mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-09-27 02:36:14 +00:00
重置配置表
This commit is contained in:
@@ -12,64 +12,379 @@
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export namespace TB {export namespace Battle {export namespace Role {
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export class GRole {
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export namespace TB {
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export class TbGRole {
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constructor(_json_: any) {
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if (_json_.id === undefined) { throw new Error() }
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this.id = _json_.id
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if (_json_.name === undefined) { throw new Error() }
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this.name = _json_.name
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if (_json_.price === undefined) { throw new Error() }
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this.price = _json_.price
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if(_json_.expire_time != undefined) { this.expireTime = _json_.expire_time } else { this.expireTime = undefined }
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if (_json_.roleName === undefined) { throw new Error() }
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this.roleName = _json_.roleName
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if (_json_.spine === undefined) { throw new Error() }
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this.spine = _json_.spine
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if (_json_.roleSkillIds === undefined) { throw new Error() }
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{ this.roleSkillIds = []; for(let _ele of _json_.roleSkillIds) { let _e; _e = _ele; this.roleSkillIds.push(_e);}}
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if (_json_.roleAttackRange === undefined) { throw new Error() }
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this.roleAttackRange = _json_.roleAttackRange
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}
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/**
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* 这是id
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* id
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*/
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readonly id: number
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/**
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* 名字
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* 角色名称
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*/
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readonly name: string
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readonly roleName: string
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/**
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* 价格
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* 描述
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*/
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readonly price: number
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readonly spine: string
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/**
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* 过期时间
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* 角色技能Id列表
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*/
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readonly expireTime: number|undefined
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readonly roleSkillIds: number[]
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/**
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* 角色攻击范围
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*/
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readonly roleAttackRange: number
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resolve(tables:Tables)
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{
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}
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}
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}}}
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}
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export namespace TB {
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export class TbGMap {
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constructor(_json_: any) {
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if (_json_.id === undefined) { throw new Error() }
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this.id = _json_.id
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if (_json_.mapName === undefined) { throw new Error() }
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this.mapName = _json_.mapName
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if (_json_.map1 === undefined) { throw new Error() }
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this.map1 = _json_.map1
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if (_json_.map2 === undefined) { throw new Error() }
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this.map2 = _json_.map2
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if (_json_.map3 === undefined) { throw new Error() }
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this.map3 = _json_.map3
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if (_json_.map1OffsetY === undefined) { throw new Error() }
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this.map1OffsetY = _json_.map1OffsetY
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if (_json_.map2OffsetY === undefined) { throw new Error() }
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this.map2OffsetY = _json_.map2OffsetY
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if (_json_.map3OffsetY === undefined) { throw new Error() }
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this.map3OffsetY = _json_.map3OffsetY
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}
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/**
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* id
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*/
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readonly id: number
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/**
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* 地图名称
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*/
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readonly mapName: string
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/**
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* 地图1(前)
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*/
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readonly map1: string
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/**
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* 地图2(后)
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*/
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readonly map2: string
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/**
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* 地图3(天空)
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*/
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readonly map3: string
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/**
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* 地图1(前) 偏移量Y
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*/
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readonly map1OffsetY: number
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/**
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* 地图2(后) 偏移量Y
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*/
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readonly map2OffsetY: number
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/**
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* 地图2(后) 偏移量Y
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*/
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readonly map3OffsetY: number
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resolve(tables:Tables)
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{
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}
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}
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}
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export namespace TB {
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export class TbGRoleAttack {
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constructor(_json_: any) {
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if (_json_.id === undefined) { throw new Error() }
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this.id = _json_.id
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if (_json_.attackWay === undefined) { throw new Error() }
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this.attackWay = _json_.attackWay
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if (_json_.attackArgs === undefined) { throw new Error() }
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{ this.attackArgs = []; for(let _ele of _json_.attackArgs) { let _e; _e = _ele; this.attackArgs.push(_e);}}
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}
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/**
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* 角色Id
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*/
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readonly id: number
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/**
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* 攻击方式
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*/
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readonly attackWay: string
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/**
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* 攻击参数
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*/
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readonly attackArgs: string[]
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resolve(tables:Tables)
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{
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}
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}
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}
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export namespace TB {
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export class TbGRoleBattleRes {
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constructor(_json_: any) {
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if (_json_.id === undefined) { throw new Error() }
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this.id = _json_.id
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if (_json_.resName === undefined) { throw new Error() }
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this.resName = _json_.resName
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if (_json_.resType === undefined) { throw new Error() }
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this.resType = _json_.resType
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if (_json_.resSrc === undefined) { throw new Error() }
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this.resSrc = _json_.resSrc
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}
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/**
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* id
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*/
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readonly id: number
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/**
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* 资源名称
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*/
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readonly resName: string
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/**
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* 资源类型
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*/
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readonly resType: string
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/**
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* 资源地址
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*/
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readonly resSrc: string
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resolve(tables:Tables)
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{
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}
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}
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}
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export namespace TB {
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export class TbGRoleSkill {
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constructor(_json_: any) {
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if (_json_.id === undefined) { throw new Error() }
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this.id = _json_.id
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if (_json_.skillName === undefined) { throw new Error() }
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this.skillName = _json_.skillName
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if (_json_.skillController === undefined) { throw new Error() }
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this.skillController = _json_.skillController
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if (_json_.skillArgs === undefined) { throw new Error() }
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{ this.skillArgs = []; for(let _ele of _json_.skillArgs) { let _e; _e = _ele; this.skillArgs.push(_e);}}
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if (_json_.skillText === undefined) { throw new Error() }
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this.skillText = _json_.skillText
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}
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/**
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* 角色Id
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*/
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readonly id: number
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/**
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* 技能名称
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*/
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readonly skillName: string
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/**
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* 技能控制器
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*/
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readonly skillController: string
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/**
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* 技能参数
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*/
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readonly skillArgs: string[]
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/**
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* 技能介绍
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*/
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readonly skillText: string
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resolve(tables:Tables)
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{
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}
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}
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}
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export class TbGRole{
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private _dataMap: Map<number, TB.Battle.Role.GRole>
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private _dataList: TB.Battle.Role.GRole[]
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private _dataMap: Map<number, TB.TbGRole>
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private _dataList: TB.TbGRole[]
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constructor(_json_: any) {
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this._dataMap = new Map<number, TB.Battle.Role.GRole>()
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this._dataMap = new Map<number, TB.TbGRole>()
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this._dataList = []
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for(var _json2_ of _json_) {
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let _v: TB.Battle.Role.GRole
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_v = new TB.Battle.Role.GRole(_json2_)
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let _v: TB.TbGRole
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_v = new TB.TbGRole(_json2_)
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this._dataList.push(_v)
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this._dataMap.set(_v.id, _v)
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}
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}
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getDataMap(): Map<number, TB.Battle.Role.GRole> { return this._dataMap; }
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getDataList(): TB.Battle.Role.GRole[] { return this._dataList; }
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getDataMap(): Map<number, TB.TbGRole> { return this._dataMap; }
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getDataList(): TB.TbGRole[] { return this._dataList; }
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get(key: number): TB.Battle.Role.GRole | undefined { return this._dataMap.get(key); }
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get(key: number): TB.TbGRole | undefined { return this._dataMap.get(key); }
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resolve(tables:Tables)
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{
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for(let data of this._dataList)
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{
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data.resolve(tables)
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}
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}
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}
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export class TbGMap{
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private _dataMap: Map<number, TB.TbGMap>
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private _dataList: TB.TbGMap[]
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constructor(_json_: any) {
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this._dataMap = new Map<number, TB.TbGMap>()
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this._dataList = []
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for(var _json2_ of _json_) {
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let _v: TB.TbGMap
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_v = new TB.TbGMap(_json2_)
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this._dataList.push(_v)
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this._dataMap.set(_v.id, _v)
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}
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}
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getDataMap(): Map<number, TB.TbGMap> { return this._dataMap; }
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getDataList(): TB.TbGMap[] { return this._dataList; }
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get(key: number): TB.TbGMap | undefined { return this._dataMap.get(key); }
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resolve(tables:Tables)
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{
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for(let data of this._dataList)
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{
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data.resolve(tables)
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}
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}
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}
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export class TbGRoleAttack{
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private _dataMap: Map<number, TB.TbGRoleAttack>
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private _dataList: TB.TbGRoleAttack[]
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constructor(_json_: any) {
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this._dataMap = new Map<number, TB.TbGRoleAttack>()
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this._dataList = []
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for(var _json2_ of _json_) {
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let _v: TB.TbGRoleAttack
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_v = new TB.TbGRoleAttack(_json2_)
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this._dataList.push(_v)
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this._dataMap.set(_v.id, _v)
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}
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}
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getDataMap(): Map<number, TB.TbGRoleAttack> { return this._dataMap; }
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getDataList(): TB.TbGRoleAttack[] { return this._dataList; }
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get(key: number): TB.TbGRoleAttack | undefined { return this._dataMap.get(key); }
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resolve(tables:Tables)
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{
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for(let data of this._dataList)
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{
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data.resolve(tables)
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}
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}
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}
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export class TbGRoleBattleRes{
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private _dataMap: Map<number, TB.TbGRoleBattleRes>
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private _dataList: TB.TbGRoleBattleRes[]
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constructor(_json_: any) {
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this._dataMap = new Map<number, TB.TbGRoleBattleRes>()
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this._dataList = []
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for(var _json2_ of _json_) {
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let _v: TB.TbGRoleBattleRes
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_v = new TB.TbGRoleBattleRes(_json2_)
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this._dataList.push(_v)
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this._dataMap.set(_v.id, _v)
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}
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}
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getDataMap(): Map<number, TB.TbGRoleBattleRes> { return this._dataMap; }
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getDataList(): TB.TbGRoleBattleRes[] { return this._dataList; }
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get(key: number): TB.TbGRoleBattleRes | undefined { return this._dataMap.get(key); }
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resolve(tables:Tables)
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{
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for(let data of this._dataList)
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{
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data.resolve(tables)
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}
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}
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}
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export class TbGRoleSkill{
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private _dataMap: Map<number, TB.TbGRoleSkill>
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private _dataList: TB.TbGRoleSkill[]
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constructor(_json_: any) {
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this._dataMap = new Map<number, TB.TbGRoleSkill>()
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this._dataList = []
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for(var _json2_ of _json_) {
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let _v: TB.TbGRoleSkill
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_v = new TB.TbGRoleSkill(_json2_)
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this._dataList.push(_v)
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this._dataMap.set(_v.id, _v)
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}
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}
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getDataMap(): Map<number, TB.TbGRoleSkill> { return this._dataMap; }
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getDataList(): TB.TbGRoleSkill[] { return this._dataList; }
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get(key: number): TB.TbGRoleSkill | undefined { return this._dataMap.get(key); }
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resolve(tables:Tables)
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{
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@@ -89,10 +404,26 @@ type JsonLoader = (file: string) => any
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export class Tables {
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private _TbGRole: TbGRole
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get TbGRole(): TbGRole { return this._TbGRole;}
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private _TbGMap: TbGMap
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get TbGMap(): TbGMap { return this._TbGMap;}
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private _TbGRoleAttack: TbGRoleAttack
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get TbGRoleAttack(): TbGRoleAttack { return this._TbGRoleAttack;}
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private _TbGRoleBattleRes: TbGRoleBattleRes
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get TbGRoleBattleRes(): TbGRoleBattleRes { return this._TbGRoleBattleRes;}
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private _TbGRoleSkill: TbGRoleSkill
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get TbGRoleSkill(): TbGRoleSkill { return this._TbGRoleSkill;}
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constructor(loader: JsonLoader) {
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this._TbGRole = new TbGRole(loader('tbgrole'))
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this._TbGMap = new TbGMap(loader('tbgmap'))
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this._TbGRoleAttack = new TbGRoleAttack(loader('tbgroleattack'))
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this._TbGRoleBattleRes = new TbGRoleBattleRes(loader('tbgrolebattleres'))
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this._TbGRoleSkill = new TbGRoleSkill(loader('tbgroleskill'))
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this._TbGRole.resolve(this)
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this._TbGMap.resolve(this)
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this._TbGRoleAttack.resolve(this)
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this._TbGRoleBattleRes.resolve(this)
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this._TbGRoleSkill.resolve(this)
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}
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}
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "1c41fdd4-f2b5-4bbf-b81e-2245a40e519e",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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