This commit is contained in:
DESKTOP-5RP3AKU\Jisol
2024-11-24 19:33:12 +08:00
parent a0a8751aa5
commit e77dd9e841
47 changed files with 28545 additions and 17360 deletions

View File

@@ -61,8 +61,8 @@ namespace JNGame.Sync.State.Tile
}
catch (Exception e)
{
Debug.LogError(e.Message);
throw;
Debug.LogError($"Error occurred: {e.ToString()}"); // 打印详细的错误信息
throw; // 重新抛出异常
}
}

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@@ -38,7 +38,6 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@@ -104,7 +103,7 @@ NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 2
serializedVersion: 3
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
@@ -117,7 +116,7 @@ NavMeshSettings:
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
buildHeightMesh: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
@@ -154,7 +153,6 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 473409523}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@@ -236,7 +234,6 @@ RectTransform:
m_Children:
- {fileID: 684387706}
m_Father: {fileID: 2084436891}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
@@ -368,7 +365,6 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 528293339}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@@ -450,7 +446,6 @@ RectTransform:
m_Children:
- {fileID: 256183496}
m_Father: {fileID: 2084436891}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
@@ -584,7 +579,6 @@ RectTransform:
m_Children:
- {fileID: 436121387}
m_Father: {fileID: 2084436891}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
@@ -718,7 +712,6 @@ RectTransform:
m_Children:
- {fileID: 1483726015}
m_Father: {fileID: 2084436891}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
@@ -850,7 +843,6 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 329589286}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@@ -930,7 +922,6 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 629433675}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@@ -1012,7 +1003,6 @@ RectTransform:
m_Children:
- {fileID: 1676226601}
m_Father: {fileID: 2084436891}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
@@ -1144,7 +1134,6 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1499959931}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@@ -1253,13 +1242,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1811865670}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1814915950
GameObject:
@@ -1347,13 +1336,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1814915950}
serializedVersion: 2
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
m_LocalPosition: {x: 0, y: 3, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
--- !u!1 &1932244734
GameObject:
@@ -1395,9 +1384,17 @@ Camera:
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_Iso: 200
m_ShutterSpeed: 0.005
m_Aperture: 16
m_FocusDistance: 10
m_FocalLength: 50
m_BladeCount: 5
m_Curvature: {x: 2, y: 11}
m_BarrelClipping: 0.25
m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
@@ -1431,13 +1428,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1932244734}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &2084436886
GameObject:
@@ -1487,7 +1484,7 @@ MonoBehaviour:
m_BlockingObjects: 0
m_BlockingMask:
serializedVersion: 2
m_Bits: 4294967295
m_Bits: 55
--- !u!114 &2084436889
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -1530,6 +1527,7 @@ Canvas:
m_SortingBucketNormalizedSize: 0
m_VertexColorAlwaysGammaSpace: 0
m_AdditionalShaderChannelsFlag: 0
m_UpdateRectTransformForStandalone: 0
m_SortingLayerID: 0
m_SortingOrder: 0
m_TargetDisplay: 0
@@ -1551,10 +1549,17 @@ RectTransform:
- {fileID: 528293339}
- {fileID: 629433675}
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 0}
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
m_Roots:
- {fileID: 1932244737}
- {fileID: 1814915952}
- {fileID: 2084436891}
- {fileID: 1811865673}

File diff suppressed because one or more lines are too long

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@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: e1a8cb75f57d978498aa1da8d6859344
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,11 +1,12 @@
using AppGame.Systems;
using AppGame;
using AppGame.Systems;
using AppGame.Systems.CServer;
using JNGame.Runtime.System;
using JNGame.Runtime.Util;
using JNGame.Util;
using Service;
namespace AppGame
namespace Samples.AppGame
{
/// <summary>
/// App 环境

View File

@@ -3,54 +3,56 @@ using AppGame.Sync;
using Cinemachine;
using Game.Input;
using JNGame.Runtime;
using JNGame;
using JNGame.Sync.Debuger;
using UnityEngine;
public class DApplication : MonoBehaviour
namespace Samples.AppGame
{
public GameObject Player;
public GameObject Boss;
public GameObject VWorld;
public CinemachineFreeLook FreeLook;
private async void Awake()
public class DApplication : MonoBehaviour
{
await JNetGame.Instance.Init(App.AllSystem());
//绑定资源
App.Resource.Register(VWorld,Player,Boss,FreeLook);
//开始运行同步
if (App.IsServer())
public GameObject Player;
public GameObject Boss;
public GameObject VWorld;
public CinemachineFreeLook FreeLook;
private async void Awake()
{
var tileServer = App.Game.StartServer<JNGTileServerSystem>();
JNTileServerDebuger.Instance.Add(tileServer);
}
if (App.IsSlaveServer()) App.Game.StartServer<JNGTileSlaveServerSystem>();
if (App.IsClient()) App.Game.StartClient<JNGTileClientSystem>();
}
await JNetGame.Instance.Init(App.AllSystem());
public void OnClickPlayerCreate()
{
var input = App.Game.GetInput<IDWorld>();
input.IsPlayerCreate = true;
//绑定资源
App.Resource.Register(VWorld,Player,Boss,FreeLook);
//开始运行同步
if (App.IsServer())
{
var tileServer = App.Game.StartServer<JNGTileServerSystem>();
JNTileServerDebuger.Instance.Add(tileServer);
}
if (App.IsSlaveServer()) App.Game.StartServer<JNGTileSlaveServerSystem>();
if (App.IsClient()) App.Game.StartClient<JNGTileClientSystem>();
}
public void OnClickPlayerCreate()
{
var input = App.Game.GetInput<IDWorld>();
input.IsPlayerCreate = true;
}
public void OnClickBossCreate()
{
var input = App.Game.GetInput<IDWorld>();
input.IsBossCreate = true;
}
public void OnClickButton()
{
var input = App.Game.GetInput<IDWorld>();
input.IsAdd = true;
}
}
public void OnClickBossCreate()
{
var input = App.Game.GetInput<IDWorld>();
input.IsBossCreate = true;
}
public void OnClickButton()
{
var input = App.Game.GetInput<IDWorld>();
input.IsAdd = true;
}
}

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@@ -2,6 +2,7 @@
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using JNGame.Runtime.Util;
using Samples.AppGame;
namespace AppGame
{

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@@ -1,6 +1,4 @@
using JNGame.Network.Action;
namespace AppGame
namespace Samples.AppGame
{
public enum GActionEnum : int
{

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@@ -1,4 +1,4 @@
namespace AppGame
namespace Samples.AppGame
{
public class GEvent
{

View File

@@ -1,7 +1,7 @@
using UnityEngine;
using UnityEngine.SceneManagement;
namespace AppGame
namespace Samples.AppGame
{
public class Main : MonoBehaviour
{
@@ -9,30 +9,30 @@ namespace AppGame
public void SetClientEnv()
{
App.Env = AppEnv.Client;
SceneManager.LoadScene(1);
SceneManager.LoadScene("JNFrame");
}
public void SetServerEnv()
{
App.Env = AppEnv.Server;
SceneManager.LoadScene(1);
SceneManager.LoadScene("JNFrame");
}
public void SetServerClientEnv()
{
App.Env = AppEnv.ServerClient;
SceneManager.LoadScene(1);
SceneManager.LoadScene("JNFrame");
}
public void SetSlaveServerEnv()
{
App.Env = AppEnv.SlaveServer;
SceneManager.LoadScene(1);
SceneManager.LoadScene("JNFrame");
}
public void SetSlaveServerClientEnv()
{
App.Env = AppEnv.SlaveServerClient;
SceneManager.LoadScene(1);
SceneManager.LoadScene("JNFrame");
}
}

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@@ -13,6 +13,7 @@ using JNGame.Sync.Frame;
using JNGame.Sync.System;
using JNGame.Sync.System.Data;
using JNGame.Network.Action;
using Samples.AppGame;
using UnityEngine;
namespace AppGame.Sync

View File

@@ -12,6 +12,7 @@ using JNGame.Sync.State;
using JNGame.Sync.System;
using JNGame.Sync.System.Data;
using JNGame.Network.Action;
using Samples.AppGame;
namespace AppGame.Sync
{

View File

@@ -14,6 +14,7 @@ using JNGame.Sync.System;
using JNGame.Sync.System.Data;
using JNGame.Util;
using JNGame.Network.Action;
using Samples.AppGame;
using UnityEngine;
namespace AppGame.Sync

View File

@@ -18,6 +18,7 @@ using JNGame.Sync.System;
using JNGame.Sync.System.Data;
using JNGame.Util;
using JNGame.Network.Action;
using Samples.AppGame;
using UnityEngine;
namespace AppGame.Sync

View File

@@ -19,6 +19,7 @@ using JNGame.Sync.System;
using JNGame.Sync.System.Data;
using JNGame.Util;
using JNGame.Network.Action;
using Samples.AppGame;
using UnityEngine;
namespace AppGame.Sync

View File

@@ -6,6 +6,7 @@ using DotRecast.Core.Collections;
using JNGame.Network;
using JNGame.Network;
using JNGame.Network.Action;
using Samples.AppGame;
namespace AppGame.Systems
{

View File

@@ -1,5 +1,6 @@
using System.Threading.Tasks;
using JNGame.Network.Group;
using Samples.AppGame;
namespace AppGame.Systems
{

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@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Threading.Tasks;
using JNGame.Network;
using JNGame.Network;
using Samples.AppGame;
namespace AppGame.Systems.CServer
{

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@@ -11,6 +11,7 @@ using JNGame.Sync.State.Tile;
using JNGame.Sync.System.Data;
using JNGame.Network;
using JNGame.Network.Action;
using Samples.AppGame;
namespace AppGame.Systems.CServer
{

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@@ -4,6 +4,7 @@ using Cysharp.Threading.Tasks;
using DotRecast.Core.Collections;
using JNGame.Network;
using JNGame.Network.Action;
using Samples.AppGame;
namespace AppGame.Systems
{

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@@ -5,6 +5,7 @@ using AppGame.Sync;
using Cysharp.Threading.Tasks;
using JNGame.Network;
using JNGame.Network.Action;
using Samples.AppGame;
public class JNGSocket : JNSocket
{

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@@ -10,6 +10,7 @@ using JNGame.Sync.System;
using JNGame.Sync.System.Data;
using JNGame.Network.Action;
using JNGame.Sync.System.Data.Type;
using Samples.AppGame;
using TouchSocket.Core;
using UnityEngine.Serialization;

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@@ -1,6 +1,7 @@
using AppGame;
using JNGame.Map;
using JNGame.Map.DotRecast.Util;
using Samples.AppGame;
namespace Game.Logic.System.Usual
{

View File

@@ -3,6 +3,7 @@ using AppGame;
using DG.Tweening;
using Game.JNGState.Logic.Data;
using JNGame.Sync.System;
using Samples.AppGame;
using UnityEngine;
namespace Game.JNGFrame.View.Entity

View File

@@ -6,6 +6,7 @@ using Game.JNGState.Logic.Data;
using JNGame.Math;
using JNGame.Sync.System;
using JNGame.Sync.View;
using Samples.AppGame;
using Service;
using UnityEngine;

View File

@@ -7,6 +7,7 @@ using DG.Tweening;
using Game.JNGState.Logic.Data;
using JNGame.Sync.System;
using JNGame.Sync.View;
using Samples.AppGame;
using UnityEngine;
namespace Game.JNGFrame.View.Entity

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@@ -7,9 +7,7 @@
"GUID:4307f53044263cf4b835bd812fc161a4",
"GUID:a035c483e4ff50f4c92f84afd22778cf"
],
"includePlatforms": [
"Editor"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,

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@@ -31,8 +31,8 @@ namespace Service
public override async Task OnInit()
{
var map = await Resources.LoadAsync<TextAsset>("Battle/Map/NavMesh/Map_1001.navmesh") as TextAsset;
var map2 = await Resources.LoadAsync<TextAsset>("map1") as TextAsset;
var map = await Resources.LoadAsync<TextAsset>("Samples/Battle/Map/NavMesh/Map_1001.navmesh") as TextAsset;
var map2 = await Resources.LoadAsync<TextAsset>("Samples/map1") as TextAsset;
if (map != null) MapData = JsonUtil.ToObject<StaticMapData>(map.text);
if (map2 != null) MapData2 = JsonUtil.ToObject<MeshData>(map2.text);
if (MapData != null) Debug.Log("加载地图资源完成");

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@@ -6,6 +6,7 @@ using Game.Input;
using JNGame.Runtime.Util;
using JNGame.Math;
using JNGame.Util;
using Samples.AppGame;
using UnityEngine;
using UnityEngine.UI;