mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-09-26 18:26:23 +00:00
提交锻造系统
This commit is contained in:
@@ -28,12 +28,12 @@ import AppAction from "./AppAction";
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import { Asset } from "cc";
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import { Component } from "cc";
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let APIPath = `http://localhost:8080`
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let WsPath = `ws://localhost:8080/websocket`
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// let APIPath = `http://localhost:8080`
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// let WsPath = `ws://localhost:8080/websocket`
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// let APIPath = `http://192.168.1.23:8080`
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// let WsPath = `ws://192.168.1.23:8080/websocket`
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// let APIPath = `http://192.168.0.121:8080`
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// let WsPath = `ws://192.168.0.121:8080/websocket`
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let APIPath = `http://192.168.0.119:8080`
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let WsPath = `ws://192.168.0.119:8080/websocket`
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// let APIPath = `https://api.pet.jisol.cn`
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// let WsPath = `wss://api.pet.jisol.cn/websocket`
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@@ -3,6 +3,7 @@ import { app } from "./App";
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import BaseData from "./data/BaseData";
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import ChatData from "./data/ChatData";
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import GOnHookData from "./data/GOnHookData";
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import PetEquipData from "./data/PetEquipData";
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import PlayerData from "./data/PlayerData";
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import PlayerPetData from "./data/PlayerPetData";
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import PlayerTacticalData from "./data/PlayerTacticalData";
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@@ -20,6 +21,7 @@ export class AppData extends SystemBase{
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PlayerTacticalData.getIns(), //阵法
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ResourceData.getIns(), //玩家资源
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GOnHookData.getIns(), //无限模式信息类 (无限模式是游戏基础模式玩法 需要默认信息)
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PetEquipData.getIns(), //宠物装备数据类
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];
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async onInit(): Promise<any> {
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@@ -710,8 +710,8 @@ export class TbGRoleEquip {
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this.id = _json_.id
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if (_json_.name === undefined) { throw new Error() }
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this.name = _json_.name
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if (_json_.type === undefined) { throw new Error() }
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this.type = _json_.type
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if (_json_.position === undefined) { throw new Error() }
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this.position = _json_.position
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if (_json_.quality === undefined) { throw new Error() }
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this.quality = _json_.quality
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if (_json_.icon === undefined) { throw new Error() }
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@@ -739,7 +739,7 @@ export class TbGRoleEquip {
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/**
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* 装备类别(1=武器/2=帽子/3=项链/4=护肩/5=衣服/6=腰带/7=手套/8=戒指/9=裤子/10=鞋子)
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*/
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readonly type: number
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readonly position: number
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/**
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* 品质信息
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*/
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@@ -867,6 +867,33 @@ export class TbGRoleEquipQuality {
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}
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export namespace TB {
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export class TbGRoleEquipType {
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constructor(_json_: any) {
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if (_json_.id === undefined) { throw new Error() }
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this.id = _json_.id
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if (_json_.name === undefined) { throw new Error() }
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this.name = _json_.name
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}
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/**
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* 类型Id
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*/
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readonly id: number
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/**
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* 名称
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*/
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readonly name: string
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resolve(tables:Tables)
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{
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}
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}
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}
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export namespace TB {
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export class TbGSysFuben {
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@@ -1504,6 +1531,38 @@ export class TbGRoleEquipQuality{
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export class TbGRoleEquipType{
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private _dataMap: Map<number, TB.TbGRoleEquipType>
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private _dataList: TB.TbGRoleEquipType[]
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constructor(_json_: any) {
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this._dataMap = new Map<number, TB.TbGRoleEquipType>()
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this._dataList = []
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for(var _json2_ of _json_) {
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let _v: TB.TbGRoleEquipType
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_v = new TB.TbGRoleEquipType(_json2_)
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this._dataList.push(_v)
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this._dataMap.set(_v.id, _v)
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}
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}
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getDataMap(): Map<number, TB.TbGRoleEquipType> { return this._dataMap; }
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getDataList(): TB.TbGRoleEquipType[] { return this._dataList; }
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get(key: number): TB.TbGRoleEquipType | undefined { return this._dataMap.get(key); }
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resolve(tables:Tables)
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{
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for(let data of this._dataList)
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{
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data.resolve(tables)
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}
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}
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}
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export class TbGSysFuben{
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private _dataMap: Map<number, TB.TbGSysFuben>
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private _dataList: TB.TbGSysFuben[]
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@@ -1577,6 +1636,8 @@ export class Tables {
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get TbGRoleEquipLevel(): TbGRoleEquipLevel { return this._TbGRoleEquipLevel;}
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private _TbGRoleEquipQuality: TbGRoleEquipQuality
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get TbGRoleEquipQuality(): TbGRoleEquipQuality { return this._TbGRoleEquipQuality;}
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private _TbGRoleEquipType: TbGRoleEquipType
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get TbGRoleEquipType(): TbGRoleEquipType { return this._TbGRoleEquipType;}
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private _TbGSysFuben: TbGSysFuben
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get TbGSysFuben(): TbGSysFuben { return this._TbGSysFuben;}
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@@ -1600,6 +1661,7 @@ export class Tables {
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this._TbGRoleEquip = new TbGRoleEquip(loader('tbgroleequip'))
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this._TbGRoleEquipLevel = new TbGRoleEquipLevel(loader('tbgroleequiplevel'))
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this._TbGRoleEquipQuality = new TbGRoleEquipQuality(loader('tbgroleequipquality'))
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this._TbGRoleEquipType = new TbGRoleEquipType(loader('tbgroleequiptype'))
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this._TbGSysFuben = new TbGSysFuben(loader('tbgsysfuben'))
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this._TbGGlobal.resolve(this)
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@@ -1621,6 +1683,7 @@ export class Tables {
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this._TbGRoleEquip.resolve(this)
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this._TbGRoleEquipLevel.resolve(this)
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this._TbGRoleEquipQuality.resolve(this)
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this._TbGRoleEquipType.resolve(this)
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this._TbGSysFuben.resolve(this)
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}
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}
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@@ -2,6 +2,7 @@ import { app } from "../App";
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import PlayerPetData from "../data/PlayerPetData";
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import ResourceData from "../data/ResourceData";
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import { GUI } from "../ui/UIConfig";
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import { GAttribute } from "./entity/EntityData";
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//接受到JSON消息
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export const RData = (data:any,isTips:boolean = false) => {
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@@ -101,6 +102,29 @@ export interface ModeOnHookRankingOV{
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mapId:number; //地图Id
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}
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//宠物装备
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export interface PetEquip{
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equipId:number; //装备唯一Id
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equipCfgId:number; //装备配置表Id
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equipPlayerId:number; //装备的所属玩家Id
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equipLevel:number; //装备等级
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equipWear:number; //当前装备穿戴的宠物Id
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equipPosition:number; //装备部位
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equipBaseAttributes:GAttribute[]; //基础属性
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equipHighAttributes:GAttribute[]; //高级属性
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}
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//宠物锻造台
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export interface EquipForgingBench{
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forgingId:number; //锻造台Id
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playerId:number; //锻造台所属的玩家Id
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forgingExp:number; //锻造等级经验
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forgingQuality:number; //锻造品质等级
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forgingPetId:number; //当前占用宠物Id
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}
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export const API = {
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UserRegister : async () => RData(await app.api.post(`/user/register`)) as UserVO, //玩家注册
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@@ -129,5 +153,11 @@ export const API = {
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/********** 排行榜接口(无限模式) *******************/
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GOnHookRankings: async (mapId:number) => RData(await app.api.get(`/game/mode/onHook/onRankings/${mapId}`),false) as ModeOnHookRankingOV[], //获取玩家资源
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/********** 宠物装备系统接口 ****************/
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PetEquipAll: async () => RData(await app.api.get(`/game/equip/all`),false) as PetEquip[], //获取全部装备
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PetEquipForging: async () => RData(await app.api.get(`/game/equip/forging`),true) as PetEquip, //锻造装备
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PetEquipForgingInfo: async () => RData(await app.api.get(`/game/equip/forging/info`),true) as EquipForgingBench, //锻造台
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PetEquipForgingPetId: async (petId) => RData(await app.api.get(`/game/equip/forging/petId/${petId}`),true) as EquipForgingBench, //设置锻造宠
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}
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9
JisolGameCocos/assets/script/consts/entity.meta
Normal file
9
JisolGameCocos/assets/script/consts/entity.meta
Normal file
@@ -0,0 +1,9 @@
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{
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"ver": "1.2.0",
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"importer": "directory",
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"imported": true,
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"uuid": "2476b527-7c23-4d00-b752-94a0595f3585",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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9
JisolGameCocos/assets/script/consts/entity/EntityData.ts
Normal file
9
JisolGameCocos/assets/script/consts/entity/EntityData.ts
Normal file
@@ -0,0 +1,9 @@
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//属性类
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export interface GAttribute{
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id:number;
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value:number;
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}
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "a861d195-9b8d-424e-8122-b1ccb06b516c",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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33
JisolGameCocos/assets/script/data/PetEquipData.ts
Normal file
33
JisolGameCocos/assets/script/data/PetEquipData.ts
Normal file
@@ -0,0 +1,33 @@
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import { API, EquipForgingBench, PetEquip } from "../consts/API";
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import BaseData from "./BaseData";
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import PlayerPetData from "./PlayerPetData";
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//宠物装备数据类
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export default class PetEquipData extends BaseData{
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//装备
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equips:PetEquip[];
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//锻造台
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info:EquipForgingBench;
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//锻造台是否有宠物
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get isForgingBenchPet(){
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return !!PlayerPetData.getIns().petIdQueryPetInfo(this.info.forgingPetId);
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}
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async onInit() {
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this.equips = await API.PetEquipAll();
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this.info = await API.PetEquipForgingInfo();
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}
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//锻造
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async forging(){
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await API.PetEquipForging();
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}
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//设置锻造宠
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async setForgingPetId(petId:number){
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await API.PetEquipForgingPetId(petId);
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}
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}
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9
JisolGameCocos/assets/script/data/PetEquipData.ts.meta
Normal file
9
JisolGameCocos/assets/script/data/PetEquipData.ts.meta
Normal file
@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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||||
"uuid": "ea657593-8f6d-4713-addc-2d01393bf466",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -1,6 +1,7 @@
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import { app } from "../App";
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import { API, PlayerTacticalOV } from "../consts/API";
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import BaseData from "./BaseData";
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import PlayerPetData from "./PlayerPetData";
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export enum PlayerTacticalEvent{
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//更新上阵信息
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@@ -31,7 +32,7 @@ export default class PlayerTacticalData extends BaseData{
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}
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this.info = {
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...ov,
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roles: JSON.parse(ov.tacticalData),
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roles: JSON.parse(ov.tacticalData).map(id => PlayerPetData.getIns().petIdQueryPetInfo(id) ? id : 0),
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}
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//通知阵法信息已更新
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@@ -56,6 +57,7 @@ export default class PlayerTacticalData extends BaseData{
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//修改指定位置的上阵 上阵下标,上阵的宠物Id
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async UpdateIndexTactical(index:number,petId:number){
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this.info.roles = this.info.roles.map(id => petId == id ? 0 : id);
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this.info.roles[index] = petId;
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await this.UpdateTactical(this.info.roles);
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}
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@@ -65,6 +67,11 @@ export default class PlayerTacticalData extends BaseData{
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return this.info.roles[index];
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}
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//获取宠物的阵法下标
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getItemIndex(roleId:number){
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return this.info.roles.indexOf(roleId);
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}
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//获取初始化上阵信息
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getInitTacticalInfo():number[]{
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return [0,0,0,0,0,0,0,0,0]
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|
@@ -9,6 +9,7 @@ import { API, PlayerPetOV } from "../../../consts/API";
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import { GAPI } from "../../../consts/GAPI";
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import GOnHookData from "../../../data/GOnHookData";
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||||
import PlayerPetData from "../../../data/PlayerPetData";
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import PlayerTacticalData from "../../../data/PlayerTacticalData";
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import { GUI } from "../../../ui/UIConfig";
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export enum GOnHookManagerEvent{
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@@ -96,9 +97,9 @@ export default class GOnHookManager extends Singleton{
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//自动吞噬
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for (const item of this.onHookEngulfPets) {
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//获取可吞噬的宠物
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//获取可吞噬的宠物 ( 等级0, 同类宠物, 不是自己, 不在阵法中)
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let engulfs = PlayerPetData.getIns().getData()
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.filter(value => (value.petStar || 0) == 0 && item.petTbId == value.petTbId && item.petId != value.petId)
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.filter(value => (value.petStar || 0) == 0 && item.petTbId == value.petTbId && item.petId != value.petId && PlayerTacticalData.getIns().getItemIndex(value.petId) != -1)
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.map(value => value.petId);
|
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|
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//吞噬
|
||||
|
9
JisolGameCocos/assets/script/ui/Home/ForgingBench.meta
Normal file
9
JisolGameCocos/assets/script/ui/Home/ForgingBench.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "30ce933c-5000-49b3-a16a-3595e42bacbb",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
@@ -0,0 +1,29 @@
|
||||
import { _decorator, Component, Node } from 'cc';
|
||||
import PetEquipData from '../../../data/PetEquipData';
|
||||
import { app } from '../../../App';
|
||||
import { GUI } from '../../UIConfig';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
|
||||
//锻造台
|
||||
@ccclass('MainForgingBench')
|
||||
export class MainForgingBench extends Component {
|
||||
|
||||
//点击锻造
|
||||
async onClickForging(){
|
||||
if(!PetEquipData.getIns().isForgingBenchPet){
|
||||
app.layer.Open(GUI.Tips,{text:"请选择锻造宠"});
|
||||
return;
|
||||
}
|
||||
PetEquipData.getIns().forging();
|
||||
app.layer.Open(GUI.PetEquipForgingPopupView);
|
||||
}
|
||||
|
||||
//点击锻造宠
|
||||
async onClickForgingPet(){
|
||||
app.layer.Open(GUI.PetRadioView);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "9b2f1109-b0bc-4cfc-978e-768af2a09b25",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
11
JisolGameCocos/assets/script/ui/Pet/PetRadioView.ts
Normal file
11
JisolGameCocos/assets/script/ui/Pet/PetRadioView.ts
Normal file
@@ -0,0 +1,11 @@
|
||||
import { _decorator, Component, Node } from 'cc';
|
||||
import JNLayerBase from '../../../../extensions/ngame/assets/ngame/ui/base/JNLayerBase';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
//宠物单选页面
|
||||
@ccclass('PetRadioView')
|
||||
export class PetRadioView extends JNLayerBase {
|
||||
|
||||
}
|
||||
|
||||
|
9
JisolGameCocos/assets/script/ui/Pet/PetRadioView.ts.meta
Normal file
9
JisolGameCocos/assets/script/ui/Pet/PetRadioView.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "54ddf509-ad07-4caa-8931-ce6abfd7bbc5",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
9
JisolGameCocos/assets/script/ui/PetEquip.meta
Normal file
9
JisolGameCocos/assets/script/ui/PetEquip.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "d35cf27a-07da-4228-b168-0b8b1f030c5f",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
@@ -0,0 +1,10 @@
|
||||
import { _decorator, Component, Node } from 'cc';
|
||||
import JNLayerBase from '../../../../extensions/ngame/assets/ngame/ui/base/JNLayerBase';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
//锻造宠物装备页面
|
||||
@ccclass('PetEquipForgingPopupView')
|
||||
export class PetEquipForgingPopupView extends JNLayerBase {
|
||||
}
|
||||
|
||||
|
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "19e44699-645c-4b07-aff3-552dc7a12ba8",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
@@ -15,6 +15,10 @@ import { PetPreviewWindow } from '../Consts/Pet/info/PetPreviewWindow';
|
||||
import { Label } from 'cc';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
export enum IntoBattleState{
|
||||
请选择 = "请选择",下阵 = "下阵",替阵 = "替阵",上阵 = "上阵"
|
||||
}
|
||||
|
||||
//上阵页面
|
||||
@ccclass('IntoBattleView')
|
||||
export class IntoBattleView extends JNLayerBase {
|
||||
@@ -100,9 +104,35 @@ export class IntoBattleView extends JNLayerBase {
|
||||
|
||||
//刷新上阵
|
||||
onUpdateTactical(){
|
||||
//获取当前阵法下标是否存在宠物
|
||||
let petId = PlayerTacticalData.getIns().getItem(this.tIndex);
|
||||
this.tacticalLabel.string = `${petId ? "下阵" : "上阵"}`
|
||||
|
||||
//选择的宠物
|
||||
this.tacticalLabel.string = `${this.getIntoBattleState()}`;
|
||||
|
||||
}
|
||||
|
||||
//获取当前状态
|
||||
getIntoBattleState():IntoBattleState{
|
||||
|
||||
//选择的宠物
|
||||
let selectPet = this.pets[this.index];
|
||||
if(this.index == -1 || !selectPet) {
|
||||
return IntoBattleState.请选择
|
||||
}
|
||||
|
||||
//判断选中的宠物是否存在阵法里 存在则下阵
|
||||
let selectIndex = PlayerTacticalData.getIns().getItemIndex(selectPet.petId);
|
||||
if(selectIndex >= 0){
|
||||
|
||||
//存在 如果存在的下标是当前下标则下阵 不是 则替换
|
||||
if(selectIndex == this.tIndex)
|
||||
return IntoBattleState.下阵
|
||||
else return IntoBattleState.替阵;
|
||||
|
||||
}else{
|
||||
//不存在则上阵
|
||||
return IntoBattleState.上阵;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//点击Item
|
||||
@@ -118,26 +148,21 @@ export class IntoBattleView extends JNLayerBase {
|
||||
//点击上阵
|
||||
async onClickTactical(){
|
||||
|
||||
if(this.index < 0){
|
||||
let state = this.getIntoBattleState();
|
||||
|
||||
if(state == IntoBattleState.请选择){
|
||||
app.layer.Open(GUI.Tips,{text:"请选择要上阵的宠物."})
|
||||
return;
|
||||
}
|
||||
//获取当前阵法下标是否存在宠物
|
||||
let petId = PlayerTacticalData.getIns().getItem(this.tIndex);
|
||||
|
||||
if(petId) {
|
||||
//下阵
|
||||
}else if(state == IntoBattleState.上阵 || state == IntoBattleState.替阵){
|
||||
//修改上阵信息
|
||||
await PlayerTacticalData.getIns().UpdateIndexTactical(this.tIndex,this.pets[this.index].petId);
|
||||
app.layer.Open(GUI.Tips,{text:"上阵成功"});
|
||||
}else if(state == IntoBattleState.下阵){
|
||||
//修改上阵信息
|
||||
await PlayerTacticalData.getIns().UpdateIndexTactical(this.tIndex,0);
|
||||
app.layer.Open(GUI.Tips,{text:"下阵成功"});
|
||||
//上阵完 关闭页面
|
||||
app.layer.CloseNode(this.node);
|
||||
return;
|
||||
}
|
||||
|
||||
//修改上阵信息
|
||||
await PlayerTacticalData.getIns().UpdateIndexTactical(this.tIndex,this.pets[this.index].petId);
|
||||
app.layer.Open(GUI.Tips,{text:"上阵成功"});
|
||||
|
||||
//上阵完 关闭页面
|
||||
app.layer.CloseNode(this.node);
|
||||
|
||||
|
@@ -21,10 +21,16 @@ export enum GUI{
|
||||
/** 主页页面 */
|
||||
MainChat = "MainChat", //主页聊天页面
|
||||
IntoBattleView = "IntoBattleView", //上阵页面
|
||||
PetUpStarView = "PetUpStarView", //宠物升星页面
|
||||
MainOnHookView = "MainOnHookView", //挂机弹窗
|
||||
MapSelectView = "MapSelectView", //地图选择页面
|
||||
|
||||
|
||||
/**宠物 */
|
||||
PetUpStarView = "PetUpStarView", //宠物升星页面
|
||||
PetRadioView = "PetRadioView", //宠物单选页面
|
||||
PetEquipForgingPopupView = "PetEquipForgingPopupView", //弹出锻造宠物装备页面
|
||||
|
||||
|
||||
/**游戏模式页面 */
|
||||
PVPModeMatchView = "PVPModeMatchView", //PVP模式匹配页面
|
||||
CampGuardianView = "CampGuardianView", //阵营守护战斗页面
|
||||
@@ -106,6 +112,16 @@ const UIPetConfig:{ [key: string]: JNLayerInfo; } = {
|
||||
uri: "prefab/ui/宠物/宠物升星页面",
|
||||
anims:BackOutScale,
|
||||
},
|
||||
[GUI.PetRadioView]:{
|
||||
layer:GLayer.Popup,
|
||||
uri: "prefab/ui/宠物/宠物单选页面",
|
||||
anims:BackOutScale,
|
||||
},
|
||||
[GUI.PetEquipForgingPopupView]:{
|
||||
layer:GLayer.Popup,
|
||||
uri: "prefab/ui/宠物装备/弹出锻造装备页面",
|
||||
anims:BackOutScale,
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user