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https://gitee.com/jisol/jisol-game/
synced 2025-11-07 23:06:03 +00:00
重置配置表
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@@ -3,13 +3,11 @@ import GObject, { GTowards } from "../GObject";
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import { JNFrameInfo } from "../../../../../extensions/ngame/assets/ngame/sync/frame/JNSyncFrame";
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import { Vec2 } from "cc";
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import { v3 } from "cc";
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import { TableGRole } from "../../../../resources/config/ts/TableGRole";
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import { TableGRoleSkill } from "../../../../resources/config/ts/TableGRoleSkill";
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import { GSkill, GSkillBase, GSkillState } from "../../skill/GSkill";
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import JNSkeleton from "../../../../../extensions/ngame/assets/ngame/sync/frame/game/spine/JNFrameSkeleton";
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import { GFSMAnimBase } from "../fsm/GFSMAnimBase";
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import GFSMBase from "../fsm/GFSMBase";
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import { app } from "../../../App";
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import { TB } from "../../../../resources/config/data/schema";
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const { ccclass, property } = _decorator;
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export enum GRoleAnimEvent{
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@@ -23,7 +21,7 @@ export default abstract class GRoleBase<T> extends GObject<T>{
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spine:JNSkeleton;
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//角色
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role:TableGRole;
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role:TB.TbGRole;
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//状态机
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fsm:GFSMBase;
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@@ -80,9 +78,9 @@ export default abstract class GRoleBase<T> extends GObject<T>{
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}
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//初始化
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protected init(role:TableGRole){
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protected init(role:TB.TbGRole){
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if(this.spine)
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this.spine.skeletonData = app.battleRes.skData[role.id];
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this.spine.skeletonData = app.battleRes.roleSpine[role.id];
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}
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//创建一个状态机
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