This commit is contained in:
PC-20230316NUNE\Administrator 2024-02-02 18:26:15 +08:00
parent 00f56e11c7
commit f04299219c
27 changed files with 1488 additions and 14318 deletions

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@ -8,7 +8,7 @@ namespace Game.Plugins.App
public static readonly JNGSocket Socket = new JNGSocket(); public static readonly JNGSocket Socket = new JNGSocket();
public static readonly JNGSyncFrame Sync = new JNGSyncFrame(); public static readonly JNGSyncFrame Sync = new JNGSyncFrame();
public static readonly JAPI Api = new(new JAPIConfig(){BaseURL = "http://192.168.0.118:8080"}); public static readonly JAPI Api = new(new JAPIConfig(){BaseURL = "http://192.168.0.120:8080"});
public static readonly EventDispatcher Event = EventDispatcher.Event; public static readonly EventDispatcher Event = EventDispatcher.Event;
public static SystemBase[] System() public static SystemBase[] System()

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@ -8,7 +8,7 @@ namespace Game.Plugins.App
protected override async UniTask<string> GetUrl() protected override async UniTask<string> GetUrl()
{ {
await UniTask.NextFrame(); await UniTask.NextFrame();
return "ws://192.168.0.118:8080/websocket"; return "ws://192.168.0.120:8080/websocket";
} }
} }
} }

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@ -988,7 +988,7 @@ public class AstarPath : VersionedMonoBehaviour {
// and then processes the graph updates // and then processes the graph updates
AddWorkItem(new AstarWorkItem(() => { AddWorkItem(new AstarWorkItem(() => {
graphUpdatesWorkItemAdded = false; graphUpdatesWorkItemAdded = false;
lastGraphUpdate = GetSync().Time.realtimeSinceStartup; lastGraphUpdate = Time.realtimeSinceStartup;
workItem.init(); workItem.init();
}, workItem.update)); }, workItem.update));

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@ -243,9 +243,9 @@ namespace Plugins.JNGame.Sync.Frame
} }
}); });
// //执行下一帧物理 //执行下一帧物理
// Physics.Simulate((float)dt / 1000); Physics.Simulate((float)dt / 1000);
// Physics.SyncTransforms(); Physics.SyncTransforms();
} }

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@ -8686,7 +8686,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 78396926cbbfc4ac3b48fc5fc34a87d1, type: 3} m_Script: {fileID: 11500000, guid: 78396926cbbfc4ac3b48fc5fc34a87d1, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
_nId: 18 _nId: 5
isSyncInitSuccess: 0 isSyncInitSuccess: 0
version: 1 version: 1
data: data:
@ -8761,7 +8761,7 @@ MonoBehaviour:
seed: 0 seed: 0
pivotPointRoot: {fileID: 0} pivotPointRoot: {fileID: 0}
spreadOutCount: 10 spreadOutCount: 10
showGraphs: 1 showGraphs: 0
--- !u!114 &534 --- !u!114 &534
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

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@ -1 +1 @@
Build from PC-20230316NUNE at 2024/2/2 15:34:44 Build from PC-20230316NUNE at 2024/2/2 18:06:59

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@ -0,0 +1,73 @@
Using pre-set license
Built from '2022.3/china_unity/release' branch; Version is '2022.3.16f1c1 (2f3f1b3bde89) revision 3096347'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11 (10.0.22621) 64bit Professional' Language: 'zh' Physical Memory: 32651 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
D:\Unity\2022.3.16f1c1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker0
-projectPath
D:/myproject/JisolGame/JNFrame
-logFile
Logs/AssetImportWorker0.log
-srvPort
58814
Successfully changed project path to: D:/myproject/JisolGame/JNFrame
D:/myproject/JisolGame/JNFrame
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [36360] Host "[IP] 192.168.0.118 [Port] 0 [Flags] 2 [Guid] 384383265 [EditorId] 384383265 [Version] 1048832 [Id] WindowsEditor(7,PC-20230316NUNE) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
Player connection [36360] Host "[IP] 192.168.0.118 [Port] 0 [Flags] 2 [Guid] 384383265 [EditorId] 384383265 [Version] 1048832 [Id] WindowsEditor(7,PC-20230316NUNE) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
[Physics::Module] Initialized MultithreadedJobDispatcher with 11 workers.
Refreshing native plugins compatible for Editor in 30.49 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2022.3.16f1c1 (2f3f1b3bde89)
[Subsystems] Discovering subsystems at path D:/Unity/2022.3.16f1c1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/myproject/JisolGame/JNFrame/Assets
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
Vendor: NVIDIA
VRAM: 5980 MB
Driver: 31.0.15.3623
Initialize mono
Mono path[0] = 'D:/Unity/2022.3.16f1c1/Editor/Data/Managed'
Mono path[1] = 'D:/Unity/2022.3.16f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'D:/Unity/2022.3.16f1c1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,address=127.0.0.1:56484,server=n,suspend=y

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@ -0,0 +1,73 @@
Using pre-set license
Built from '2022.3/china_unity/release' branch; Version is '2022.3.16f1c1 (2f3f1b3bde89) revision 3096347'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11 (10.0.22621) 64bit Professional' Language: 'zh' Physical Memory: 32651 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
D:\Unity\2022.3.16f1c1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
D:/myproject/JisolGame/JNFrame
-logFile
Logs/AssetImportWorker1.log
-srvPort
58814
Successfully changed project path to: D:/myproject/JisolGame/JNFrame
D:/myproject/JisolGame/JNFrame
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [2144] Host "[IP] 192.168.0.118 [Port] 0 [Flags] 2 [Guid] 1318428422 [EditorId] 1318428422 [Version] 1048832 [Id] WindowsEditor(7,PC-20230316NUNE) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
Player connection [2144] Host "[IP] 192.168.0.118 [Port] 0 [Flags] 2 [Guid] 1318428422 [EditorId] 1318428422 [Version] 1048832 [Id] WindowsEditor(7,PC-20230316NUNE) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
[Physics::Module] Initialized MultithreadedJobDispatcher with 11 workers.
Refreshing native plugins compatible for Editor in 29.74 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2022.3.16f1c1 (2f3f1b3bde89)
[Subsystems] Discovering subsystems at path D:/Unity/2022.3.16f1c1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/myproject/JisolGame/JNFrame/Assets
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
Vendor: NVIDIA
VRAM: 5980 MB
Driver: 31.0.15.3623
Initialize mono
Mono path[0] = 'D:/Unity/2022.3.16f1c1/Editor/Data/Managed'
Mono path[1] = 'D:/Unity/2022.3.16f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'D:/Unity/2022.3.16f1c1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,address=127.0.0.1:56484,server=n,suspend=y

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@ -1,3 +1,4 @@
Base path: 'D:/Unity/2022.3.16f1c1/Editor/Data', plugins path 'D:/Unity/2022.3.16f1c1/Editor/Data/PlaybackEngines' Base path: 'D:/Unity/2022.3.16f1c1/Editor/Data', plugins path 'D:/Unity/2022.3.16f1c1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: shutdown

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@ -21,28 +21,28 @@ EditorUserSettings:
value: 184c value: 184c
flags: 0 flags: 0
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flags: 0
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flags: 0 flags: 0
RecentlyUsedSceneGuid-3: RecentlyUsedSceneGuid-1:
value: 0657515703035b0d58570e2044760b44174f4e7f747074642f281c66b0b6653e value: 0657515703035b0d58570e2044760b44174f4e7f747074642f281c66b0b6653e
flags: 0 flags: 0
RecentlyUsedSceneGuid-4: RecentlyUsedSceneGuid-2:
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flags: 0 flags: 0
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