefineSymbol))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!HasScriptingDefineSymbol(buildTargetGroup, scriptingDefineSymbol))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
List<string> scriptingDefineSymbols = new List<string>(GetScriptingDefineSymbols(buildTargetGroup));
|
||||
while (scriptingDefineSymbols.Contains(scriptingDefineSymbol))
|
||||
{
|
||||
scriptingDefineSymbols.Remove(scriptingDefineSymbol);
|
||||
}
|
||||
|
||||
SetScriptingDefineSymbols(buildTargetGroup, scriptingDefineSymbols.ToArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 为所有平台增加指定的脚本宏定义。
|
||||
/// </summary>
|
||||
/// <param name="scriptingDefineSymbol">要增加的脚本宏定义。</param>
|
||||
public static void AddScriptingDefineSymbol(string scriptingDefineSymbol)
|
||||
{
|
||||
if (string.IsNullOrEmpty(scriptingDefineSymbol))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (BuildTargetGroup buildTargetGroup in BuildTargetGroups)
|
||||
{
|
||||
AddScriptingDefineSymbol(buildTargetGroup, scriptingDefineSymbol);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 为所有平台移除指定的脚本宏定义。
|
||||
/// </summary>
|
||||
/// <param name="scriptingDefineSymbol">要移除的脚本宏定义。</param>
|
||||
public static void RemoveScriptingDefineSymbol(string scriptingDefineSymbol)
|
||||
{
|
||||
if (string.IsNullOrEmpty(scriptingDefineSymbol))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (BuildTargetGroup buildTargetGroup in BuildTargetGroups)
|
||||
{
|
||||
RemoveScriptingDefineSymbol(buildTargetGroup, scriptingDefineSymbol);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取指定平台的脚本宏定义。
|
||||
/// </summary>
|
||||
/// <param name="buildTargetGroup">要获取脚本宏定义的平台。</param>
|
||||
/// <returns>平台的脚本宏定义。</returns>
|
||||
public static string[] GetScriptingDefineSymbols(BuildTargetGroup buildTargetGroup)
|
||||
{
|
||||
return PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTargetGroup).Split(';');
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置指定平台的脚本宏定义。
|
||||
/// </summary>
|
||||
/// <param name="buildTargetGroup">要设置脚本宏定义的平台。</param>
|
||||
/// <param name="scriptingDefineSymbols">要设置的脚本宏定义。</param>
|
||||
public static void SetScriptingDefineSymbols(BuildTargetGroup buildTargetGroup, string[] scriptingDefineSymbols)
|
||||
{
|
||||
PlayerSettings.SetScriptingDefineSymbolsForGroup(buildTargetGroup, string.Join(";", scriptingDefineSymbols));
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 420190c1c055c6f4a9a23e452e7d770f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
118
JNFrame2/Assets/Plugins/SHFrame/Editor/Misc/Type.cs
Normal file
118
JNFrame2/Assets/Plugins/SHFrame/Editor/Misc/Type.cs
Normal file
@@ -0,0 +1,118 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
|
||||
namespace SHFrame.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 类型相关的实用函数。
|
||||
/// </summary>
|
||||
internal static class Type
|
||||
{
|
||||
private static readonly string[] RuntimeAssemblyNames =
|
||||
{
|
||||
"SHFrame",
|
||||
"SHFrame.Runtime",
|
||||
};
|
||||
|
||||
private static readonly string[] RuntimeOrEditorAssemblyNames =
|
||||
{
|
||||
"SHFrame",
|
||||
"SHFrame.Runtime",
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// 获取配置路径。
|
||||
/// </summary>
|
||||
/// <typeparam name="T">配置类型。</typeparam>
|
||||
/// <returns>配置路径。</returns>
|
||||
internal static string GetConfigurationPath<T>() where T : ConfigPathAttribute
|
||||
{
|
||||
foreach (System.Type type in Utility.Assembly.GetTypes())
|
||||
{
|
||||
if (!type.IsAbstract || !type.IsSealed)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (FieldInfo fieldInfo in type.GetFields(BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.DeclaredOnly))
|
||||
{
|
||||
if (fieldInfo.FieldType == typeof(string) && fieldInfo.IsDefined(typeof(T), false))
|
||||
{
|
||||
return (string)fieldInfo.GetValue(null);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (PropertyInfo propertyInfo in type.GetProperties(BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.DeclaredOnly))
|
||||
{
|
||||
if (propertyInfo.PropertyType == typeof(string) && propertyInfo.IsDefined(typeof(T), false))
|
||||
{
|
||||
return (string)propertyInfo.GetValue(null, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 在运行时程序集中获取指定基类的所有子类的名称。
|
||||
/// </summary>
|
||||
/// <param name="typeBase">基类类型。</param>
|
||||
/// <returns>指定基类的所有子类的名称。</returns>
|
||||
internal static string[] GetRuntimeTypeNames(System.Type typeBase)
|
||||
{
|
||||
return GetTypeNames(typeBase, RuntimeAssemblyNames);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 在运行时或编辑器程序集中获取指定基类的所有子类的名称。
|
||||
/// </summary>
|
||||
/// <param name="typeBase">基类类型。</param>
|
||||
/// <returns>指定基类的所有子类的名称。</returns>
|
||||
internal static string[] GetRuntimeOrEditorTypeNames(System.Type typeBase)
|
||||
{
|
||||
return GetTypeNames(typeBase, RuntimeOrEditorAssemblyNames);
|
||||
}
|
||||
|
||||
private static string[] GetTypeNames(System.Type typeBase, string[] assemblyNames)
|
||||
{
|
||||
List<string> typeNames = new List<string>();
|
||||
foreach (string assemblyName in assemblyNames)
|
||||
{
|
||||
Assembly assembly = null;
|
||||
try
|
||||
{
|
||||
assembly = Assembly.Load(assemblyName);
|
||||
}
|
||||
catch
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (assembly == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
System.Type[] types = assembly.GetTypes();
|
||||
foreach (System.Type type in types)
|
||||
{
|
||||
if (type.IsClass && !type.IsAbstract && typeBase.IsAssignableFrom(type))
|
||||
{
|
||||
typeNames.Add(type.FullName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
typeNames.Sort();
|
||||
return typeNames.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
11
JNFrame2/Assets/Plugins/SHFrame/Editor/Misc/Type.cs.meta
Normal file
11
JNFrame2/Assets/Plugins/SHFrame/Editor/Misc/Type.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 82f73088e6e538649abbb7e35e3d6bf5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Reference in New Issue
Block a user