mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-09-27 02:36:14 +00:00
临时提交
This commit is contained in:
@@ -2,6 +2,7 @@
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using System.Collections.Concurrent;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using GAS.Runtime;
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using UnityEngine;
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using UnityEngine.Profiling;
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@@ -14,24 +15,31 @@ namespace GAS.General
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public class JexGasObjectPool
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{
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private static JexGasObjectPool _singleton;
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public static JexGasObjectPool Instance => _singleton ??= new JexGasObjectPool();
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// private static JexGasObjectPool _singleton;
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//
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// public static JexGasObjectPool Instance => _singleton ??= new JexGasObjectPool();
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public JexGasManager Manager;
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public JexGasObjectPool(JexGasManager manager)
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{
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Manager = manager;
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}
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private readonly ConcurrentDictionary<Type, Pool> _objPool = new();
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private readonly Func<Type, Pool> _addPoolFunc = type => new Pool(type, 1024);
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public static void Awake()
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{
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_singleton = null;
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_singleton = new JexGasObjectPool();
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}
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public static void Destroy()
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{
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_singleton = null;
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}
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// public static void Awake()
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// {
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// _singleton = null;
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// _singleton = new JexGasObjectPool();
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// }
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//
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// public static void Destroy()
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// {
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// _singleton = null;
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// }
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public T Fetch<T>() where T : class
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{
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|
@@ -16,7 +16,7 @@ namespace GAS.Runtime
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public void Tick(int dt)
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{
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var abilitySpecs = JexGasObjectPool.Instance.Fetch<List<AbilitySpec>>();
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var abilitySpecs = _owner.GetManager().ObjectPool.Fetch<List<AbilitySpec>>();
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abilitySpecs.AddRange(_abilities.Values);
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foreach (var abilitySpec in abilitySpecs)
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@@ -25,7 +25,7 @@ namespace GAS.Runtime
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}
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abilitySpecs.Clear();
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JexGasObjectPool.Instance.Recycle(abilitySpecs);
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_owner.GetManager().ObjectPool.Recycle(abilitySpecs);
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}
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public void GrantAbility(AbstractAbility ability)
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@@ -1,10 +0,0 @@
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using System;
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namespace GAS.Runtime
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{
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public struct AbilityInstanceInfo
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{
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public AbilityAsset abilityAsset;
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public Type abilityType;
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}
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}
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 99ad85c3caba4604b9950ae1105e85b4
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timeCreated: 1706090943
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@@ -28,8 +28,8 @@ namespace GAS.Runtime
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Tag = new AbilityTagContainer(
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DataReference.AssetTags, DataReference.CancelAbilityTags, DataReference.BlockAbilityTags,
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DataReference.ActivationOwnedTags, DataReference.ActivationRequiredTags, DataReference.ActivationBlockedTags);
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Cooldown = DataReference.Cooldown ? DataReference.Cooldown.SharedInstance : default;
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Cost = DataReference.Cost ? DataReference.Cost.SharedInstance: default;
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Cooldown = DataReference.Cooldown?.SharedInstance();
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Cost = DataReference.Cost?.SharedInstance();
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CooldownTime = DataReference.CooldownTime;
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}
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@@ -1,18 +0,0 @@
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using System;
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using GAS.Runtime;
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using UnityEngine;
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namespace GAS.Runtime
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{
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[Serializable]
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public abstract class CatchAreaBase : TargetCatcherBase
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{
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public LayerMask checkLayer;
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public void Init(AbilitySystemComponent owner, LayerMask checkLayer)
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{
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base.Init(owner);
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this.checkLayer = checkLayer;
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}
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}
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}
|
@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 58b4935f7a5a43d69506e28666032462
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timeCreated: 1709451834
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@@ -0,0 +1,14 @@
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namespace GAS.Runtime
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{
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/// <summary>
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/// 目标捕获器类型枚举
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/// </summary>
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public enum EnumTargetCatcherType
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{
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CatchSelf = 1, // 捕获Ability的施法者自身
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CatchTarget, // 捕获Ability的目标
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EnumBuiltinCount = 10, // 内建捕获器类型枚举的上限控制,上层业务派生由此开始
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}
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}
|
@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 388df5b7ba124ee3b97a2380e1e8800d
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timeCreated: 1729498857
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@@ -0,0 +1,45 @@
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using System.Collections.Generic;
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using UnityEngine;
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namespace GAS.Runtime
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{
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public partial class TargetCatcherFactory
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{
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public delegate TargetCatcherBase NodeCreateFunc();
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private static readonly Dictionary<ushort, NodeCreateFunc> s_TypeId2FactoryFunc;
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static TargetCatcherFactory()
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{
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s_TypeId2FactoryFunc = new Dictionary<ushort, NodeCreateFunc>();
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Register((ushort)EnumTargetCatcherType.CatchSelf, () => new CatchSelf());
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Register((ushort)EnumTargetCatcherType.CatchTarget, () => new CatchTarget());
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}
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/// <summary>
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/// 注册TargetCatcher构造方法
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/// </summary>
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/// <param name="typeId"></param>
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/// <param name="func"></param>
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public static void Register(ushort typeId, NodeCreateFunc func)
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{
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s_TypeId2FactoryFunc[typeId] = func;
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}
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/// <summary>
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/// 通过节点类型创建TargetCatcher
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/// </summary>
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/// <param name="typeId">Timeline节点类型</param>
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/// <returns></returns>
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public static TargetCatcherBase CreateNode(ushort typeId)
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{
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if (!s_TypeId2FactoryFunc.ContainsKey(typeId))
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{
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Debug.LogError($"Can Not Find TargetCatcher Factory Function Id={typeId}");
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return null;
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}
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return s_TypeId2FactoryFunc[typeId]();
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: e8c940b523ae4eb79010981381e33212
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timeCreated: 1729505456
|
@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: f8f62af330f4460b865fdcf0a2786d1b
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timeCreated: 1729505957
|
@@ -0,0 +1,97 @@
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using System.Collections.Generic;
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using UnityEngine;
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namespace GAS.Runtime
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{
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/// <summary>
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/// AbilityTask构造工厂
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/// </summary>
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public static class AbilityTaskFactory
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{
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public delegate AbilityTaskBase NodeCreateFunc();
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/// <summary>
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/// TypeID映射构造方法
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/// </summary>
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private static readonly Dictionary<ushort, NodeCreateFunc> s_TypeId2FactoryFunc;
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static AbilityTaskFactory()
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{
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s_TypeId2FactoryFunc = new Dictionary<ushort, NodeCreateFunc>();
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Register((ushort)EnumAbilityTaskType.InstantTaskStart, () => new DefaultInstantAbilityTask());
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Register((ushort)EnumAbilityTaskType.OngoingTaskStart, () => new DefaultOngoingAbilityTask());
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Register((ushort)EnumAbilityTaskType.PassiveTaskStart, () => new DefaultPassiveAbilityTask());
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}
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/// <summary>
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/// 注册Timeline节点类型构造方法
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/// </summary>
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/// <param name="typeId"></param>
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/// <param name="func"></param>
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public static void Register(ushort typeId, NodeCreateFunc func)
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{
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s_TypeId2FactoryFunc[typeId] = func;
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}
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/// <summary>
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/// 通过节点类型创建InstantAbilityTask实例
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/// </summary>
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/// <param name="typeId">AbilityTask类型</param>
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/// <returns></returns>
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public static InstantAbilityTask CreateInstantTask(ushort typeId)
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{
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if (typeId < (ushort)EnumAbilityTaskType.InstantTaskStart && typeId >= (ushort)EnumAbilityTaskType.OngoingTaskStart)
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{
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Debug.LogError($"TypeId不是InstantTask派生的,TypeId={typeId}");
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return null;
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}
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return CreateTask(typeId) as InstantAbilityTask;
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}
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/// <summary>
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/// 通过节点类型创建OngoingAbilityTask实例
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/// </summary>
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/// <param name="typeId">AbilityTask类型</param>
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/// <returns></returns>
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public static OngoingAbilityTask CreateOngoingTask(ushort typeId)
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{
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if (typeId < (ushort)EnumAbilityTaskType.OngoingTaskStart && typeId >= (ushort)EnumAbilityTaskType.PassiveTaskStart)
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{
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Debug.LogError($"TypeId不是OngoingTask派生的,TypeId={typeId}");
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return null;
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}
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return CreateTask(typeId) as OngoingAbilityTask;
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}
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/// <summary>
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/// 通过节点类型创建PassiveAbilityTask实例
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/// </summary>
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/// <param name="typeId">AbilityTask类型</param>
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/// <returns></returns>
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public static PassiveAbilityTask CreatePassiveTask(ushort typeId)
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{
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if (typeId < (ushort)EnumAbilityTaskType.PassiveTaskStart)
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{
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Debug.LogError($"TypeId不是PassiveTask派生的,TypeId={typeId}");
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return null;
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}
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return CreateTask(typeId) as PassiveAbilityTask;
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}
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/// <summary>
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/// 通过节点类型创建AbilityTask实例
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/// </summary>
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/// <param name="typeId">AbilityTask类型</param>
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/// <returns></returns>
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public static AbilityTaskBase CreateTask(ushort typeId)
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{
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if (!s_TypeId2FactoryFunc.ContainsKey(typeId))
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{
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Debug.LogError($"没有注册的AbilityTask, TypeId={typeId}");
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return null;
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}
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return s_TypeId2FactoryFunc[typeId]();
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}
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}
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}
|
@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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||||
guid: 57d9e528d18245f386608d8853b6b8ea
|
||||
timeCreated: 1729505585
|
@@ -0,0 +1,15 @@
|
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|
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namespace GAS.Runtime
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{
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/// <summary>
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/// AbilityTask的类型枚举
|
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/// </summary>
|
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public enum EnumAbilityTaskType : ushort
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{
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InstantTaskStart = 10000, // InstantTask派生的起始Type索引,上层派生由此递增
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OngoingTaskStart = 20000, // OngoingTask派生的起始Type索引,上层派生由此递增
|
||||
|
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PassiveTaskStart = 30000, // PassiveTask派生的起始Type索引,上层派生由此递增
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 57d5671cf20243c1b81d2754324ca1eb
|
||||
timeCreated: 1729497043
|
@@ -81,7 +81,7 @@ namespace GAS.Runtime
|
||||
{
|
||||
if (modifier.AttributeName == _processedAttribute.Name)
|
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{
|
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var modifierSpec = JexGasObjectPool.Instance.Fetch<ModifierSpec>();
|
||||
var modifierSpec = _owner.GetManager().ObjectPool.Fetch<ModifierSpec>();
|
||||
modifierSpec.Init(geSpec, modifier);
|
||||
_modifierCache.Add(modifierSpec);
|
||||
TryRegisterAttributeChangedListen(geSpec, modifier);
|
||||
@@ -105,7 +105,7 @@ namespace GAS.Runtime
|
||||
foreach (var modifierSpec in _modifierCache)
|
||||
{
|
||||
modifierSpec.Release();
|
||||
JexGasObjectPool.Instance.Recycle(modifierSpec);
|
||||
_owner.GetManager().ObjectPool.Recycle(modifierSpec);
|
||||
}
|
||||
|
||||
_modifierCache.Clear();
|
||||
@@ -240,9 +240,9 @@ namespace GAS.Runtime
|
||||
|
||||
private void TryUnregisterAttributeChangedListen(GameplayEffectSpec ge, GameplayEffectModifier modifier)
|
||||
{
|
||||
if (modifier.MMC is AttributeBasedModCalculation { captureType: AttributeBasedModCalculation.GEAttributeCaptureType.Track } mmc)
|
||||
if (modifier.MMC is AttributeBasedModCalculation { captureType: GEAttributeCaptureType.Track } mmc)
|
||||
{
|
||||
if (mmc.attributeFromType == AttributeBasedModCalculation.AttributeFrom.Target)
|
||||
if (mmc.attributeFromType == AttributeFrom.Target)
|
||||
{
|
||||
if (ge.Owner != null)
|
||||
ge.Owner.AttributeSetContainer.Sets[mmc.attributeSetName][mmc.attributeShortName]
|
||||
@@ -259,9 +259,9 @@ namespace GAS.Runtime
|
||||
|
||||
private void TryRegisterAttributeChangedListen(GameplayEffectSpec ge, GameplayEffectModifier modifier)
|
||||
{
|
||||
if (modifier.MMC is AttributeBasedModCalculation { captureType: AttributeBasedModCalculation.GEAttributeCaptureType.Track } mmc)
|
||||
if (modifier.MMC is AttributeBasedModCalculation { captureType: GEAttributeCaptureType.Track } mmc)
|
||||
{
|
||||
if (mmc.attributeFromType == AttributeBasedModCalculation.AttributeFrom.Target)
|
||||
if (mmc.attributeFromType == AttributeFrom.Target)
|
||||
{
|
||||
if (ge.Owner != null)
|
||||
ge.Owner.AttributeSetContainer.Sets[mmc.attributeSetName][mmc.attributeShortName]
|
||||
@@ -286,12 +286,12 @@ namespace GAS.Runtime
|
||||
{
|
||||
foreach (var modifierSpec in _modifierCache)
|
||||
{
|
||||
if (modifierSpec.Modifier.MMC is not AttributeBasedModCalculation { captureType: AttributeBasedModCalculation.GEAttributeCaptureType.Track } mmc) continue;
|
||||
if (modifierSpec.Modifier.MMC is not AttributeBasedModCalculation { captureType: GEAttributeCaptureType.Track } mmc) continue;
|
||||
if (attribute.Name != mmc.attributeName) continue;
|
||||
var geSpec = modifierSpec.SpecRef.Value;
|
||||
if (geSpec == null) continue;
|
||||
if ((mmc.attributeFromType == AttributeBasedModCalculation.AttributeFrom.Target && attribute.Owner == geSpec.Owner) ||
|
||||
(mmc.attributeFromType == AttributeBasedModCalculation.AttributeFrom.Source && attribute.Owner == geSpec.Source))
|
||||
if ((mmc.attributeFromType == AttributeFrom.Target && attribute.Owner == geSpec.Owner) ||
|
||||
(mmc.attributeFromType == AttributeFrom.Source && attribute.Owner == geSpec.Source))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@@ -113,7 +113,7 @@ namespace GAS.Runtime
|
||||
|
||||
public Dictionary<string, LFloat> Snapshot()
|
||||
{
|
||||
var snapshot = JexGasObjectPool.Instance.Fetch<Dictionary<string, LFloat>>();
|
||||
var snapshot = _owner.GetManager().ObjectPool.Fetch<Dictionary<string, LFloat>>();
|
||||
foreach (var kv in _attributeSets)
|
||||
{
|
||||
var attributeSet = kv.Value;
|
||||
|
@@ -2,11 +2,12 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using GAS.General;
|
||||
using JNGame.Math;
|
||||
using JNGame.Runtime.GAS;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GAS.Runtime
|
||||
{
|
||||
public class AbilitySystemComponent : IAbilitySystemComponent
|
||||
public class AbilitySystemComponent : IAbilitySystemComponent,IJexGASObject
|
||||
{
|
||||
|
||||
private AbilitySystemComponentPreset preset;
|
||||
@@ -399,5 +400,20 @@ namespace GAS.Runtime
|
||||
{
|
||||
GameplayEffectContainer.ClearGameplayEffect();
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private JexGasManager _manager = JexGasManager.Editor;
|
||||
#else
|
||||
private JexGasManager _manager = null;
|
||||
#endif
|
||||
public JexGasManager GetManager()
|
||||
{
|
||||
return _manager;
|
||||
}
|
||||
|
||||
public void SetManager(JexGasManager manager)
|
||||
{
|
||||
_manager = manager;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -75,7 +75,7 @@ namespace GAS.Runtime
|
||||
LFloat level,
|
||||
object userData = null)
|
||||
{
|
||||
var spec = JexGasObjectPool.Instance.Fetch<GameplayEffectSpec>();
|
||||
var spec = new GameplayEffectSpec();
|
||||
spec.Awake(this, userData);
|
||||
spec.Init(creator, owner, level);
|
||||
return spec;
|
||||
@@ -87,7 +87,7 @@ namespace GAS.Runtime
|
||||
/// <returns></returns>
|
||||
public EntityRef<GameplayEffectSpec> CreateSpec(object userData = null)
|
||||
{
|
||||
var spec = JexGasObjectPool.Instance.Fetch<GameplayEffectSpec>();
|
||||
var spec = new GameplayEffectSpec();
|
||||
spec.Awake(this, userData);
|
||||
return spec;
|
||||
}
|
||||
@@ -141,7 +141,7 @@ namespace GAS.Runtime
|
||||
return Array.Empty<GrantedAbilityFromEffect>();
|
||||
}
|
||||
|
||||
var grantedAbilityFromEffects = JexGasObjectPool.Instance.Fetch<List<GrantedAbilityFromEffect>>();
|
||||
var grantedAbilityFromEffects = new List<GrantedAbilityFromEffect>();
|
||||
foreach (var grantedAbilityConfig in grantedAbilities)
|
||||
{
|
||||
if (grantedAbilityConfig.AbilityAsset != null)
|
||||
@@ -151,7 +151,7 @@ namespace GAS.Runtime
|
||||
var ret = GrantedAbilityFromEffectArrayPool.Fetch(grantedAbilityFromEffects.Count);
|
||||
grantedAbilityFromEffects.CopyTo(ret);
|
||||
grantedAbilityFromEffects.Clear();
|
||||
JexGasObjectPool.Instance.Recycle(grantedAbilityFromEffects);
|
||||
// JexGasObjectPool.Instance.Recycle(grantedAbilityFromEffects);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@@ -31,6 +31,8 @@ namespace GAS.Runtime
|
||||
|
||||
#region Base Info
|
||||
|
||||
public string Name => name;
|
||||
|
||||
[TitleGroup(GRP_BASE)]
|
||||
[HorizontalGroup(GRP_BASE_H, Width = 1 - 0.618f)]
|
||||
[TabGroup(GRP_BASE_H_LEFT, "Summary", SdfIconType.InfoSquareFill, TextColor = "#0BFFC5")]
|
||||
@@ -320,7 +322,6 @@ namespace GAS.Runtime
|
||||
bool IsGrantedAbilitiesInvalid() => IsDurationalPolicy() && GrantedAbilities != null && GrantedAbilities.Any(abilityConfig => abilityConfig.AbilityAsset == null);
|
||||
|
||||
#region IGameplayEffectData
|
||||
|
||||
public string GetDisplayName() => name;
|
||||
|
||||
public EffectsDurationPolicy GetDurationPolicy() => DurationPolicy;
|
||||
@@ -378,16 +379,13 @@ namespace GAS.Runtime
|
||||
/// <para>缺点: Editor下实时修改GameplayEffectAsset无法实时生效, 因为共享实例一旦创建, 就不会再改变, 可以设置GasRuntimeSettings.DisableGameplayEffectSharedInstance来禁用Editor模式下的SharedInstance</para>
|
||||
/// </remarks>
|
||||
/// </summary>
|
||||
public GameplayEffect SharedInstance
|
||||
public GameplayEffect SharedInstance()
|
||||
{
|
||||
get
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (GasRuntimeSettings.DisableGameplayEffectSharedInstance)
|
||||
return new GameplayEffect(this);
|
||||
if (GasRuntimeSettings.DisableGameplayEffectSharedInstance)
|
||||
return new GameplayEffect(this);
|
||||
#endif
|
||||
return _sharedInstance ??= new GameplayEffect(this);
|
||||
}
|
||||
return _sharedInstance ??= new GameplayEffect(this);
|
||||
}
|
||||
|
||||
private GameplayEffect _sharedInstance;
|
||||
|
@@ -25,7 +25,7 @@ namespace GAS.Runtime
|
||||
|
||||
public void Tick(int dt)
|
||||
{
|
||||
var gameplayEffectSpecs = JexGasObjectPool.Instance.Fetch<List<GameplayEffectSpec>>();
|
||||
var gameplayEffectSpecs = _owner.GetManager().ObjectPool.Fetch<List<GameplayEffectSpec>>();
|
||||
gameplayEffectSpecs.AddRange(_gameplayEffectSpecs);
|
||||
|
||||
foreach (var gameplayEffectSpec in gameplayEffectSpecs)
|
||||
@@ -37,7 +37,7 @@ namespace GAS.Runtime
|
||||
}
|
||||
|
||||
gameplayEffectSpecs.Clear();
|
||||
JexGasObjectPool.Instance.Recycle(gameplayEffectSpecs);
|
||||
_owner.GetManager().ObjectPool.Recycle(gameplayEffectSpecs);
|
||||
}
|
||||
|
||||
public void RegisterOnGameplayEffectContainerIsDirty(Action action)
|
||||
@@ -54,7 +54,7 @@ namespace GAS.Runtime
|
||||
{
|
||||
if (tags.Empty) return;
|
||||
|
||||
var removeList = JexGasObjectPool.Instance.Fetch<List<GameplayEffectSpec>>();
|
||||
var removeList = _owner.GetManager().ObjectPool.Fetch<List<GameplayEffectSpec>>();
|
||||
|
||||
foreach (var gameplayEffectSpec in _gameplayEffectSpecs)
|
||||
{
|
||||
@@ -72,7 +72,7 @@ namespace GAS.Runtime
|
||||
foreach (var gameplayEffectSpec in removeList) RemoveGameplayEffectSpec(gameplayEffectSpec);
|
||||
|
||||
removeList.Clear();
|
||||
JexGasObjectPool.Instance.Recycle(removeList);
|
||||
_owner.GetManager().ObjectPool.Recycle(removeList);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@@ -4,7 +4,8 @@ namespace GAS.Runtime
|
||||
{
|
||||
public class InstantGameplayEffectData : IGameplayEffectData
|
||||
{
|
||||
private string Name { get; }
|
||||
private string name;
|
||||
public string Name => name;
|
||||
|
||||
public GameplayEffectSnapshotPolicy SnapshotPolicy { get; set; } = GameplayEffectSnapshotPolicy.Specified;
|
||||
|
||||
@@ -15,7 +16,7 @@ namespace GAS.Runtime
|
||||
public GameplayEffectModifier[] Modifiers { get; set; } = Array.Empty<GameplayEffectModifier>();
|
||||
public GameplayEffectSpecifiedSnapshotConfig[] SpecifiedSnapshotConfigs { get; set; } = Array.Empty<GameplayEffectSpecifiedSnapshotConfig>();
|
||||
|
||||
public InstantGameplayEffectData(string name) => Name = name;
|
||||
public InstantGameplayEffectData(string name) => this.name = name;
|
||||
|
||||
public string GetDisplayName() => Name;
|
||||
|
||||
@@ -62,6 +63,11 @@ namespace GAS.Runtime
|
||||
public virtual GrantedAbilityConfig[] GetGrantedAbilities() => Array.Empty<GrantedAbilityConfig>();
|
||||
|
||||
public virtual GameplayEffectStacking GetStacking() => GameplayEffectStacking.None;
|
||||
|
||||
public GameplayEffect SharedInstance()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public class InfiniteGameplayEffectData : InstantGameplayEffectData
|
||||
|
@@ -37,7 +37,7 @@ namespace GAS.Runtime
|
||||
Modifiers = GameplayEffect.Modifiers;
|
||||
if (gameplayEffect.DurationPolicy != EffectsDurationPolicy.Instant)
|
||||
{
|
||||
var periodTicker = JexGasObjectPool.Instance.Fetch<GameplayEffectPeriodTicker>();
|
||||
var periodTicker = new GameplayEffectPeriodTicker();
|
||||
periodTicker.Awake(this);
|
||||
// EntityRef之前必须确定InstanceId的值
|
||||
PeriodTicker = periodTicker;
|
||||
@@ -62,7 +62,7 @@ namespace GAS.Runtime
|
||||
if (gameplayEffectPeriodTicker != null)
|
||||
{
|
||||
gameplayEffectPeriodTicker.Release();
|
||||
JexGasObjectPool.Instance.Recycle(gameplayEffectPeriodTicker);
|
||||
// JexGasObjectPool.Instance.Recycle(gameplayEffectPeriodTicker);
|
||||
}
|
||||
|
||||
PeriodTicker = default;
|
||||
@@ -80,12 +80,12 @@ namespace GAS.Runtime
|
||||
if (grantedAbilitySpecFromEffect != null)
|
||||
{
|
||||
grantedAbilitySpecFromEffect.Release();
|
||||
JexGasObjectPool.Instance.Recycle(grantedAbilitySpecFromEffect);
|
||||
// JexGasObjectPool.Instance.Recycle(grantedAbilitySpecFromEffect);
|
||||
}
|
||||
}
|
||||
|
||||
GrantedAbilitiesSpecFromEffect.Clear();
|
||||
JexGasObjectPool.Instance.Recycle(GrantedAbilitiesSpecFromEffect);
|
||||
// JexGasObjectPool.Instance.Recycle(GrantedAbilitiesSpecFromEffect);
|
||||
GrantedAbilitiesSpecFromEffect = default;
|
||||
}
|
||||
|
||||
@@ -95,13 +95,13 @@ namespace GAS.Runtime
|
||||
if (SnapshotSourceAttributes != null)
|
||||
{
|
||||
SnapshotSourceAttributes.Clear();
|
||||
JexGasObjectPool.Instance.Recycle(SnapshotSourceAttributes);
|
||||
// JexGasObjectPool.Instance.Recycle(SnapshotSourceAttributes);
|
||||
}
|
||||
|
||||
if (SnapshotTargetAttributes != null && SnapshotSourceAttributes != SnapshotTargetAttributes)
|
||||
{
|
||||
SnapshotTargetAttributes.Clear();
|
||||
JexGasObjectPool.Instance.Recycle(SnapshotTargetAttributes);
|
||||
// JexGasObjectPool.Instance.Recycle(SnapshotTargetAttributes);
|
||||
}
|
||||
|
||||
SnapshotSourceAttributes = null;
|
||||
@@ -112,14 +112,14 @@ namespace GAS.Runtime
|
||||
if (_valueMapWithTag != null)
|
||||
{
|
||||
_valueMapWithTag.Clear();
|
||||
JexGasObjectPool.Instance.Recycle(_valueMapWithTag);
|
||||
// JexGasObjectPool.Instance.Recycle(_valueMapWithTag);
|
||||
_valueMapWithTag = null;
|
||||
}
|
||||
|
||||
if (_valueMapWithName != null)
|
||||
{
|
||||
_valueMapWithName.Clear();
|
||||
JexGasObjectPool.Instance.Recycle(_valueMapWithName);
|
||||
// JexGasObjectPool.Instance.Recycle(_valueMapWithName);
|
||||
_valueMapWithName = null;
|
||||
}
|
||||
|
||||
@@ -129,7 +129,7 @@ namespace GAS.Runtime
|
||||
OnStackChanged = default;
|
||||
}
|
||||
|
||||
JexGasObjectPool.Instance.Recycle(this);
|
||||
// JexGasObjectPool.Instance.Recycle(this);
|
||||
}
|
||||
|
||||
public void Init(AbilitySystemComponent source, AbilitySystemComponent owner, LFloat level)
|
||||
@@ -221,7 +221,8 @@ namespace GAS.Runtime
|
||||
if (grantedAbilityFromEffects is null) return;
|
||||
if (grantedAbilityFromEffects.Length == 0) return;
|
||||
|
||||
GrantedAbilitiesSpecFromEffect = JexGasObjectPool.Instance.Fetch<List<EntityRef<GrantedAbilitySpecFromEffect>>>();
|
||||
// GrantedAbilitiesSpecFromEffect = JexGasObjectPool.Instance.Fetch<List<EntityRef<GrantedAbilitySpecFromEffect>>>();
|
||||
GrantedAbilitiesSpecFromEffect = new List<EntityRef<GrantedAbilitySpecFromEffect>>();
|
||||
foreach (var grantedAbilityFromEffect in grantedAbilityFromEffects)
|
||||
{
|
||||
GrantedAbilitiesSpecFromEffect.Add(grantedAbilityFromEffect.CreateSpec(this));
|
||||
@@ -237,12 +238,12 @@ namespace GAS.Runtime
|
||||
if (grantedAbilitySpecFromEffect != null)
|
||||
{
|
||||
grantedAbilitySpecFromEffect.Release();
|
||||
JexGasObjectPool.Instance.Recycle(grantedAbilitySpecFromEffect);
|
||||
// JexGasObjectPool.Instance.Recycle(grantedAbilitySpecFromEffect);
|
||||
}
|
||||
}
|
||||
|
||||
GrantedAbilitiesSpecFromEffect.Clear();
|
||||
JexGasObjectPool.Instance.Recycle(GrantedAbilitiesSpecFromEffect);
|
||||
// JexGasObjectPool.Instance.Recycle(GrantedAbilitiesSpecFromEffect);
|
||||
}
|
||||
|
||||
public void SetStacking(GameplayEffectStacking stacking)
|
||||
@@ -317,7 +318,8 @@ namespace GAS.Runtime
|
||||
ReleaseCueDurationalSpecs();
|
||||
if (GameplayEffect.CueDurational is { Length: > 0 })
|
||||
{
|
||||
_cueDurationalSpecs = JexGasObjectPool.Instance.Fetch<List<GameplayCueDurationalSpec>>();
|
||||
// _cueDurationalSpecs = JexGasObjectPool.Instance.Fetch<List<GameplayCueDurationalSpec>>();
|
||||
_cueDurationalSpecs = new List<GameplayCueDurationalSpec>();
|
||||
foreach (var cueDurational in GameplayEffect.CueDurational)
|
||||
{
|
||||
var cueSpec = cueDurational.ApplyFrom(this);
|
||||
@@ -489,7 +491,8 @@ namespace GAS.Runtime
|
||||
{
|
||||
case GameplayEffectSpecifiedSnapshotConfig.ESnapshotTarget.Source:
|
||||
{
|
||||
SnapshotSourceAttributes ??= JexGasObjectPool.Instance.Fetch<Dictionary<string, LFloat>>();
|
||||
// SnapshotSourceAttributes ??= JexGasObjectPool.Instance.Fetch<Dictionary<string, LFloat>>();
|
||||
SnapshotSourceAttributes ??= new Dictionary<string, LFloat>();
|
||||
var attribute = Source.AttributeSetContainer.GetAttributeAttributeValue(config.AttributeSetName, config.AttributeShortName);
|
||||
if (attribute != null)
|
||||
{
|
||||
@@ -504,7 +507,8 @@ namespace GAS.Runtime
|
||||
}
|
||||
case GameplayEffectSpecifiedSnapshotConfig.ESnapshotTarget.Target:
|
||||
{
|
||||
SnapshotTargetAttributes ??= JexGasObjectPool.Instance.Fetch<Dictionary<string, LFloat>>();
|
||||
// SnapshotTargetAttributes ??= JexGasObjectPool.Instance.Fetch<Dictionary<string, LFloat>>();
|
||||
SnapshotTargetAttributes ??= new Dictionary<string, LFloat>();
|
||||
var attribute = Owner.AttributeSetContainer.GetAttributeAttributeValue(config.AttributeSetName, config.AttributeShortName);
|
||||
if (attribute != null)
|
||||
{
|
||||
@@ -542,13 +546,15 @@ namespace GAS.Runtime
|
||||
|
||||
public void RegisterValue(in GameplayTag tag, LFloat value)
|
||||
{
|
||||
_valueMapWithTag ??= JexGasObjectPool.Instance.Fetch<Dictionary<GameplayTag, LFloat>>();
|
||||
// _valueMapWithTag ??= JexGasObjectPool.Instance.Fetch<Dictionary<GameplayTag, LFloat>>();
|
||||
_valueMapWithTag ??= new Dictionary<GameplayTag, LFloat>();
|
||||
_valueMapWithTag[tag] = value;
|
||||
}
|
||||
|
||||
public void RegisterValue(string name, LFloat value)
|
||||
{
|
||||
_valueMapWithName ??= JexGasObjectPool.Instance.Fetch<Dictionary<string, LFloat>>();
|
||||
// _valueMapWithName ??= JexGasObjectPool.Instance.Fetch<Dictionary<string, LFloat>>();
|
||||
_valueMapWithName ??= new Dictionary<string, LFloat>();
|
||||
_valueMapWithName[name] = value;
|
||||
}
|
||||
|
||||
@@ -618,7 +624,7 @@ namespace GAS.Runtime
|
||||
if (_cueDurationalSpecs != null)
|
||||
{
|
||||
_cueDurationalSpecs.Clear();
|
||||
JexGasObjectPool.Instance.Recycle(_cueDurationalSpecs);
|
||||
// JexGasObjectPool.Instance.Recycle(_cueDurationalSpecs);
|
||||
_cueDurationalSpecs = null;
|
||||
}
|
||||
}
|
||||
|
@@ -113,7 +113,7 @@ namespace GAS.Runtime
|
||||
overflowEffects = new GameplayEffect[overflowEffectAssets.Length];
|
||||
for (var i = 0; i < overflowEffectAssets.Length; ++i)
|
||||
{
|
||||
overflowEffects[i] = overflowEffectAssets[i].SharedInstance;
|
||||
overflowEffects[i] = overflowEffectAssets[i].SharedInstance();
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -148,7 +148,7 @@ namespace GAS.Runtime
|
||||
|
||||
public GrantedAbilitySpecFromEffect CreateSpec(GameplayEffectSpec sourceEffectSpec)
|
||||
{
|
||||
var grantedAbilitySpecFromEffect = JexGasObjectPool.Instance.Fetch<GrantedAbilitySpecFromEffect>();
|
||||
var grantedAbilitySpecFromEffect = new GrantedAbilitySpecFromEffect();
|
||||
grantedAbilitySpecFromEffect.Awake(this, sourceEffectSpec);
|
||||
return grantedAbilitySpecFromEffect;
|
||||
}
|
||||
|
@@ -2,6 +2,11 @@
|
||||
{
|
||||
public interface IGameplayEffectData
|
||||
{
|
||||
/// <summary>
|
||||
/// 资源标识,对应ScriptableObject的name
|
||||
/// </summary>
|
||||
string Name { get; }
|
||||
|
||||
string GetDisplayName();
|
||||
EffectsDurationPolicy GetDurationPolicy();
|
||||
int GetDuration();
|
||||
@@ -38,5 +43,16 @@
|
||||
|
||||
//Stacking
|
||||
GameplayEffectStacking GetStacking();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 共享实例, 一个GameplayEffectAsset对应一个共享实例, 首次访问时创建
|
||||
/// <remarks>
|
||||
/// <para>优点: 通过共享实例, 可以减少GameplayEffect的实例化次数, 减少内存开销, 同时也可以减少GC的产生, 提高性能</para>
|
||||
/// <para>缺点: Editor下实时修改GameplayEffectAsset无法实时生效, 因为共享实例一旦创建, 就不会再改变, 可以设置GasRuntimeSettings.DisableGameplayEffectSharedInstance来禁用Editor模式下的SharedInstance</para>
|
||||
/// </remarks>
|
||||
/// </summary>
|
||||
public GameplayEffect SharedInstance();
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,45 @@
|
||||
|
||||
namespace GAS.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// 属性采样来源类型枚举
|
||||
/// </summary>
|
||||
public enum AttributeFrom : byte
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
[Sirenix.OdinInspector.LabelText("来源(Source)", Sirenix.OdinInspector.SdfIconType.Magic)]
|
||||
#endif
|
||||
Source,
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[Sirenix.OdinInspector.LabelText("目标(Target)", Sirenix.OdinInspector.SdfIconType.Person)]
|
||||
#endif
|
||||
Target
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 属性捕获类型枚举
|
||||
/// </summary>
|
||||
public enum GEAttributeCaptureType : byte
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
[Sirenix.OdinInspector.LabelText("快照(SnapShot)", Sirenix.OdinInspector.SdfIconType.Camera)]
|
||||
#endif
|
||||
SnapShot,
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[Sirenix.OdinInspector.LabelText("实时(Track)", Sirenix.OdinInspector.SdfIconType.Speedometer2)]
|
||||
#endif
|
||||
Track
|
||||
}
|
||||
|
||||
public enum EnumMMCType : ushort
|
||||
{
|
||||
PureAttrBasedWithStackModCalculation = 1,
|
||||
PureAttributeBasedModCalculation = 2,
|
||||
PureScalableFloatModCalculation = 3,
|
||||
PureStackModCalculation = 4,
|
||||
|
||||
EnumBuiltinCount = 10,
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a5952d6cd83f4e0db54536fb85503d13
|
||||
timeCreated: 1729498418
|
@@ -0,0 +1,73 @@
|
||||
using JNGame.Math;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GAS.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// 基于属性混合GE堆栈的MMC
|
||||
/// </summary>
|
||||
[CreateAssetMenu(fileName = "AttrBasedWithStackModCalculation", menuName = "GAS/MMC/AttrBasedWithStackModCalculation")]
|
||||
public class PureAttrBasedWithStackModCalculation : PureAttributeBasedModCalculation
|
||||
{
|
||||
public enum StackMagnitudeOperation
|
||||
{
|
||||
Add,
|
||||
Multiply
|
||||
}
|
||||
|
||||
[InfoBox(" 公式:StackCount * sK + sB")]
|
||||
[TabGroup("Default", "AttributeBasedModCalculation")]
|
||||
[Title("堆叠幅值计算")]
|
||||
[LabelText("系数(sK)")]
|
||||
public LFloat sK = 1;
|
||||
|
||||
[TabGroup("Default", "AttributeBasedModCalculation")]
|
||||
[LabelText("常量(sB)")]
|
||||
public LFloat sB = 0;
|
||||
|
||||
[TabGroup("Default", "AttributeBasedModCalculation")]
|
||||
[Title("最终结果")]
|
||||
[InfoBox(" 最终公式: \n" +
|
||||
"Add:(AttributeValue * k + b)+(StackCount * sK + sB); \n" +
|
||||
"Multiply:(AttributeValue * k + b)*(StackCount * sK + sB)")]
|
||||
[LabelText("Stack幅值与Attr幅值计算方式")]
|
||||
public StackMagnitudeOperation stackMagnitudeOperation;
|
||||
|
||||
[TabGroup("Default", "AttributeBasedModCalculation")]
|
||||
[LabelText("最终公式")]
|
||||
[ShowInInspector]
|
||||
[DisplayAsString(TextAlignment.Left, true)]
|
||||
public string FinalFormulae
|
||||
{
|
||||
get
|
||||
{
|
||||
var formulae = stackMagnitudeOperation switch
|
||||
{
|
||||
StackMagnitudeOperation.Add => $"({attributeName} * {k} + {b}) + (StackCount * {sK} + {sB})",
|
||||
StackMagnitudeOperation.Multiply => $"({attributeName} * {k} + {b}) * (StackCount * {sK} + {sB})",
|
||||
_ => ""
|
||||
};
|
||||
|
||||
return $"<size=15><b><color=green>{formulae}</color></b></size>";
|
||||
}
|
||||
}
|
||||
|
||||
public override LFloat CalculateMagnitude(GameplayEffectSpec spec, LFloat modifierMagnitude)
|
||||
{
|
||||
var attrMagnitude = base.CalculateMagnitude(spec, modifierMagnitude);
|
||||
|
||||
if (spec.Stacking.stackingType == StackingType.None) return attrMagnitude;
|
||||
|
||||
var stackMagnitude = spec.StackCount * sK + sB;
|
||||
|
||||
return stackMagnitudeOperation switch
|
||||
{
|
||||
StackMagnitudeOperation.Add => attrMagnitude + stackMagnitude,
|
||||
StackMagnitudeOperation.Multiply => attrMagnitude * stackMagnitude,
|
||||
_ => attrMagnitude + stackMagnitude
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6b7892b02c5a49f3a56e7ca1215086c3
|
||||
timeCreated: 1729498090
|
@@ -0,0 +1,136 @@
|
||||
using System.Linq;
|
||||
using JNGame.Math;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GAS.Runtime
|
||||
{
|
||||
[CreateAssetMenu(fileName = "AttributeBasedModCalculation", menuName = "GAS/MMC/AttributeBasedModCalculation")]
|
||||
public class PureAttributeBasedModCalculation : PureModifierMagnitudeCalculation
|
||||
{
|
||||
public enum AttributeFrom
|
||||
{
|
||||
[LabelText("来源(Source)", SdfIconType.Magic)]
|
||||
Source,
|
||||
|
||||
[LabelText("目标(Target)", SdfIconType.Person)]
|
||||
Target
|
||||
}
|
||||
|
||||
public enum GEAttributeCaptureType
|
||||
{
|
||||
[LabelText("快照(SnapShot)", SdfIconType.Camera)]
|
||||
SnapShot,
|
||||
|
||||
[LabelText("实时(Track)", SdfIconType.Speedometer2)]
|
||||
Track
|
||||
}
|
||||
|
||||
[TabGroup("Default", "AttributeBasedModCalculation", SdfIconType.PersonBoundingBox, TextColor = "blue")]
|
||||
[InfoBox(" 以什么方式(Capture Type)从谁身上(Attribute From)捕获哪个属性的值(Attribute Name)。")]
|
||||
[EnumToggleButtons]
|
||||
[LabelText("捕获方式(Capture Type)")]
|
||||
public GEAttributeCaptureType captureType;
|
||||
|
||||
[TabGroup("Default", "AttributeBasedModCalculation")]
|
||||
[EnumToggleButtons]
|
||||
[LabelText("捕获目标(Attribute From)")]
|
||||
public AttributeFrom attributeFromType;
|
||||
|
||||
[TabGroup("Default", "AttributeBasedModCalculation")]
|
||||
[ValueDropdown("@ValueDropdownHelper.AttributeChoices", IsUniqueList = true)]
|
||||
[LabelText("属性的名称(Attribute Name)")]
|
||||
[OnValueChanged("@OnAttributeNameChanged()")]
|
||||
[ValidateInput("@AttributeValidator.IsValidAttributeName($value)", "属性名无效")]
|
||||
public string attributeName;
|
||||
|
||||
[TabGroup("Default", "Details", SdfIconType.Bug, TextColor = "orange")]
|
||||
[ReadOnly]
|
||||
public string attributeSetName;
|
||||
|
||||
[TabGroup("Default", "Details")]
|
||||
[ReadOnly]
|
||||
public string attributeShortName;
|
||||
|
||||
[InfoBox("计算逻辑与ScalableLFloatModCalculation一致, 公式:AttributeValue * k + b")]
|
||||
[TabGroup("Default", "AttributeBasedModCalculation")]
|
||||
[LabelText("系数(k)")]
|
||||
public LFloat k = 1;
|
||||
|
||||
[TabGroup("Default", "AttributeBasedModCalculation")]
|
||||
[LabelText("常量(b)")]
|
||||
public LFloat b = 0;
|
||||
|
||||
public override LFloat CalculateMagnitude(GameplayEffectSpec spec, LFloat modifierMagnitude)
|
||||
{
|
||||
LFloat attributeValue;
|
||||
if (attributeFromType == AttributeFrom.Source)
|
||||
{
|
||||
if (captureType == GEAttributeCaptureType.SnapShot)
|
||||
{
|
||||
var snapShot = spec.SnapshotSourceAttributes;
|
||||
if (snapShot == null || snapShot.TryGetValue(attributeName, out attributeValue) == false)
|
||||
{
|
||||
Debug.LogError($"Source snapshot Attribute '{attributeName}' not found in source snapshot for spec: '{spec.GameplayEffect.GameplayEffectName}'.");
|
||||
attributeValue = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var attributeCurrentValue = spec.Source.GetAttributeCurrentValue(attributeSetName, attributeShortName);
|
||||
if (attributeCurrentValue == null)
|
||||
{
|
||||
Debug.LogError($"Source Attribute '{attributeName}' not found in source for spec: '{spec.GameplayEffect.GameplayEffectName}'.");
|
||||
attributeValue = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
attributeValue = attributeCurrentValue.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (captureType == GEAttributeCaptureType.SnapShot)
|
||||
{
|
||||
var snapShot = spec.SnapshotTargetAttributes;
|
||||
if (snapShot == null || snapShot.TryGetValue(attributeName, out attributeValue) == false)
|
||||
{
|
||||
Debug.LogError($"Target snapshot Attribute '{attributeName}' not found in target snapshot for spec: '{spec.GameplayEffect.GameplayEffectName}'.");
|
||||
attributeValue = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var attributeCurrentValue = spec.Owner.GetAttributeCurrentValue(attributeSetName, attributeShortName);
|
||||
if (attributeCurrentValue == null)
|
||||
{
|
||||
Debug.LogError($"Source Attribute '{attributeName}' not found in source for spec: '{spec.GameplayEffect.GameplayEffectName}'.");
|
||||
attributeValue = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
attributeValue = attributeCurrentValue.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return attributeValue * k + b;
|
||||
}
|
||||
|
||||
private void OnAttributeNameChanged()
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(attributeName))
|
||||
{
|
||||
var split = attributeName.Split('.');
|
||||
attributeSetName = split[0];
|
||||
attributeShortName = split[1];
|
||||
}
|
||||
else
|
||||
{
|
||||
attributeSetName = null;
|
||||
attributeShortName = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 74fb43f815744dac9bcc44b7ae35549d
|
||||
timeCreated: 1729498090
|
@@ -0,0 +1,59 @@
|
||||
using System.Linq;
|
||||
using GAS.General;
|
||||
using JNGame.Math;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GAS.Runtime
|
||||
{
|
||||
public abstract class PureModifierMagnitudeCalculation : ScriptableObject,IModifierMagnitudeCalculation
|
||||
{
|
||||
public virtual ushort TypeId => 0;
|
||||
|
||||
protected const int WIDTH_LABEL = 70;
|
||||
|
||||
[TitleGroup("Base")]
|
||||
[HorizontalGroup("Base/H1", width: 1 - 0.618f)]
|
||||
[TabGroup("Base/H1/V1", "Summary", SdfIconType.InfoSquareFill, TextColor = "#0BFFC5", Order = 1)]
|
||||
[HideLabel]
|
||||
[MultiLineProperty(10)]
|
||||
public string Description;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[TabGroup("Base/H1/V2", "General", SdfIconType.AwardFill, TextColor = "#FF7F00", Order = 2)]
|
||||
[TabGroup("Base/H1/V2", "Detail", SdfIconType.TicketDetailedFill, TextColor = "#BC2FDE")]
|
||||
[LabelText("类型名称", SdfIconType.FileCodeFill)]
|
||||
[LabelWidth(WIDTH_LABEL)]
|
||||
[ShowInInspector]
|
||||
[PropertyOrder(-1)]
|
||||
public string TypeName => GetType().Name;
|
||||
|
||||
[TabGroup("Base/H1/V2", "Detail")]
|
||||
[LabelText("类型全名", SdfIconType.FileCodeFill)]
|
||||
[LabelWidth(WIDTH_LABEL)]
|
||||
[ShowInInspector]
|
||||
[PropertyOrder(-1)]
|
||||
public string TypeFullName => GetType().FullName;
|
||||
|
||||
[TabGroup("Base/H1/V2", "Detail")]
|
||||
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false, ShowPaging = false)]
|
||||
[ShowInInspector]
|
||||
[LabelText("继承关系")]
|
||||
[LabelWidth(WIDTH_LABEL)]
|
||||
[PropertyOrder(-1)]
|
||||
public string[] InheritanceChain => GetType().GetInheritanceChain().Reverse().ToArray();
|
||||
#endif
|
||||
|
||||
public abstract LFloat CalculateMagnitude(GameplayEffectSpec spec, LFloat modifierMagnitude);
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private void OnValidate()
|
||||
{
|
||||
// if(Application.isPlaying) return;
|
||||
// EditorUtility.SetDirty(this);
|
||||
// AssetDatabase.SaveAssets();
|
||||
// AssetDatabase.Refresh();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 38469c588420428dbd16a6fda9439591
|
||||
timeCreated: 1729498090
|
@@ -0,0 +1,25 @@
|
||||
using JNGame.Math;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GAS.Runtime
|
||||
{
|
||||
[CreateAssetMenu(fileName = "ScalableLFloatModCalculation", menuName = "GAS/MMC/ScalableLFloatModCalculation")]
|
||||
public class PureScalableLFloatModCalculation : PureModifierMagnitudeCalculation
|
||||
{
|
||||
private const string Desc = "计算公式:ModifierMagnitude * k + b";
|
||||
|
||||
private const string Detail =
|
||||
"ScalableLFloatModCalculation:可缩放浮点数计算\n该类型是根据Magnitude计算Modifier模值的,计算公式为:ModifierMagnitude * k + b 实际上就是一个线性函数,k和b为可编辑参数,可以在编辑器中设置。";
|
||||
|
||||
[DetailedInfoBox(Desc, Detail, InfoMessageType.Info)] [SerializeField]
|
||||
private LFloat k = LFloat.L1;
|
||||
|
||||
[SerializeField] private LFloat b = LFloat.L0;
|
||||
|
||||
public override LFloat CalculateMagnitude(GameplayEffectSpec spec, LFloat input)
|
||||
{
|
||||
return input * k + b;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 062e7b5a35be434b839d3d2ecbab97a8
|
||||
timeCreated: 1729498090
|
@@ -0,0 +1,19 @@
|
||||
using JNGame.Math;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GAS.Runtime
|
||||
{
|
||||
[CreateAssetMenu(fileName = "SetByCallerFromName", menuName = "GAS/MMC/SetByCallerFromNameModCalculation")]
|
||||
public class PureSetByCallerFromNameModCalculation : PureModifierMagnitudeCalculation
|
||||
{
|
||||
[SerializeField] private string valueName;
|
||||
public override LFloat CalculateMagnitude(GameplayEffectSpec spec,LFloat input)
|
||||
{
|
||||
var value = spec.GetMapValue(valueName);
|
||||
#if UNITY_EDITOR
|
||||
if(value==null) Debug.LogWarning($"[EX] SetByCallerModCalculation: GE's '{valueName}' value(name map) is not set");
|
||||
#endif
|
||||
return value ?? 0;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ab0276bbb7c8483cbde7d5a2708b4585
|
||||
timeCreated: 1729498090
|
@@ -0,0 +1,24 @@
|
||||
using JNGame.Math;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GAS.Runtime
|
||||
{
|
||||
[CreateAssetMenu(fileName = "SetByCallerFromTag", menuName = "GAS/MMC/SetByCallerFromTagModCalculation")]
|
||||
public class PureSetByCallerFromTagModCalculation : PureModifierMagnitudeCalculation
|
||||
{
|
||||
[SerializeField]
|
||||
[ValueDropdown("@ValueDropdownHelper.GameplayTagChoices", HideChildProperties = true)]
|
||||
private GameplayTag _tag;
|
||||
|
||||
public override LFloat CalculateMagnitude(GameplayEffectSpec spec, LFloat input)
|
||||
{
|
||||
var value = spec.GetMapValue(_tag);
|
||||
#if UNITY_EDITOR
|
||||
if (value == null)
|
||||
Debug.LogWarning($"[EX] SetByCallerModCalculation: GE's '{_tag.Name}' value(tag map) is not set");
|
||||
#endif
|
||||
return value ?? 0;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0394869df5504d90bc580383dbbc7289
|
||||
timeCreated: 1729498090
|
@@ -0,0 +1,27 @@
|
||||
using JNGame.Math;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GAS.Runtime
|
||||
{
|
||||
[CreateAssetMenu( fileName = "StackModCalculation", menuName = "GAS/MMC/StackModCalculation" )]
|
||||
public class PureStackModCalculation : PureModifierMagnitudeCalculation
|
||||
{
|
||||
[InfoBox("计算逻辑与ScalableLFloatModCalculation一致, 公式:(StackCount) * k + b")]
|
||||
[TabGroup("Default", "StackModCalculation")]
|
||||
[LabelText("系数(k)")]
|
||||
public LFloat k = 1;
|
||||
|
||||
[TabGroup("Default", "StackModCalculation")]
|
||||
[LabelText("常量(b)")]
|
||||
public LFloat b = 0;
|
||||
|
||||
public override LFloat CalculateMagnitude(GameplayEffectSpec spec, LFloat modifierMagnitude)
|
||||
{
|
||||
if (spec.Stacking.stackingType == StackingType.None) return 0;
|
||||
|
||||
var stackCount = spec.StackCount;
|
||||
return stackCount * k + b;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7acf84e0af1440a7bd995578f44a4ce7
|
||||
timeCreated: 1729498090
|
@@ -0,0 +1,12 @@
|
||||
using GAS.Runtime;
|
||||
|
||||
namespace JNGame.Runtime.GAS
|
||||
{
|
||||
public interface IJexGASObject
|
||||
{
|
||||
|
||||
public JexGasManager GetManager();
|
||||
public void SetManager(JexGasManager manager);
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 878812783d9a43eaa7da120f0eac8f78
|
||||
timeCreated: 1729480508
|
@@ -17,6 +17,7 @@ namespace GAS.Runtime
|
||||
|
||||
public JexGasManager()
|
||||
{
|
||||
ObjectPool = new JexGasObjectPool(this);
|
||||
#if UNITY_EDITOR
|
||||
//预览GAS
|
||||
Editor = this;
|
||||
@@ -31,7 +32,7 @@ namespace GAS.Runtime
|
||||
/// <summary>
|
||||
/// GAS 专用对象池 (只限制当前管理器)
|
||||
/// </summary>
|
||||
private JexGasObjectPool ObjectPool = new JexGasObjectPool();
|
||||
public JexGasObjectPool ObjectPool { get; private set; }
|
||||
|
||||
//GAS 更新
|
||||
public void Update(int dt)
|
||||
@@ -39,7 +40,7 @@ namespace GAS.Runtime
|
||||
|
||||
Profiler.BeginSample($"{nameof(JexGasManager)}::Tick()");
|
||||
|
||||
var abilitySystemComponents = JexGasObjectPool.Instance.Fetch<List<AbilitySystemComponent>>();
|
||||
var abilitySystemComponents = ObjectPool.Fetch<List<AbilitySystemComponent>>();
|
||||
abilitySystemComponents.AddRange(AbilitySystemComponents);
|
||||
|
||||
foreach (var abilitySystemComponent in abilitySystemComponents)
|
||||
@@ -48,7 +49,7 @@ namespace GAS.Runtime
|
||||
}
|
||||
|
||||
abilitySystemComponents.Clear();
|
||||
JexGasObjectPool.Instance.Recycle(abilitySystemComponents);
|
||||
ObjectPool.Recycle(abilitySystemComponents);
|
||||
|
||||
Profiler.EndSample();
|
||||
|
||||
@@ -77,16 +78,11 @@ namespace GAS.Runtime
|
||||
/// 创建 AbilitySystemComponent
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public T CreateAbilitySystemComponent<T>(AbilitySystemComponentPreset ascPreset,int level = 1) where T : AbilitySystemComponent, new()
|
||||
public T CreateAbilitySystemComponent<T>() where T : AbilitySystemComponent, new()
|
||||
{
|
||||
|
||||
var asc = new T();
|
||||
asc.OnCreate();
|
||||
asc.SetPreset(ascPreset);
|
||||
asc.SetLevel(level);
|
||||
Register(asc);
|
||||
return asc;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 29fcc5027c714f648f896f1fdb3dd65a
|
||||
timeCreated: 1729497471
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8f55f838e9004c68a22984dbf2aa59fb
|
||||
timeCreated: 1729497482
|
@@ -0,0 +1,69 @@
|
||||
|
||||
using System;
|
||||
|
||||
namespace GAS.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// Ability基础配置数据接口
|
||||
/// </summary>
|
||||
public interface IAbilityAsset
|
||||
{
|
||||
string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Ability唯一标识字符串
|
||||
/// </summary>
|
||||
string UniqueName { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Ability的消耗GE配置
|
||||
/// </summary>
|
||||
IGameplayEffectData Cost { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Ability的冷却效果
|
||||
/// </summary>
|
||||
IGameplayEffectData Cooldown { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Ability的冷却时长,单位毫秒
|
||||
/// </summary>
|
||||
int CooldownTime { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 描述性质的标签,用来描述Ability的特性表现,比如伤害、治疗、控制等。
|
||||
/// </summary>
|
||||
GameplayTag[] AssetTags { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Ability激活时,Ability持有者当前持有的所有Ability中,拥有【任意】这些标签的Ability会被取消。
|
||||
/// </summary>
|
||||
GameplayTag[] CancelAbilityTags { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Ability激活时,Ability持有者当前持有的所有Ability中,拥有【任意】这些标签的Ability会被阻塞激活。
|
||||
/// </summary>
|
||||
GameplayTag[] BlockAbilityTags { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Ability激活时,持有者会获得这些标签,Ability被失活时,这些标签也会被移除。
|
||||
/// </summary>
|
||||
GameplayTag[] ActivationOwnedTags { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Ability只有在其拥有者拥有【所有】这些标签时才可激活。
|
||||
/// </summary>
|
||||
GameplayTag[] ActivationRequiredTags { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Ability在其拥有者拥有【任意】这些标签时不能被激活。
|
||||
/// </summary>
|
||||
GameplayTag[] ActivationBlockedTags { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 获取运行时的Ability类型
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
Type AbilityType();
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3c3c0cb099744f90af5faaefac71bfba
|
||||
timeCreated: 1729499278
|
@@ -0,0 +1,20 @@
|
||||
using JNGame.Math;
|
||||
|
||||
namespace GAS.Runtime
|
||||
{
|
||||
public interface IModifierMagnitudeCalculation
|
||||
{
|
||||
/// <summary>
|
||||
/// Modifier的类型Id
|
||||
/// </summary>
|
||||
ushort TypeId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 属性计算
|
||||
/// </summary>
|
||||
/// <param name="spec"></param>
|
||||
/// <param name="modifierMagnitude"></param>
|
||||
/// <returns></returns>
|
||||
LFloat CalculateMagnitude(GameplayEffectSpec spec, LFloat modifierMagnitude);
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6e92e5303b6443c0a36218b3bfc7ae77
|
||||
timeCreated: 1729497485
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 77b9750491334df1822a19708b3b13e8
|
||||
timeCreated: 1729505134
|
@@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using JNGame.Serialization;
|
||||
|
||||
namespace GAS.Runtime
|
||||
{
|
||||
public abstract class PureAbilityAsset : IAbilityAsset,ISerializable
|
||||
{
|
||||
protected const int WIDTH_LABEL = 70;
|
||||
|
||||
|
||||
public string m_Name;
|
||||
public string m_UniqueName;
|
||||
public IGameplayEffectData m_Cost;
|
||||
public IGameplayEffectData m_Cooldown;
|
||||
public int m_CooldownTime;
|
||||
public GameplayTag[] m_AssetTags;
|
||||
public GameplayTag[] m_CancelAbilityTags;
|
||||
public GameplayTag[] m_BlockAbilityTags;
|
||||
public GameplayTag[] m_ActivationOwnedTags;
|
||||
public GameplayTag[] m_ActivationRequiredTags;
|
||||
public GameplayTag[] m_ActivationBlockedTags;
|
||||
|
||||
public string Name => m_Name;
|
||||
public string UniqueName => m_UniqueName;
|
||||
public IGameplayEffectData Cost => m_Cost;
|
||||
public IGameplayEffectData Cooldown => m_Cooldown;
|
||||
public int CooldownTime => m_CooldownTime;
|
||||
public GameplayTag[] AssetTags => m_AssetTags;
|
||||
public GameplayTag[] CancelAbilityTags => m_CancelAbilityTags;
|
||||
public GameplayTag[] BlockAbilityTags => m_BlockAbilityTags;
|
||||
public GameplayTag[] ActivationOwnedTags => m_ActivationOwnedTags;
|
||||
public GameplayTag[] ActivationRequiredTags => m_ActivationRequiredTags;
|
||||
public GameplayTag[] ActivationBlockedTags => m_ActivationBlockedTags;
|
||||
|
||||
public abstract Type AbilityType();
|
||||
|
||||
public void Serialize(Serializer writer)
|
||||
{
|
||||
}
|
||||
|
||||
public void Deserialize(Deserializer reader)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 15fd65bc8eb34108a617f535c2e4ee66
|
||||
timeCreated: 1729503254
|
@@ -157,7 +157,7 @@ namespace GAS.Runtime
|
||||
}
|
||||
else
|
||||
{
|
||||
var list = JexGasObjectPool.Instance.Fetch<List<object>>();
|
||||
var list = _owner.GetManager().ObjectPool.Fetch<List<object>>();
|
||||
list.Add(source);
|
||||
_dynamicAddedTags.Add(tag, list);
|
||||
}
|
||||
@@ -172,7 +172,7 @@ namespace GAS.Runtime
|
||||
if (_dynamicAddedTags.TryGetValue(tag, out var addedTag))
|
||||
{
|
||||
addedTag.Clear();
|
||||
JexGasObjectPool.Instance.Recycle(addedTag);
|
||||
_owner.GetManager().ObjectPool.Recycle(addedTag);
|
||||
dirty = _dynamicAddedTags.Remove(tag);
|
||||
}
|
||||
|
||||
@@ -184,7 +184,7 @@ namespace GAS.Runtime
|
||||
}
|
||||
else
|
||||
{
|
||||
var list = JexGasObjectPool.Instance.Fetch<List<object>>();
|
||||
var list = _owner.GetManager().ObjectPool.Fetch<List<object>>();
|
||||
list.Add(source);
|
||||
_dynamicRemovedTags.Add(tag, list);
|
||||
}
|
||||
@@ -205,7 +205,7 @@ namespace GAS.Runtime
|
||||
dirty = tagList.Count == 0;
|
||||
if (dirty)
|
||||
{
|
||||
JexGasObjectPool.Instance.Recycle(tagList);
|
||||
_owner.GetManager().ObjectPool.Recycle(tagList);
|
||||
dynamicTag.Remove(tag);
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5b06cadfa1714076bafde3b55634aa54
|
||||
timeCreated: 1729504568
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b2cace2b74934df1ba47e6682854751c
|
||||
timeCreated: 1729504662
|
@@ -8,18 +8,31 @@ using UnityEngine.Serialization;
|
||||
|
||||
namespace GAS.Runtime
|
||||
{
|
||||
public abstract class AbilityAsset : ScriptableObject
|
||||
public abstract class AbilityAsset : ScriptableObject,IAbilityAsset
|
||||
{
|
||||
protected const int WIDTH_LABEL = 70;
|
||||
|
||||
public abstract Type AbilityType();
|
||||
|
||||
|
||||
public string Name => name;
|
||||
public string UniqueName => uniqueName;
|
||||
public IGameplayEffectData Cost => cost;
|
||||
public IGameplayEffectData Cooldown => cooldown;
|
||||
public int CooldownTime => cooldownTime;
|
||||
public GameplayTag[] AssetTags => assetTags;
|
||||
public GameplayTag[] CancelAbilityTags => cancelAbilityTags;
|
||||
public GameplayTag[] BlockAbilityTags => blockAbilityTags;
|
||||
public GameplayTag[] ActivationOwnedTags => activationOwnedTags;
|
||||
public GameplayTag[] ActivationRequiredTags => activationRequiredTags;
|
||||
public GameplayTag[] ActivationBlockedTags => activationBlockedTags;
|
||||
|
||||
[TitleGroup("Base")]
|
||||
[HorizontalGroup("Base/H1", Width = 1 - 0.618f)]
|
||||
[TabGroup("Base/H1/V1", "Summary", SdfIconType.InfoSquareFill, TextColor = "#0BFFC5", Order = 1)]
|
||||
[HideLabel]
|
||||
[MultiLineProperty(10)]
|
||||
public string Description;
|
||||
[FormerlySerializedAs("Description")]
|
||||
public string description;
|
||||
|
||||
[TabGroup("Base/H1/V2", "General", SdfIconType.AwardFill, TextColor = "#FF7F00", Order = 2)]
|
||||
[LabelText("所属能力", SdfIconType.FileCodeFill)]
|
||||
@@ -59,86 +72,93 @@ namespace GAS.Runtime
|
||||
[LabelText("U-Name", SdfIconType.Fingerprint)]
|
||||
[LabelWidth(WIDTH_LABEL)]
|
||||
[ValidateInput("@GAS.General.Validation.Validations.IsValidVariableName($value)", "无效的名字 - 不符合C#标识符命名规则")]
|
||||
[InlineButton("@UniqueName = name", "Auto", Icon = SdfIconType.Hammer)]
|
||||
public string UniqueName;
|
||||
[FormerlySerializedAs("UniqueName")]
|
||||
public string uniqueName;
|
||||
|
||||
[TabGroup("Base/H1/V2", "General")]
|
||||
[Title("消耗&冷却", bold: true)]
|
||||
[LabelWidth(WIDTH_LABEL)]
|
||||
[AssetSelector]
|
||||
[LabelText(SdfIconType.HeartHalf, Text = GASTextDefine.ABILITY_EFFECT_COST)]
|
||||
public GameplayEffectAsset Cost;
|
||||
[FormerlySerializedAs("Cost")]
|
||||
public GameplayEffectAsset cost;
|
||||
|
||||
[TabGroup("Base/H1/V2", "General")]
|
||||
[LabelWidth(WIDTH_LABEL)]
|
||||
[AssetSelector]
|
||||
[LabelText(SdfIconType.StopwatchFill, Text = GASTextDefine.ABILITY_EFFECT_CD)]
|
||||
public GameplayEffectAsset Cooldown;
|
||||
[FormerlySerializedAs("Cooldown")]
|
||||
public GameplayEffectAsset cooldown;
|
||||
|
||||
[TabGroup("Base/H1/V2", "General")]
|
||||
[LabelWidth(WIDTH_LABEL)]
|
||||
[LabelText(SdfIconType.ClockFill, Text = GASTextDefine.ABILITY_CD_TIME)]
|
||||
[Unit(Units.Millisecond)]
|
||||
public int CooldownTime;
|
||||
[FormerlySerializedAs("CooldownTime")]
|
||||
public int cooldownTime;
|
||||
|
||||
// Tags
|
||||
[TabGroup("Base/H1/V3", "Tags", SdfIconType.TagsFill, TextColor = "#45B1FF", Order = 3)]
|
||||
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false, DraggableItems = false)]
|
||||
[DisableContextMenu(disableForMember: false, disableCollectionElements: true)]
|
||||
[CustomContextMenu("排序", "@AssetTags = TagHelper.Sort($value)")]
|
||||
// [CustomContextMenu("排序", "@AssetTags = TagHelper.Sort($value)")]
|
||||
[ValueDropdown("@ValueDropdownHelper.GameplayTagChoices", IsUniqueList = true, HideChildProperties = true)]
|
||||
[Tooltip("描述性质的标签,用来描述Ability的特性表现,比如伤害、治疗、控制等。")]
|
||||
[FormerlySerializedAs("AssetTag")]
|
||||
public GameplayTag[] AssetTags;
|
||||
[FormerlySerializedAs("AssetTags")]
|
||||
public GameplayTag[] assetTags;
|
||||
|
||||
|
||||
[Space]
|
||||
[TabGroup("Base/H1/V3", "Tags")]
|
||||
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false, DraggableItems = false)]
|
||||
[DisableContextMenu(disableForMember: false, disableCollectionElements: true)]
|
||||
[CustomContextMenu("排序", "@CancelAbilityTags = TagHelper.Sort($value)")]
|
||||
// [CustomContextMenu("排序", "@CancelAbilityTags = TagHelper.Sort($value)")]
|
||||
[ValueDropdown("@ValueDropdownHelper.GameplayTagChoices", IsUniqueList = true, HideChildProperties = true)]
|
||||
[LabelText("CancelAbility With Tags ")]
|
||||
[Tooltip("Ability激活时,Ability持有者当前持有的所有Ability中,拥有【任意】这些标签的Ability会被取消。")]
|
||||
public GameplayTag[] CancelAbilityTags;
|
||||
[FormerlySerializedAs("CancelAbilityTags")]
|
||||
public GameplayTag[] cancelAbilityTags;
|
||||
|
||||
[Space]
|
||||
[TabGroup("Base/H1/V3", "Tags")]
|
||||
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false, DraggableItems = false)]
|
||||
[DisableContextMenu(disableForMember: false, disableCollectionElements: true)]
|
||||
[CustomContextMenu("排序", "@BlockAbilityTags = TagHelper.Sort($value)")]
|
||||
// [CustomContextMenu("排序", "@BlockAbilityTags = TagHelper.Sort($value)")]
|
||||
[ValueDropdown("@ValueDropdownHelper.GameplayTagChoices", IsUniqueList = true, HideChildProperties = true)]
|
||||
[LabelText("BlockAbility With Tags ")]
|
||||
[Tooltip("Ability激活时,Ability持有者当前持有的所有Ability中,拥有【任意】这些标签的Ability会被阻塞激活。")]
|
||||
public GameplayTag[] BlockAbilityTags;
|
||||
[FormerlySerializedAs("BlockAbilityTags")]
|
||||
public GameplayTag[] blockAbilityTags;
|
||||
|
||||
[Space]
|
||||
[TabGroup("Base/H1/V3", "Tags")]
|
||||
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false, DraggableItems = false)]
|
||||
[DisableContextMenu(disableForMember: false, disableCollectionElements: true)]
|
||||
[CustomContextMenu("排序", "@ActivationOwnedTags = TagHelper.Sort($value)")]
|
||||
// [CustomContextMenu("排序", "@ActivationOwnedTags = TagHelper.Sort($value)")]
|
||||
[ValueDropdown("@ValueDropdownHelper.GameplayTagChoices", IsUniqueList = true, HideChildProperties = true)]
|
||||
[Tooltip("Ability激活时,持有者会获得这些标签,Ability被失活时,这些标签也会被移除。")]
|
||||
[FormerlySerializedAs("ActivationOwnedTag")]
|
||||
public GameplayTag[] ActivationOwnedTags;
|
||||
public GameplayTag[] activationOwnedTags;
|
||||
|
||||
[Space]
|
||||
[TabGroup("Base/H1/V3", "Tags")]
|
||||
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false, DraggableItems = false)]
|
||||
[DisableContextMenu(disableForMember: false, disableCollectionElements: true)]
|
||||
[CustomContextMenu("排序", "@ActivationRequiredTags = TagHelper.Sort($value)")]
|
||||
// [CustomContextMenu("排序", "@ActivationRequiredTags = TagHelper.Sort($value)")]
|
||||
[ValueDropdown("@ValueDropdownHelper.GameplayTagChoices", IsUniqueList = true, HideChildProperties = true)]
|
||||
[Tooltip("Ability只有在其拥有者拥有【所有】这些标签时才可激活。")]
|
||||
public GameplayTag[] ActivationRequiredTags;
|
||||
[FormerlySerializedAs("ActivationRequiredTags")]
|
||||
public GameplayTag[] activationRequiredTags;
|
||||
|
||||
[Space]
|
||||
[TabGroup("Base/H1/V3", "Tags")]
|
||||
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false, DraggableItems = false)]
|
||||
[DisableContextMenu(disableForMember: false, disableCollectionElements: true)]
|
||||
[CustomContextMenu("排序", "@ActivationBlockedTags = TagHelper.Sort($value)")]
|
||||
// [CustomContextMenu("排序", "@ActivationBlockedTags = TagHelper.Sort($value)")]
|
||||
[ValueDropdown("@ValueDropdownHelper.GameplayTagChoices", IsUniqueList = true, HideChildProperties = true)]
|
||||
[Tooltip("Ability在其拥有者拥有【任意】这些标签时不能被激活。")]
|
||||
public GameplayTag[] ActivationBlockedTags;
|
||||
[FormerlySerializedAs("ActivationBlockedTags")]
|
||||
public GameplayTag[] activationBlockedTags;
|
||||
// public GameplayTag[] SourceRequiredTags;
|
||||
// public GameplayTag[] SourceBlockedTags;
|
||||
// public GameplayTag[] TargetRequiredTags;
|
||||
@@ -146,11 +166,11 @@ namespace GAS.Runtime
|
||||
}
|
||||
|
||||
|
||||
public abstract class AbilityAssetT<T> : AbilityAsset where T : class
|
||||
{
|
||||
public sealed override Type AbilityType()
|
||||
{
|
||||
return typeof(T);
|
||||
}
|
||||
}
|
||||
// public abstract class AbilityAssetT<T> : AbilityAsset where T : class
|
||||
// {
|
||||
// public sealed override Type AbilityType()
|
||||
// {
|
||||
// return typeof(T);
|
||||
// }
|
||||
// }
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 86bcaa66216445e19e861ed7d4c980ba
|
||||
timeCreated: 1729505774
|
@@ -167,7 +167,7 @@ namespace GAS.Runtime
|
||||
{
|
||||
startFrame = clipEvent.startFrame,
|
||||
endFrame = clipEvent.EndFrame,
|
||||
buff = clipEvent.gameplayEffect.SharedInstance,
|
||||
buff = clipEvent.gameplayEffect.SharedInstance(),
|
||||
buffSpec = default
|
||||
};
|
||||
_cacheBuffGameplayEffectTrack.Add(runtimeBuffClip);
|
||||
@@ -319,7 +319,7 @@ namespace GAS.Runtime
|
||||
{
|
||||
foreach (var gea in mark.gameplayEffectAssets)
|
||||
{
|
||||
var ge = gea.SharedInstance;
|
||||
var ge = gea.SharedInstance();
|
||||
_abilitySpec.Owner.ApplyGameplayEffectTo(ge, asc);
|
||||
}
|
||||
}
|
@@ -1,11 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using GAS.Runtime;
|
||||
|
||||
namespace GAS.Runtime
|
||||
{
|
||||
[Serializable]
|
||||
public class InstantCueTrackData:TrackDataBase
|
||||
public class InstantCueTrackData : TrackDataBase
|
||||
{
|
||||
public List<InstantCueMarkEvent> markEvents = new List<InstantCueMarkEvent>();
|
||||
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9230cd6f3c114761b2b515646df8dfda
|
||||
timeCreated: 1729504843
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7e648b1c47094c0b82684f11e0851160
|
||||
timeCreated: 1729504879
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user