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https://gitee.com/jisol/jisol-game/
synced 2025-09-27 02:36:14 +00:00
重置配置表
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@@ -1,8 +1,7 @@
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import { TableGRoleSkill } from "../../../resources/config/ts/TableGRoleSkill";
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import GRoleBase from "../base/role/GRoleBase";
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import GSkillCrazySquirrel from "./RoleSkill/疯狂松鼠/GSkillCrazySquirrel";
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import GSkillBulbasaurDoubleHit from "./RoleSkill/妙蛙种子/GSkillBulbasaurDoubleHit";
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import GRoleDefault from "../base/role/GRoleDefault";
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import { TB } from "../../../resources/config/data/schema";
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//技能状态
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export enum GSkillState{
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@@ -15,7 +14,7 @@ export enum GSkillState{
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export interface GSkillBase {
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//设置
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bind(role:GRoleDefault,info:TableGRoleSkill):GSkillBase;
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bind(role:GRoleDefault,info:TB.TbGRoleSkill):GSkillBase;
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//是否允许释放
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isRelease():boolean;
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@@ -1,5 +1,4 @@
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import { TableGRoleSkill } from "../../../resources/config/ts/TableGRoleSkill";
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import GRoleBase from "../base/role/GRoleBase";
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import { TB } from "../../../resources/config/data/schema";
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import GRoleDefault from "../base/role/GRoleDefault";
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import { GSkillBase, GSkillState } from "./GSkill";
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@@ -12,7 +11,7 @@ export default abstract class GSkillAngerBase implements GSkillBase {
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//怒气最大值
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angerMax:number = 0;
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bind(role: GRoleDefault, info: TableGRoleSkill): GSkillBase {
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bind(role: GRoleDefault, info: TB.TbGRoleSkill): GSkillBase {
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throw new Error("Method not implemented.");
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}
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isRelease(): boolean {
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@@ -1,4 +1,4 @@
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import { TableGRoleSkill } from "../../../resources/config/ts/TableGRoleSkill";
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import { TB } from "../../../resources/config/data/schema";
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import GRoleBase from "../base/role/GRoleBase";
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import GRoleDefault from "../base/role/GRoleDefault";
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import { GSkillBase, GSkillState } from "./GSkill";
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@@ -12,7 +12,7 @@ export default abstract class GSkillCDBase implements GSkillBase {
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//冷却时间
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cdTime:number = 0;
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bind(role:GRoleDefault,info: TableGRoleSkill):GSkillCDBase {
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bind(role:GRoleDefault,info: TB.TbGRoleSkill):GSkillCDBase {
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return this;
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}
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@@ -1,4 +1,4 @@
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import { TableGRoleSkill } from "../../../../../resources/config/ts/TableGRoleSkill";
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import { TB } from "../../../../../resources/config/data/schema";
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import GRoleBase from "../../../base/role/GRoleBase";
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import GRoleDefault from "../../../base/role/GRoleDefault";
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import GSkillAngerBase from "../../GSkillAngerBase";
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@@ -6,9 +6,9 @@ import GSkillAngerBase from "../../GSkillAngerBase";
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export default class GSkillBulbasaurDoubleHit extends GSkillAngerBase{
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role:GRoleDefault;
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info: TableGRoleSkill;
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info: TB.TbGRoleSkill;
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bind(role:GRoleDefault,info: TableGRoleSkill):GSkillBulbasaurDoubleHit {
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bind(role:GRoleDefault,info: TB.TbGRoleSkill):GSkillBulbasaurDoubleHit {
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//技能冷却
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this.role = role;
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this.info = info;
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@@ -1,6 +1,5 @@
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import { v2 } from "cc";
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import { JTween } from "../../../../../../extensions/ngame/assets/ngame/sync/frame/game/tween/JNFrameTween";
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import { TableGRoleSkill } from "../../../../../resources/config/ts/TableGRoleSkill";
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import { app } from "../../../../App";
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import GSpine from "../../../base/common/GSpine";
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import GRoleBase from "../../../base/role/GRoleBase";
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@@ -10,6 +9,7 @@ import GBaseMode from "../../../GBaseMode";
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import GDetection from "../../../base/common/GDetection";
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import { rect } from "cc";
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import GRoleDefault from "../../../base/role/GRoleDefault";
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import { TB } from "../../../../../resources/config/data/schema";
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/**
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* 疯狂松鼠技能
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@@ -18,9 +18,9 @@ import GRoleDefault from "../../../base/role/GRoleDefault";
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export default class GSkillCrazySquirrel extends GSkillCDBase{
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role:GRoleDefault;
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info: TableGRoleSkill;
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info: TB.TbGRoleSkill;
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bind(role:GRoleDefault,info: TableGRoleSkill):GSkillCrazySquirrel {
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bind(role:GRoleDefault,info: TB.TbGRoleSkill):GSkillCrazySquirrel {
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//技能冷却
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this.cdTatal = parseInt(info.skillArgs[0]);
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this.role = role;
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@@ -40,14 +40,14 @@ export default class GSkillCrazySquirrel extends GSkillCDBase{
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let ah = parseInt(this.info.skillArgs[2]);
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//出现松鼠丢炸弹
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GSpine.onPlayAnotherSpine(this.role,app.battleRes.effects[50001],"skill",{
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GSpine.onPlayAnotherSpine(this.role,app.battleRes.roleResSpine[30003],"skill",{
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end:() => {
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//从天而降
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let pos = enemy.v2World.add(v2(0,1000));
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let end = enemy.v2World;
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//生成火球
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let spine = GSpine.onCreateSpine(app.battleRes.effects[50002]);
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let spine = GSpine.onCreateSpine(app.battleRes.roleResSpine[30004]);
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this.role.mode.addGNode(spine.node,pos);
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spine.setAnimation(0,"animation",true);
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spine.node.angle = 90;
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@@ -59,7 +59,7 @@ export default class GSkillCrazySquirrel extends GSkillCDBase{
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.onComplete(() => {
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let world = spine.node.worldPosition;
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spine.node.destroy();
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GSpine.onPlaySceneSpine(scene,v2(world.x,world.y),app.battleRes.effects[50003],"animation");
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GSpine.onPlaySceneSpine(scene,v2(world.x,world.y),app.battleRes.roleResSpine[30005],"animation");
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console.log(GDetection.testAABBRole(rect(world.x,world.y,aw,ah)).length)
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GDetection.testAABBRole(rect(world.x,world.y,aw,ah)).forEach(role =>{
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role.onHit();
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