This commit is contained in:
PC-20230316NUNE\Administrator
2024-10-14 20:31:57 +08:00
parent d56c133a75
commit f6c362d356
614 changed files with 16201 additions and 7420 deletions

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fileFormatVersion: 2
guid: c82324a2508f46ba992bdbdd6f6741af
timeCreated: 1728874852

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using UnityEditor;
namespace SHFrame.Editor
{
/// <summary>
/// 游戏框架 Inspector 抽象类。
/// </summary>
public abstract class GameFrameworkInspector : UnityEditor.Editor
{
private bool m_IsCompiling = false;
/// <summary>
/// 绘制事件。
/// </summary>
public override void OnInspectorGUI()
{
if (m_IsCompiling && !EditorApplication.isCompiling)
{
m_IsCompiling = false;
OnCompileComplete();
}
else if (!m_IsCompiling && EditorApplication.isCompiling)
{
m_IsCompiling = true;
OnCompileStart();
}
}
/// <summary>
/// 编译开始事件。
/// </summary>
protected virtual void OnCompileStart()
{
}
/// <summary>
/// 编译完成事件。
/// </summary>
protected virtual void OnCompileComplete()
{
}
protected bool IsPrefabInHierarchy(UnityEngine.Object obj)
{
if (obj == null)
{
return false;
}
#if UNITY_2018_3_OR_NEWER
return PrefabUtility.GetPrefabAssetType(obj) != PrefabAssetType.Regular;
#else
return PrefabUtility.GetPrefabType(obj) != PrefabType.Prefab;
#endif
}
}
}

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fileFormatVersion: 2
guid: b5bb373d9bcd4bd45861670fa5208e05
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace SHFrame.Editor
{
[CustomEditor(typeof(ProcedureModule))]
internal class ProcedureModuleInspector : GameFrameworkInspector
{
private SerializedProperty m_AvailableProcedureTypeNames = null;
private SerializedProperty m_EntranceProcedureTypeName = null;
private string[] m_ProcedureTypeNames = null;
private List<string> m_CurrentAvailableProcedureTypeNames = null;
private int m_EntranceProcedureIndex = -1;
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
serializedObject.Update();
ProcedureModule t = (ProcedureModule)target;
if (string.IsNullOrEmpty(m_EntranceProcedureTypeName.stringValue))
{
EditorGUILayout.HelpBox("Entrance procedure is invalid.", MessageType.Error);
}
else if (EditorApplication.isPlaying)
{
EditorGUILayout.LabelField("Current Procedure", t.CurrentProcedure == null ? "None" : t.CurrentProcedure.GetType().ToString());
}
EditorGUI.BeginDisabledGroup(EditorApplication.isPlayingOrWillChangePlaymode);
{
GUILayout.Label("Available Procedures", EditorStyles.boldLabel);
if (m_ProcedureTypeNames.Length > 0)
{
EditorGUILayout.BeginVertical("box");
{
foreach (string procedureTypeName in m_ProcedureTypeNames)
{
bool selected = m_CurrentAvailableProcedureTypeNames.Contains(procedureTypeName);
if (selected != EditorGUILayout.ToggleLeft(procedureTypeName, selected))
{
if (!selected)
{
m_CurrentAvailableProcedureTypeNames.Add(procedureTypeName);
WriteAvailableProcedureTypeNames();
}
else if (procedureTypeName != m_EntranceProcedureTypeName.stringValue)
{
m_CurrentAvailableProcedureTypeNames.Remove(procedureTypeName);
WriteAvailableProcedureTypeNames();
}
}
}
}
EditorGUILayout.EndVertical();
}
else
{
EditorGUILayout.HelpBox("There is no available procedure.", MessageType.Warning);
}
if (m_CurrentAvailableProcedureTypeNames.Count > 0)
{
EditorGUILayout.Separator();
int selectedIndex = EditorGUILayout.Popup("Entrance Procedure", m_EntranceProcedureIndex, m_CurrentAvailableProcedureTypeNames.ToArray());
if (selectedIndex != m_EntranceProcedureIndex)
{
m_EntranceProcedureIndex = selectedIndex;
m_EntranceProcedureTypeName.stringValue = m_CurrentAvailableProcedureTypeNames[selectedIndex];
}
}
else
{
EditorGUILayout.HelpBox("Select available procedures first.", MessageType.Info);
}
}
EditorGUI.EndDisabledGroup();
serializedObject.ApplyModifiedProperties();
Repaint();
}
protected override void OnCompileComplete()
{
base.OnCompileComplete();
RefreshTypeNames();
}
private void OnEnable()
{
m_AvailableProcedureTypeNames = serializedObject.FindProperty("m_AvailableProcedureTypeNames");
m_EntranceProcedureTypeName = serializedObject.FindProperty("m_EntranceProcedureTypeName");
RefreshTypeNames();
}
private void RefreshTypeNames()
{
m_ProcedureTypeNames = Type.GetRuntimeTypeNames(typeof(ProcedureBase));
ReadAvailableProcedureTypeNames();
int oldCount = m_CurrentAvailableProcedureTypeNames.Count;
m_CurrentAvailableProcedureTypeNames = m_CurrentAvailableProcedureTypeNames.Where(x => m_ProcedureTypeNames.Contains(x)).ToList();
if (m_CurrentAvailableProcedureTypeNames.Count != oldCount)
{
WriteAvailableProcedureTypeNames();
}
else if (!string.IsNullOrEmpty(m_EntranceProcedureTypeName.stringValue))
{
m_EntranceProcedureIndex = m_CurrentAvailableProcedureTypeNames.IndexOf(m_EntranceProcedureTypeName.stringValue);
if (m_EntranceProcedureIndex < 0)
{
m_EntranceProcedureTypeName.stringValue = null;
}
}
serializedObject.ApplyModifiedProperties();
}
private void ReadAvailableProcedureTypeNames()
{
m_CurrentAvailableProcedureTypeNames = new List<string>();
int count = m_AvailableProcedureTypeNames.arraySize;
for (int i = 0; i < count; i++)
{
m_CurrentAvailableProcedureTypeNames.Add(m_AvailableProcedureTypeNames.GetArrayElementAtIndex(i).stringValue);
}
}
private void WriteAvailableProcedureTypeNames()
{
m_AvailableProcedureTypeNames.ClearArray();
if (m_CurrentAvailableProcedureTypeNames == null)
{
return;
}
m_CurrentAvailableProcedureTypeNames.Sort();
int count = m_CurrentAvailableProcedureTypeNames.Count;
for (int i = 0; i < count; i++)
{
m_AvailableProcedureTypeNames.InsertArrayElementAtIndex(i);
m_AvailableProcedureTypeNames.GetArrayElementAtIndex(i).stringValue = m_CurrentAvailableProcedureTypeNames[i];
}
if (!string.IsNullOrEmpty(m_EntranceProcedureTypeName.stringValue))
{
m_EntranceProcedureIndex = m_CurrentAvailableProcedureTypeNames.IndexOf(m_EntranceProcedureTypeName.stringValue);
if (m_EntranceProcedureIndex < 0)
{
m_EntranceProcedureTypeName.stringValue = null;
}
}
}
}
}

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fileFormatVersion: 2
guid: 0b7cfce7101724148bff891cf2d4b1ed
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: 491bee99e8764148b5c48943de8eca58
timeCreated: 1728874937

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//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
namespace SHFrame.Editor
{
/// <summary>
/// 配置路径属性。
/// </summary>
public abstract class ConfigPathAttribute : Attribute
{
}
}

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fileFormatVersion: 2
guid: 0a44584e09310c440b42613540114652
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using UnityEditor;
namespace SHFrame.Editor
{
/// <summary>
/// 日志脚本宏定义。
/// </summary>
public static class LogScriptingDefineSymbols
{
private const string EnableLogScriptingDefineSymbol = "ENABLE_LOG";
private const string EnableDebugAndAboveLogScriptingDefineSymbol = "ENABLE_DEBUG_AND_ABOVE_LOG";
private const string EnableInfoAndAboveLogScriptingDefineSymbol = "ENABLE_INFO_AND_ABOVE_LOG";
private const string EnableWarningAndAboveLogScriptingDefineSymbol = "ENABLE_WARNING_AND_ABOVE_LOG";
private const string EnableErrorAndAboveLogScriptingDefineSymbol = "ENABLE_ERROR_AND_ABOVE_LOG";
private const string EnableFatalAndAboveLogScriptingDefineSymbol = "ENABLE_FATAL_AND_ABOVE_LOG";
private const string EnableDebugLogScriptingDefineSymbol = "ENABLE_DEBUG_LOG";
private const string EnableInfoLogScriptingDefineSymbol = "ENABLE_INFO_LOG";
private const string EnableWarningLogScriptingDefineSymbol = "ENABLE_WARNING_LOG";
private const string EnableErrorLogScriptingDefineSymbol = "ENABLE_ERROR_LOG";
private const string EnableFatalLogScriptingDefineSymbol = "ENABLE_FATAL_LOG";
private static readonly string[] AboveLogScriptingDefineSymbols = new string[]
{
EnableDebugAndAboveLogScriptingDefineSymbol,
EnableInfoAndAboveLogScriptingDefineSymbol,
EnableWarningAndAboveLogScriptingDefineSymbol,
EnableErrorAndAboveLogScriptingDefineSymbol,
EnableFatalAndAboveLogScriptingDefineSymbol
};
private static readonly string[] SpecifyLogScriptingDefineSymbols = new string[]
{
EnableDebugLogScriptingDefineSymbol,
EnableInfoLogScriptingDefineSymbol,
EnableWarningLogScriptingDefineSymbol,
EnableErrorLogScriptingDefineSymbol,
EnableFatalLogScriptingDefineSymbol
};
/// <summary>
/// 禁用所有日志脚本宏定义。
/// </summary>
[MenuItem("SHFrame/Log Scripting Define Symbols/Disable All Logs", false, 30)]
public static void DisableAllLogs()
{
ScriptingDefineSymbols.RemoveScriptingDefineSymbol(EnableLogScriptingDefineSymbol);
foreach (string specifyLogScriptingDefineSymbol in SpecifyLogScriptingDefineSymbols)
{
ScriptingDefineSymbols.RemoveScriptingDefineSymbol(specifyLogScriptingDefineSymbol);
}
foreach (string aboveLogScriptingDefineSymbol in AboveLogScriptingDefineSymbols)
{
ScriptingDefineSymbols.RemoveScriptingDefineSymbol(aboveLogScriptingDefineSymbol);
}
}
/// <summary>
/// 开启所有日志脚本宏定义。
/// </summary>
[MenuItem("SHFrame/Log Scripting Define Symbols/Enable All Logs", false, 31)]
public static void EnableAllLogs()
{
DisableAllLogs();
ScriptingDefineSymbols.AddScriptingDefineSymbol(EnableLogScriptingDefineSymbol);
}
/// <summary>
/// 开启调试及以上级别的日志脚本宏定义。
/// </summary>
[MenuItem("SHFrame/Log Scripting Define Symbols/Enable Debug And Above Logs", false, 32)]
public static void EnableDebugAndAboveLogs()
{
SetAboveLogScriptingDefineSymbol(EnableDebugAndAboveLogScriptingDefineSymbol);
}
/// <summary>
/// 开启信息及以上级别的日志脚本宏定义。
/// </summary>
[MenuItem("SHFrame/Log Scripting Define Symbols/Enable Info And Above Logs", false, 33)]
public static void EnableInfoAndAboveLogs()
{
SetAboveLogScriptingDefineSymbol(EnableInfoAndAboveLogScriptingDefineSymbol);
}
/// <summary>
/// 开启警告及以上级别的日志脚本宏定义。
/// </summary>
[MenuItem("SHFrame/Log Scripting Define Symbols/Enable Warning And Above Logs", false, 34)]
public static void EnableWarningAndAboveLogs()
{
SetAboveLogScriptingDefineSymbol(EnableWarningAndAboveLogScriptingDefineSymbol);
}
/// <summary>
/// 开启错误及以上级别的日志脚本宏定义。
/// </summary>
[MenuItem("SHFrame/Log Scripting Define Symbols/Enable Error And Above Logs", false, 35)]
public static void EnableErrorAndAboveLogs()
{
SetAboveLogScriptingDefineSymbol(EnableErrorAndAboveLogScriptingDefineSymbol);
}
/// <summary>
/// 开启严重错误及以上级别的日志脚本宏定义。
/// </summary>
[MenuItem("SHFrame/Log Scripting Define Symbols/Enable Fatal And Above Logs", false, 36)]
public static void EnableFatalAndAboveLogs()
{
SetAboveLogScriptingDefineSymbol(EnableFatalAndAboveLogScriptingDefineSymbol);
}
/// <summary>
/// 设置日志脚本宏定义。
/// </summary>
/// <param name="aboveLogScriptingDefineSymbol">要设置的日志脚本宏定义。</param>
public static void SetAboveLogScriptingDefineSymbol(string aboveLogScriptingDefineSymbol)
{
if (string.IsNullOrEmpty(aboveLogScriptingDefineSymbol))
{
return;
}
foreach (string i in AboveLogScriptingDefineSymbols)
{
if (i == aboveLogScriptingDefineSymbol)
{
DisableAllLogs();
ScriptingDefineSymbols.AddScriptingDefineSymbol(aboveLogScriptingDefineSymbol);
return;
}
}
}
/// <summary>
/// 设置日志脚本宏定义。
/// </summary>
/// <param name="specifyLogScriptingDefineSymbols">要设置的日志脚本宏定义。</param>
public static void SetSpecifyLogScriptingDefineSymbols(string[] specifyLogScriptingDefineSymbols)
{
if (specifyLogScriptingDefineSymbols == null || specifyLogScriptingDefineSymbols.Length <= 0)
{
return;
}
bool removed = false;
foreach (string specifyLogScriptingDefineSymbol in specifyLogScriptingDefineSymbols)
{
if (string.IsNullOrEmpty(specifyLogScriptingDefineSymbol))
{
continue;
}
foreach (string i in SpecifyLogScriptingDefineSymbols)
{
if (i == specifyLogScriptingDefineSymbol)
{
if (!removed)
{
removed = true;
DisableAllLogs();
}
ScriptingDefineSymbols.AddScriptingDefineSymbol(specifyLogScriptingDefineSymbol);
break;
}
}
}
}
}
}

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fileFormatVersion: 2
guid: 741cdd24b13dbc447bfc730187792597
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System.Collections.Generic;
using UnityEditor;
namespace SHFrame.Editor
{
/// <summary>
/// 脚本宏定义。
/// </summary>
public static class ScriptingDefineSymbols
{
private static readonly BuildTargetGroup[] BuildTargetGroups = new BuildTargetGroup[]
{
BuildTargetGroup.Standalone,
BuildTargetGroup.iOS,
BuildTargetGroup.Android,
BuildTargetGroup.WSA,
BuildTargetGroup.WebGL
};
/// <summary>
/// 检查指定平台是否存在指定的脚本宏定义。
/// </summary>
/// <param name="buildTargetGroup">要检查脚本宏定义的平台。</param>
/// <param name="scriptingDefineSymbol">要检查的脚本宏定义。</param>
/// <returns>指定平台是否存在指定的脚本宏定义。</returns>
public static bool HasScriptingDefineSymbol(BuildTargetGroup buildTargetGroup, string scriptingDefineSymbol)
{
if (string.IsNullOrEmpty(scriptingDefineSymbol))
{
return false;
}
string[] scriptingDefineSymbols = GetScriptingDefineSymbols(buildTargetGroup);
foreach (string i in scriptingDefineSymbols)
{
if (i == scriptingDefineSymbol)
{
return true;
}
}
return false;
}
/// <summary>
/// 为指定平台增加指定的脚本宏定义。
/// </summary>
/// <param name="buildTargetGroup">要增加脚本宏定义的平台。</param>
/// <param name="scriptingDefineSymbol">要增加的脚本宏定义。</param>
public static void AddScriptingDefineSymbol(BuildTargetGroup buildTargetGroup, string scriptingDefineSymbol)
{
if (string.IsNullOrEmpty(scriptingDefineSymbol))
{
return;
}
if (HasScriptingDefineSymbol(buildTargetGroup, scriptingDefineSymbol))
{
return;
}
List<string> scriptingDefineSymbols = new List<string>(GetScriptingDefineSymbols(buildTargetGroup))
{
scriptingDefineSymbol
};
SetScriptingDefineSymbols(buildTargetGroup, scriptingDefineSymbols.ToArray());
}
/// <summary>
/// 为指定平台移除指定的脚本宏定义。
/// </summary>
/// <param name="buildTargetGroup">要移除脚本宏定义的平台。</param>
/// <param name="scriptingDefineSymbol">要移除的脚本宏定义。</param>
public static void RemoveScriptingDefineSymbol(BuildTargetGroup buildTargetGroup, string scriptingDefineSymbol)
{
if (string.IsNullOrEmpty(scriptingDefineSymbol))
{
return;
}
if (!HasScriptingDefineSymbol(buildTargetGroup, scriptingDefineSymbol))
{
return;
}
List<string> scriptingDefineSymbols = new List<string>(GetScriptingDefineSymbols(buildTargetGroup));
while (scriptingDefineSymbols.Contains(scriptingDefineSymbol))
{
scriptingDefineSymbols.Remove(scriptingDefineSymbol);
}
SetScriptingDefineSymbols(buildTargetGroup, scriptingDefineSymbols.ToArray());
}
/// <summary>
/// 为所有平台增加指定的脚本宏定义。
/// </summary>
/// <param name="scriptingDefineSymbol">要增加的脚本宏定义。</param>
public static void AddScriptingDefineSymbol(string scriptingDefineSymbol)
{
if (string.IsNullOrEmpty(scriptingDefineSymbol))
{
return;
}
foreach (BuildTargetGroup buildTargetGroup in BuildTargetGroups)
{
AddScriptingDefineSymbol(buildTargetGroup, scriptingDefineSymbol);
}
}
/// <summary>
/// 为所有平台移除指定的脚本宏定义。
/// </summary>
/// <param name="scriptingDefineSymbol">要移除的脚本宏定义。</param>
public static void RemoveScriptingDefineSymbol(string scriptingDefineSymbol)
{
if (string.IsNullOrEmpty(scriptingDefineSymbol))
{
return;
}
foreach (BuildTargetGroup buildTargetGroup in BuildTargetGroups)
{
RemoveScriptingDefineSymbol(buildTargetGroup, scriptingDefineSymbol);
}
}
/// <summary>
/// 获取指定平台的脚本宏定义。
/// </summary>
/// <param name="buildTargetGroup">要获取脚本宏定义的平台。</param>
/// <returns>平台的脚本宏定义。</returns>
public static string[] GetScriptingDefineSymbols(BuildTargetGroup buildTargetGroup)
{
return PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTargetGroup).Split(';');
}
/// <summary>
/// 设置指定平台的脚本宏定义。
/// </summary>
/// <param name="buildTargetGroup">要设置脚本宏定义的平台。</param>
/// <param name="scriptingDefineSymbols">要设置的脚本宏定义。</param>
public static void SetScriptingDefineSymbols(BuildTargetGroup buildTargetGroup, string[] scriptingDefineSymbols)
{
PlayerSettings.SetScriptingDefineSymbolsForGroup(buildTargetGroup, string.Join(";", scriptingDefineSymbols));
}
}
}

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fileFormatVersion: 2
guid: 420190c1c055c6f4a9a23e452e7d770f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System.Collections.Generic;
using System.Reflection;
namespace SHFrame.Editor
{
/// <summary>
/// 类型相关的实用函数。
/// </summary>
internal static class Type
{
private static readonly string[] RuntimeAssemblyNames =
{
"SHFrame",
"SHFrame.Runtime",
};
private static readonly string[] RuntimeOrEditorAssemblyNames =
{
"SHFrame",
"SHFrame.Runtime",
};
/// <summary>
/// 获取配置路径。
/// </summary>
/// <typeparam name="T">配置类型。</typeparam>
/// <returns>配置路径。</returns>
internal static string GetConfigurationPath<T>() where T : ConfigPathAttribute
{
foreach (System.Type type in Utility.Assembly.GetTypes())
{
if (!type.IsAbstract || !type.IsSealed)
{
continue;
}
foreach (FieldInfo fieldInfo in type.GetFields(BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.DeclaredOnly))
{
if (fieldInfo.FieldType == typeof(string) && fieldInfo.IsDefined(typeof(T), false))
{
return (string)fieldInfo.GetValue(null);
}
}
foreach (PropertyInfo propertyInfo in type.GetProperties(BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.DeclaredOnly))
{
if (propertyInfo.PropertyType == typeof(string) && propertyInfo.IsDefined(typeof(T), false))
{
return (string)propertyInfo.GetValue(null, null);
}
}
}
return null;
}
/// <summary>
/// 在运行时程序集中获取指定基类的所有子类的名称。
/// </summary>
/// <param name="typeBase">基类类型。</param>
/// <returns>指定基类的所有子类的名称。</returns>
internal static string[] GetRuntimeTypeNames(System.Type typeBase)
{
return GetTypeNames(typeBase, RuntimeAssemblyNames);
}
/// <summary>
/// 在运行时或编辑器程序集中获取指定基类的所有子类的名称。
/// </summary>
/// <param name="typeBase">基类类型。</param>
/// <returns>指定基类的所有子类的名称。</returns>
internal static string[] GetRuntimeOrEditorTypeNames(System.Type typeBase)
{
return GetTypeNames(typeBase, RuntimeOrEditorAssemblyNames);
}
private static string[] GetTypeNames(System.Type typeBase, string[] assemblyNames)
{
List<string> typeNames = new List<string>();
foreach (string assemblyName in assemblyNames)
{
Assembly assembly = null;
try
{
assembly = Assembly.Load(assemblyName);
}
catch
{
continue;
}
if (assembly == null)
{
continue;
}
System.Type[] types = assembly.GetTypes();
foreach (System.Type type in types)
{
if (type.IsClass && !type.IsAbstract && typeBase.IsAssignableFrom(type))
{
typeNames.Add(type.FullName);
}
}
}
typeNames.Sort();
return typeNames.ToArray();
}
}
}

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fileFormatVersion: 2
guid: 82f73088e6e538649abbb7e35e3d6bf5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -5,7 +5,7 @@
"GUID:e34a5702dd353724aa315fb8011f08c3",
"GUID:4d1926c9df5b052469a1c63448b7609a",
"GUID:2373f786d14518f44b0f475db77ba4de",
"GUID:ac484fe5e443f4146a129450c27f000f"
"GUID:23aed7c57bb0a5d49aeaef92abb5bfff"
],
"includePlatforms": [
"Editor"

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@@ -8,7 +8,7 @@ namespace SHFrame
[InitializeOnLoad]
public class SceneSwitchLeftButton
{
private static readonly string SceneMain = "Boot";
private static readonly string SceneMain = "HotMain";
static SceneSwitchLeftButton()
{