提交GAS 打算做一个帧同步的GAS

This commit is contained in:
DESKTOP-5RP3AKU\Jisol
2024-10-18 03:16:09 +08:00
parent b0a2e4a900
commit d9b0c78827
726 changed files with 76601 additions and 0 deletions

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guid: 459d02062f69400c85df659d87d8ed9a
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namespace GAS.Runtime
{
public abstract class AbilityTaskBase
{
protected AbilitySpec _spec;
public AbilitySpec Spec => _spec;
public virtual void Init(AbilitySpec spec)
{
_spec = spec;
}
}
}

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namespace GAS.Runtime
{
public abstract class InstantAbilityTask : AbilityTaskBase
{
#if UNITY_EDITOR
/// <summary>
/// 编辑器预览用
/// 【注意】 覆写时记得用UNITY_EDITOR宏包裹这是预览表现用的函数不该被编译。
/// </summary>
public virtual void OnEditorPreview()
{
}
#endif
public abstract void OnExecute();
}
public abstract class InstantAbilityTaskT<T> : InstantAbilityTask where T : AbilitySpec
{
public new T Spec => (T)_spec;
}
}

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namespace GAS.Runtime
{
public abstract class OngoingAbilityTask : AbilityTaskBase
{
#if UNITY_EDITOR
/// <summary>
/// 编辑器预览用
/// 【注意】 覆写时记得用UNITY_EDITOR宏包裹这是预览表现用的函数不该被编译。
/// </summary>
/// <param name="frame"></param>
/// <param name="startFrame"></param>
/// <param name="endFrame"></param>
public virtual void OnEditorPreview(int frame, int startFrame, int endFrame)
{
}
#endif
public abstract void OnStart(int startFrame);
public abstract void OnEnd(int endFrame);
public abstract void OnTick(int frameIndex, int startFrame, int endFrame);
}
public abstract class OngoingAbilityTaskT<T> : OngoingAbilityTask where T : AbilitySpec
{
public new T Spec => (T)_spec;
}
}

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namespace GAS.Runtime
{
/// <summary>
/// Ability激活期总是执行的AbilityTask
/// </summary>
public abstract class PassiveAbilityTask : AbilityTaskBase
{
#if UNITY_EDITOR
/// <summary>
/// 编辑器预览用
/// 【注意】 覆写时记得用UNITY_EDITOR宏包裹这是预览表现用的函数不该被编译。
/// </summary>
/// <param name="frame"></param>
/// <param name="startFrame"></param>
/// <param name="endFrame"></param>
public virtual void OnEditorPreview(int frame, int startFrame, int endFrame)
{
}
#endif
/// <summary>
/// 开始执行仍是Timeline的触发点
/// </summary>
public abstract void OnStart();
/// <summary>
/// 结束执行Ability结束激活时而非Timeline结束时
/// </summary>
public abstract void OnEnd();
/// <summary>
/// 每帧Tick
/// </summary>
/// <param name="deltaTime"></param>
public abstract void OnTick(int deltaTime);
}
}

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using System;
using GAS.General;
using UnityEngine;
namespace GAS.Runtime
{
[Serializable]
public abstract class AbilityTaskData
{
public JsonData TaskData;
public virtual AbilityTaskBase Create(AbilitySpec abilitySpec)
{
var task = Load();
task.Init(abilitySpec);
return task;
}
public void Save(AbilityTaskBase task)
{
var jsonData = JsonUtility.ToJson(task);
var dataType = task.GetType().FullName;
TaskData = new JsonData
{
Type = dataType,
Data = jsonData
};
}
public abstract AbilityTaskBase Load();
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using GAS.General;
using UnityEngine;
namespace GAS.Runtime
{
[Serializable]
public class InstantTaskData : AbilityTaskData
{
public InstantTaskData()
{
TaskData = new JsonData()
{
Type = typeof(DefaultInstantAbilityTask).FullName,
};
}
public InstantAbilityTask CreateTask(AbilitySpec abilitySpec)
{
var task = base.Create(abilitySpec);
var instantAbilityTask = task as InstantAbilityTask;
return instantAbilityTask;
}
public override AbilityTaskBase Load()
{
InstantAbilityTask task = null;
var jsonData = TaskData.Data;
var dataType = string.IsNullOrEmpty(TaskData.Type) ? typeof(DefaultInstantAbilityTask).FullName : TaskData.Type;
var type = InstantTaskSonTypes.FirstOrDefault(sonType => sonType.FullName == dataType);
if (type == null)
{
Debug.LogError("[EX] InstantAbilityTask SonType not found: " + dataType);
}
else
{
if (string.IsNullOrEmpty(jsonData))
task = Activator.CreateInstance(type) as InstantAbilityTask;
else
task = JsonUtility.FromJson(jsonData, type) as InstantAbilityTask;
}
return task;
}
#region SonTypes
private static Type[] _instantTaskSonTypes;
public static Type[] InstantTaskSonTypes =>
_instantTaskSonTypes ??= TypeUtil.GetAllSonTypesOf(typeof(InstantAbilityTask));
public static List<string> InstantTaskSonTypeChoices
{
get
{
return InstantTaskSonTypes.Select(sonType => sonType.FullName).ToList();
}
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using GAS.General;
using UnityEngine;
namespace GAS.Runtime
{
[Serializable]
public class OngoingTaskData : AbilityTaskData
{
public OngoingTaskData()
{
TaskData = new JsonData()
{
Type = typeof(DefaultOngoingAbilityTask).FullName,
};
}
public OngoingAbilityTask CreateTask(AbilitySpec abilitySpec)
{
var task = base.Create(abilitySpec);
var ongoingAbilityTask = task as OngoingAbilityTask;
return ongoingAbilityTask;
}
public override AbilityTaskBase Load()
{
OngoingAbilityTask task = null;
var jsonData = TaskData.Data;
var dataType = string.IsNullOrEmpty(TaskData.Type) ? typeof(DefaultOngoingAbilityTask).FullName : TaskData.Type;
var type = OngoingTaskSonTypes.FirstOrDefault(sonType => sonType.FullName == dataType);
if (type == null)
{
Debug.LogError("[EX] OngoingAbilityTask SonType not found: " + dataType);
}
else
{
if (string.IsNullOrEmpty(jsonData))
task = Activator.CreateInstance(type) as OngoingAbilityTask;
else
task = JsonUtility.FromJson(jsonData, type) as OngoingAbilityTask;
}
return task;
}
#region SonTypes
private static Type[] _ongoingTaskSonTypes;
public static Type[] OngoingTaskSonTypes =>
_ongoingTaskSonTypes ??= TypeUtil.GetAllSonTypesOf(typeof(OngoingAbilityTask));
public static List<string> OngoingTaskSonTypeChoices
{
get
{
return OngoingTaskSonTypes.Select(sonType => sonType.FullName).ToList();
}
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using GAS.General;
using System;
using System.Collections.Generic;
using System.Linq;
using GAS.General;
using UnityEngine;
namespace GAS.Runtime
{
[Serializable]
public class PassiveTaskData : AbilityTaskData
{
public PassiveTaskData()
{
TaskData = new JsonData()
{
Type = typeof(DefaultPassiveAbilityTask).FullName,
};
}
public PassiveAbilityTask CreateTask(AbilitySpec abilitySpec)
{
var task = base.Create(abilitySpec);
var passiveAbilityTask = task as PassiveAbilityTask;
return passiveAbilityTask;
}
public override AbilityTaskBase Load()
{
PassiveAbilityTask task = null;
var jsonData = TaskData.Data;
var dataType = string.IsNullOrEmpty(TaskData.Type) ? typeof(DefaultPassiveAbilityTask).FullName : TaskData.Type;
var type = PassiveTaskSonTypes.FirstOrDefault(sonType => sonType.FullName == dataType);
if (type == null)
{
Debug.LogError("[EX] PassiveAbilityTask SonType not found: {0}" + dataType);
}
else
{
if (string.IsNullOrEmpty(jsonData))
{
task = Activator.CreateInstance(type) as PassiveAbilityTask;
}
else
{
task = JsonUtility.FromJson(jsonData, type) as PassiveAbilityTask;
}
}
return task;
}
#region SonTypes
private static Type[] _passiveTaskSonTypes;
public static Type[] PassiveTaskSonTypes =>
_passiveTaskSonTypes ??= TypeUtil.GetAllSonTypesOf(typeof(PassiveAbilityTask));
public static List<string> PassiveTaskSonTypeChoices
{
get
{
var list = new List<String>();
foreach (var sonType in PassiveTaskSonTypes)
{
list.Add(sonType.FullName);
}
return list;
}
}
#endregion
}
}

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using System;
namespace GAS.Runtime
{
[Serializable]
public class ApplyCostAndCoolDown : InstantAbilityTask
{
public override void OnExecute()
{
_spec.DoCost();
}
}
}

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namespace GAS.Runtime
{
public class DefaultInstantAbilityTask : InstantAbilityTask
{
public override void OnExecute()
{
}
}
}

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namespace GAS.Runtime
{
public class DefaultOngoingAbilityTask : OngoingAbilityTask
{
public override void OnStart(int startFrame)
{
}
public override void OnEnd(int endFrame)
{
}
public override void OnTick(int frameIndex, int startFrame, int endFrame)
{
}
}
}

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namespace GAS.Runtime
{
public class DefaultPassiveAbilityTask : PassiveAbilityTask
{
public override void OnStart()
{
}
public override void OnEnd()
{
}
public override void OnTick(int deltaTime)
{
}
}
}

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using UnityEngine.Profiling;
namespace GAS.Runtime
{
public abstract class TimelineAbilityT<T> : AbstractAbility<T> where T : TimelineAbilityAssetBase
{
protected TimelineAbilityT(T abilityAsset) : base(abilityAsset)
{
}
}
public abstract class TimelineAbilitySpecT<AbilityT, AssetT> : AbilitySpec<AbilityT> where AbilityT : TimelineAbilityT<AssetT> where AssetT : TimelineAbilityAssetBase
{
protected TimelineAbilityPlayer<AbilityT, AssetT> _player;
public int FrameCount => _player.FrameCount;
public int FrameRate => _player.FrameRate;
/// <summary>
/// 不受播放速率影响的总时间
/// </summary>
public float TotalTime => _player.TotalTime;
/// <summary>
/// 向性技能的作用目标
/// </summary>
public AbilitySystemComponent Target { get; private set; }
protected TimelineAbilitySpecT(AbilityT ability, AbilitySystemComponent owner) : base(ability, owner)
{
_player = new(this);
}
public void SetAbilityTarget(AbilitySystemComponent mainTarget)
{
Target = mainTarget;
}
public override void ActivateAbility()
{
_player.Play();
}
public virtual float GetPlaySpeed()
{
return Data.AbilityAsset.Speed;
}
public override void CancelAbility()
{
_player.Stop();
}
public override void EndAbility()
{
_player.Stop();
}
protected override void AbilityTick()
{
Profiler.BeginSample("TimelineAbilitySpecT<T>::AbilityTick()");
_player.Tick();
Profiler.EndSample();
}
}
/// <summary>
/// 这是一个最朴素的TimelineAbility实现, 如果要实现更复杂的TimelineAbility, 请用TimelineAbilityT和TimelineAbilitySpecT为基类
/// </summary>
public sealed class TimelineAbility : TimelineAbilityT<TimelineAbilityAsset>
{
public TimelineAbility(TimelineAbilityAsset abilityAsset) : base(abilityAsset)
{
}
public override AbilitySpec CreateSpec(AbilitySystemComponent owner)
{
return new TimelineAbilitySpec(this, owner);
}
}
/// <summary>
/// 这是一个最朴素的TimelineAbilitySpec实现, 如果要实现更复杂的TimelineAbility, 请用TimelineAbilityT和TimelineAbilitySpecT为基类
/// </summary>
public sealed class TimelineAbilitySpec : TimelineAbilitySpecT<TimelineAbilityT<TimelineAbilityAsset>, TimelineAbilityAsset>
{
public TimelineAbilitySpec(TimelineAbilityT<TimelineAbilityAsset> ability, AbilitySystemComponent owner) : base(ability, owner)
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Reflection;
using GAS.General;
using Sirenix.OdinInspector;
using UnityEditor;
using UnityEngine;
using UnityEngine.Serialization;
namespace GAS.Runtime
{
public abstract class TimelineAbilityAssetBase : AbilityAsset
{
[TitleGroup("Data")]
[HorizontalGroup("Data/H1", 1 / 3f)]
[TabGroup("Data/H1/V1", "Timeline", SdfIconType.ClockHistory, TextColor = "#00FF00")]
[Button("查看/编辑能力时间轴", ButtonSizes.Large, Icon = SdfIconType.Hammer)]
[PropertyOrder(-1)]
private void EditAbilityTimeline()
{
try
{
var assembly = Assembly.Load("com.exhard.exgas.editor");
var type = assembly.GetType("GAS.Editor.AbilityTimelineEditorWindow");
var methodInfo = type.GetMethod("ShowWindow", BindingFlags.Public | BindingFlags.Static);
methodInfo!.Invoke(null, new object[] { this });
}
catch (Exception e)
{
Debug.LogError(
$"调用\"GAS.Editor.AbilityTimelineEditorWindow\"类的静态方法ShowWindow(TimelineAbilityAsset asset)失败, 代码可能被重构了: {e}");
}
}
/// <summary>
/// 播放速率, 常用于加速或减速播放(例如基于攻击速度的技能, 播放速率随攻击速度变化)
/// </summary>
[TabGroup("Data/H1/V1", "Timeline")]
[LabelText(GASTextDefine.ABILITY_PLAY_RATE)]
[LabelWidth(100)]
[MinValue(0)]
public float Speed = 1.0f;
[TabGroup("Data/H1/V1", "Timeline")]
[LabelText(GASTextDefine.ABILITY_MANUAL_ENDABILITY)]
[LabelWidth(100)]
[FormerlySerializedAs("manualEndAbility")]
public bool ManualEndAbility;
[HideInInspector]
public int FrameCount; // 能力结束时间
[HideInInspector]
public List<DurationalCueTrackData> DurationalCues = new List<DurationalCueTrackData>();
[HideInInspector]
public List<InstantCueTrackData> InstantCues = new List<InstantCueTrackData>();
[HideInInspector]
public List<ReleaseGameplayEffectTrackData> ReleaseGameplayEffect = new List<ReleaseGameplayEffectTrackData>();
[HideInInspector]
public List<BuffGameplayEffectTrackData> BuffGameplayEffects = new List<BuffGameplayEffectTrackData>();
[HideInInspector]
public List<TaskMarkEventTrackData> InstantTasks = new List<TaskMarkEventTrackData>();
[HideInInspector]
public List<TaskClipEventTrackData> OngoingTasks = new List<TaskClipEventTrackData>();
[HideInInspector]
public List<PassiveGameplayEffectTrackData> PassiveGameplayEffects = new List<PassiveGameplayEffectTrackData>();
[HideInInspector]
public List<PassiveTaskClipEventTrackData> PassiveTasks = new List<PassiveTaskClipEventTrackData>();
#if UNITY_EDITOR
public void Save()
{
EditorUtility.SetDirty(this);
AssetDatabase.SaveAssets();
}
#endif
}
public abstract class TimelineAbilityAssetT<T> : TimelineAbilityAssetBase where T : class
{
public sealed override Type AbilityType()
{
return typeof(T);
}
}
/// <summary>
/// 这是一个最朴素的TimelineAbilityAsset实现, 如果要实现更复杂的TimelineAbilityAsset, 请用TimelineAbilityAssetBase或TimelineAbilityAssetT为基类
/// </summary>
public sealed class TimelineAbilityAsset : TimelineAbilityAssetT<TimelineAbility>
{
}
}

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using System;
using System.Collections.Generic;
using GAS.General;
using UnityEngine;
//using UnityEngine.Profiling;
namespace GAS.Runtime
{
internal abstract class RuntimeClipInfo
{
public int endFrame;
public int startFrame;
}
internal class RuntimeDurationCueClip : RuntimeClipInfo
{
public GameplayCueDurationalSpec cueSpec;
}
internal class RuntimeBuffClip : RuntimeClipInfo
{
public GameplayEffect buff;
public EntityRef<GameplayEffectSpec> buffSpec;
}
internal class RuntimeTaskClip : RuntimeClipInfo
{
public OngoingAbilityTask task;
}
internal class RuntimeTaskMark
{
public int startFrame;
public InstantAbilityTask task;
}
public class TimelineAbilityPlayer<AbilityT, AssetT> where AssetT : TimelineAbilityAssetBase where AbilityT : TimelineAbilityT<AssetT>
{
private readonly TimelineAbilitySpecT<AbilityT, AssetT> _abilitySpec;
private readonly List<RuntimeBuffClip> _cacheBuffGameplayEffectTrack = new();
private readonly List<RuntimeDurationCueClip> _cacheDurationalCueTrack = new();
private readonly List<InstantCueMarkEvent> _cacheInstantCues = new();
private readonly List<RuntimeTaskMark> _cacheInstantTasks = new();
private readonly List<RuntimeTaskClip> _cacheOngoingTaskTrack = new();
private readonly List<ReleaseGameplayEffectMarkEvent> _cacheReleaseGameplayEffect = new();
// cache for target catcher, avoid new in TickFrame
// 这个是一个泛型类, 这个变量就不作为static了
private readonly List<AbilitySystemComponent> _targets = new();
private int _currentFrame;
private float _playTotalTime;
public TimelineAbilityPlayer(TimelineAbilitySpecT<AbilityT, AssetT> abilitySpec)
{
_abilitySpec = abilitySpec;
Cache();
}
public bool IsPlaying { get; private set; }
public AssetT AbilityAsset => _abilitySpec.Data.AbilityAsset;
public int FrameCount => AbilityAsset.FrameCount;
public int FrameRate => GASTimer.FrameRate;
/// <summary>
/// 不受播放速率影响的总时间
/// </summary>
public float TotalTime => (float)FrameCount / FrameRate;
private void Cache()
{
Cache_InstantCues();
Cache_ReleaseGameplayEffects();
Cache_InstantTasks();
Cache_DurationalGameplayCues();
Cache_BuffGameplayEffects();
Cache_OngoingTasks();
}
private void Cache_InstantCues()
{
_cacheInstantCues.Clear();
foreach (var trackData in AbilityAsset.InstantCues)
{
_cacheInstantCues.AddRange(trackData.markEvents);
}
_cacheInstantCues.Sort((a, b) => a.startFrame.CompareTo(b.startFrame));
}
private void Cache_ReleaseGameplayEffects()
{
_cacheReleaseGameplayEffect.Clear();
foreach (var trackData in AbilityAsset.ReleaseGameplayEffect)
{
_cacheReleaseGameplayEffect.AddRange(trackData.markEvents);
}
_cacheReleaseGameplayEffect.Sort((a, b) => a.startFrame.CompareTo(b.startFrame));
foreach (var releaseGameplayEffectMarkEvent in _cacheReleaseGameplayEffect)
{
releaseGameplayEffectMarkEvent.CacheTargetCatcher();
}
}
private void Cache_InstantTasks()
{
_cacheInstantTasks.Clear();
foreach (var trackData in AbilityAsset.InstantTasks)
{
foreach (var markEvent in trackData.markEvents)
{
foreach (var taskData in markEvent.InstantTasks)
{
var runtimeTaskMark = new RuntimeTaskMark
{
startFrame = markEvent.startFrame,
task = taskData.CreateTask(_abilitySpec)
};
_cacheInstantTasks.Add(runtimeTaskMark);
}
}
}
_cacheInstantTasks.Sort((a, b) => a.startFrame.CompareTo(b.startFrame));
}
private void Cache_DurationalGameplayCues()
{
_cacheDurationalCueTrack.Clear();
foreach (var track in AbilityAsset.DurationalCues)
{
foreach (var clipEvent in track.clipEvents)
{
var cueSpec = clipEvent.cue.ApplyFrom(_abilitySpec);
if (cueSpec == null) continue;
var runtimeDurationCueClip = new RuntimeDurationCueClip
{
startFrame = clipEvent.startFrame,
endFrame = clipEvent.EndFrame,
cueSpec = cueSpec
};
_cacheDurationalCueTrack.Add(runtimeDurationCueClip);
}
}
}
private void Cache_BuffGameplayEffects()
{
_cacheBuffGameplayEffectTrack.Clear();
foreach (var track in AbilityAsset.BuffGameplayEffects)
{
foreach (var clipEvent in track.clipEvents)
{
// 只有持续型的GameplayEffect可视作buff
if (clipEvent.gameplayEffect.DurationPolicy is EffectsDurationPolicy.Duration
or EffectsDurationPolicy.Infinite)
{
var runtimeBuffClip = new RuntimeBuffClip
{
startFrame = clipEvent.startFrame,
endFrame = clipEvent.EndFrame,
buff = clipEvent.gameplayEffect.SharedInstance,
buffSpec = default
};
_cacheBuffGameplayEffectTrack.Add(runtimeBuffClip);
}
}
}
}
private void Cache_OngoingTasks()
{
_cacheOngoingTaskTrack.Clear();
foreach (var track in AbilityAsset.OngoingTasks)
{
foreach (var clip in track.clipEvents)
{
var runtimeTaskClip = new RuntimeTaskClip
{
startFrame = clip.startFrame,
endFrame = clip.EndFrame,
task = clip.ongoingTask.CreateTask(_abilitySpec)
};
_cacheOngoingTaskTrack.Add(runtimeTaskClip);
}
}
}
private void Prepare()
{
foreach (var runtimeBuffClip in _cacheBuffGameplayEffectTrack)
{
runtimeBuffClip.buffSpec.Value?.Recycle();
runtimeBuffClip.buffSpec = default;
}
}
public void Play()
{
_currentFrame = -1; // 为了播放第0帧
_playTotalTime = 0;
IsPlaying = true;
Prepare();
}
public void Stop()
{
if (!IsPlaying) return;
foreach (var clip in _cacheDurationalCueTrack)
{
if (_currentFrame <= clip.endFrame)
clip.cueSpec.OnRemove();
}
foreach (var clip in _cacheBuffGameplayEffectTrack)
{
var spec = clip.buffSpec.Value;
if (spec != null)
{
_abilitySpec.Owner.RemoveGameplayEffect(spec);
spec.Recycle();
}
clip.buffSpec = default;
}
foreach (var clip in _cacheOngoingTaskTrack)
{
clip.task.OnEnd(clip.endFrame);
}
IsPlaying = false;
}
public void Tick()
{
if (!IsPlaying) return;
var speed = _abilitySpec.GetPlaySpeed();
speed = Math.Max(0, speed);
_playTotalTime += Time.deltaTime * speed;
var targetFrame = (int)(_playTotalTime * FrameRate);
// 追帧
while (_currentFrame < targetFrame)
{
_currentFrame++;
TickFrame(_currentFrame);
}
if (_currentFrame >= FrameCount)
{
_currentFrame++; //确保不重复触发cue的onRemove
OnPlayEnd();
}
}
/// <summary>
/// 播放结束
/// </summary>
private void OnPlayEnd()
{
IsPlaying = false;
if (!AbilityAsset.ManualEndAbility)
_abilitySpec.TryEndAbility();
}
/// <summary>
/// 当前帧的事件
/// </summary>
/// <param name="frame"></param>
private void TickFrame(int frame)
{
TickFrame_InstantGameplayCues(frame);
TickFrame_ReleaseGameplayEffects(frame);
TickFrame_InstantTasks(frame);
TickFrame_DurationalGameplayCues(frame);
TickFrame_BuffGameplayEffects(frame);
TickFrame_OngoingTasks(frame);
}
private void TickFrame_InstantGameplayCues(int frame)
{
foreach (var cueMark in _cacheInstantCues)
{
if (frame == cueMark.startFrame)
{
foreach (var cue in cueMark.cues)
{
cue.ApplyFrom(_abilitySpec);
}
}
}
}
private void TickFrame_ReleaseGameplayEffects(int frame)
{
foreach (var mark in _cacheReleaseGameplayEffect)
{
if (frame == mark.startFrame)
{
var catcher = mark.TargetCatcher;
catcher.Init(_abilitySpec.Owner);
catcher.CatchTargetsNonAllocSafe(_abilitySpec.Target, _targets);
foreach (var asc in _targets)
{
foreach (var gea in mark.gameplayEffectAssets)
{
var ge = gea.SharedInstance;
_abilitySpec.Owner.ApplyGameplayEffectTo(ge, asc);
}
}
_targets.Clear();
}
}
}
private void TickFrame_InstantTasks(int frame)
{
foreach (var instantTask in _cacheInstantTasks)
{
if (frame == instantTask.startFrame)
{
instantTask.task.OnExecute();
}
}
}
private void TickFrame_DurationalGameplayCues(int frame)
{
foreach (var cueClip in _cacheDurationalCueTrack)
{
if (frame == cueClip.startFrame)
{
cueClip.cueSpec.OnAdd();
}
if (frame >= cueClip.startFrame && frame <= cueClip.endFrame)
{
cueClip.cueSpec.OnTick();
}
if (frame == cueClip.endFrame)
{
cueClip.cueSpec.OnRemove();
}
}
}
private void TickFrame_BuffGameplayEffects(int frame)
{
// buff持续时间以Timeline配置时间为准执行策略全部改为Infinite
// Profiler.BeginSample("TickFrame_BuffGameplayEffects");
// {
foreach (var buffClip in _cacheBuffGameplayEffectTrack)
{
if (frame == buffClip.startFrame)
{
//Profiler.BeginSample("buffGameplayEffect.Start");
var buffSpec = _abilitySpec.Owner.ApplyGameplayEffectToSelf(buffClip.buff);
buffSpec.Value.SetDurationPolicy(EffectsDurationPolicy.Infinite);
buffClip.buffSpec = buffSpec;
//Profiler.EndSample();
}
if (frame == buffClip.endFrame)
{
var spec = buffClip.buffSpec.Value;
if (spec != null)
{
//Profiler.BeginSample("buffGameplayEffect.End");
_abilitySpec.Owner.RemoveGameplayEffect(spec);
//Profiler.EndSample();
spec.Recycle();
}
buffClip.buffSpec = default;
}
}
// }
// Profiler.EndSample();
}
private void TickFrame_OngoingTasks(int frame)
{
// Profiler.BeginSample("TickFrame_OngoingTasks");
// {
foreach (var taskClip in _cacheOngoingTaskTrack)
{
if (frame == taskClip.startFrame)
{
//Profiler.BeginSample("Ongoing Task.OnStart()");
taskClip.task.OnStart(frame);
//Profiler.EndSample();
}
if (frame >= taskClip.startFrame && frame <= taskClip.endFrame)
{
//Profiler.BeginSample("Ongoing Task.OnTick()");
taskClip.task.OnTick(frame, taskClip.startFrame, taskClip.endFrame);
//Profiler.EndSample();
}
if (frame == taskClip.endFrame)
{
//Profiler.BeginSample("Ongoing Task.OnEnd()");
taskClip.task.OnEnd(frame);
//Profiler.EndSample();
}
}
// }
// Profiler.EndSample();
}
}
}

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fileFormatVersion: 2
guid: 4b17a33afb534946b70239808a6015eb
timeCreated: 1708672766

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fileFormatVersion: 2
guid: 3cfd0d21847f461d96661a737d97d32e
timeCreated: 1708504113

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using System;
using System.Collections.Generic;
using GAS.Runtime;
using UnityEngine.Serialization;
namespace GAS.Runtime
{
[Serializable]
public class BuffGameplayEffectTrackData:TrackDataBase
{
public List<BuffGameplayEffectClipEvent> clipEvents = new List<BuffGameplayEffectClipEvent>();
public override void AddToAbilityAsset(TimelineAbilityAssetBase abilityAsset)
{
base.AddToAbilityAsset(abilityAsset);
abilityAsset.BuffGameplayEffects.Add(this);
}
public override void DefaultInit()
{
base.DefaultInit();
trackName = "Buff";
}
}
[Serializable]
public class BuffGameplayEffectClipEvent : ClipEventBase
{
public BuffTarget buffTarget;
[FormerlySerializedAs("gameplayEffects")] public GameplayEffectAsset gameplayEffect;
}
public enum BuffTarget
{
Self,
}
}

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fileFormatVersion: 2
guid: 5742faeb4aee4f058f69e6b0922a540d
timeCreated: 1709018398

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using System;
using System.Collections.Generic;
using GAS.Runtime;
namespace GAS.Runtime
{
[Serializable]
public class DurationalCueTrackData:TrackDataBase
{
public List<DurationalCueClipEvent> clipEvents = new List<DurationalCueClipEvent>();
public override void AddToAbilityAsset(TimelineAbilityAssetBase abilityAsset)
{
base.AddToAbilityAsset(abilityAsset);
abilityAsset.DurationalCues.Add(this);
}
}
[Serializable]
public class DurationalCueClipEvent : ClipEventBase
{
public GameplayCueDurational cue;
}
}

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fileFormatVersion: 2
guid: eda585ff2c7143d8bfcb34857b7cc068
timeCreated: 1709017864

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using System;
using System.Collections.Generic;
using GAS.Runtime;
namespace GAS.Runtime
{
[Serializable]
public class InstantCueTrackData:TrackDataBase
{
public List<InstantCueMarkEvent> markEvents = new List<InstantCueMarkEvent>();
public override void AddToAbilityAsset(TimelineAbilityAssetBase abilityAsset)
{
base.AddToAbilityAsset(abilityAsset);
abilityAsset.InstantCues.Add(this);
}
}
[Serializable]
public class InstantCueMarkEvent:MarkEventBase
{
public List<GameplayCueInstant> cues = new List<GameplayCueInstant>();
}
}

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fileFormatVersion: 2
guid: a2f9017c20dc4fc5b36fa15ba97371df
timeCreated: 1709106070

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using System;
using System.Collections.Generic;
using UnityEngine.Serialization;
namespace GAS.Runtime
{
[Serializable]
public sealed class PassiveGameplayEffectTrackData : TrackDataBase
{
public List<PassiveGameplayEffectClipEvent> clipEvents = new List<PassiveGameplayEffectClipEvent>();
public override void AddToAbilityAsset(TimelineAbilityAssetBase abilityAsset)
{
base.AddToAbilityAsset(abilityAsset);
abilityAsset.PassiveGameplayEffects.Add(this);
}
}
[Serializable]
public sealed class PassiveGameplayEffectClipEvent : ClipEventBase
{
[FormerlySerializedAs("GameplayEffectValueId")]
public int gameplayEffectValueId;
public GameplayEffectAsset gameplayEffect;
}
}

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fileFormatVersion: 2
guid: ece82d688852440699c4a50ee47a671e
timeCreated: 1729189527

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using System;
using System.Collections.Generic;
namespace GAS.Runtime
{
[Serializable]
public sealed class PassiveTaskClipEventTrackData : TrackDataBase
{
public List<PassiveTaskClipEvent> clipEvents = new List<PassiveTaskClipEvent>();
public override void AddToAbilityAsset(TimelineAbilityAssetBase abilityAsset)
{
base.AddToAbilityAsset(abilityAsset);
abilityAsset.PassiveTasks.Add(this);
}
}
[Serializable]
public sealed class PassiveTaskClipEvent : ClipEventBase
{
public PassiveTaskData passiveTask;
public PassiveAbilityTask Load()
{
return passiveTask.Load() as PassiveAbilityTask;
}
}
}

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fileFormatVersion: 2
guid: a6a98a9a0278441cada7de695771be21
timeCreated: 1729189725

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using System;
using System.Collections.Generic;
using GAS.General;
using UnityEngine;
namespace GAS.Runtime
{
[Serializable]
public class ReleaseGameplayEffectTrackData : TrackDataBase
{
public List<ReleaseGameplayEffectMarkEvent> markEvents = new List<ReleaseGameplayEffectMarkEvent>();
public override void AddToAbilityAsset(TimelineAbilityAssetBase abilityAsset)
{
base.AddToAbilityAsset(abilityAsset);
abilityAsset.ReleaseGameplayEffect.Add(this);
}
}
[Serializable]
public class ReleaseGameplayEffectMarkEvent : MarkEventBase
{
public JsonData jsonTargetCatcher = new JsonData()
{
Type = typeof(CatchSelf).FullName // 默认 CatchSelf
};
public List<GameplayEffectAsset> gameplayEffectAssets = new List<GameplayEffectAsset>();
private TargetCatcherBase _targetCatcher;
public TargetCatcherBase TargetCatcher
{
get
{
// 如果是反序列化的数据,没有执行构造函数, 需要加载
_targetCatcher ??= LoadTargetCatcher();
return _targetCatcher;
}
}
public void CacheTargetCatcher()
{
_targetCatcher = LoadTargetCatcher();
}
public void SaveTargetCatcher(TargetCatcherBase targetCatcher)
{
var jsonData = JsonUtility.ToJson(targetCatcher);
var dataType = targetCatcher.GetType().FullName;
jsonTargetCatcher = new JsonData
{
Type = dataType,
Data = jsonData
};
}
public TargetCatcherBase LoadTargetCatcher()
{
TargetCatcherBase targetCatcher = null;
var jsonData = jsonTargetCatcher.Data;
var dataType = jsonTargetCatcher.Type;
Type type = null;
foreach (var t in TargetCatcherSonTypes)
{
if (t.FullName == dataType)
{
type = t;
break;
}
}
if (type == null)
{
Debug.LogError("[EX] TargetCatcherBase SonType not found: " + dataType);
}
else
{
if (string.IsNullOrEmpty(jsonData))
{
targetCatcher = Activator.CreateInstance(type) as TargetCatcherBase;
}
else
{
targetCatcher = JsonUtility.FromJson(jsonData, type) as TargetCatcherBase;
}
}
return targetCatcher;
}
#region TargetCatcher SonTypes
private static Type[] _targetCatcherSonTypes;
public static Type[] TargetCatcherSonTypes =>
_targetCatcherSonTypes ??= TypeUtil.GetAllSonTypesOf(typeof(TargetCatcherBase));
#endregion
}
// public enum LockMethod
// {
// Self,
// Circle2D,
// Box2D,
// Sphere3D,
// Box3D,
// Custom
// }
//
// public enum CenterType
// {
// Relative,
// WorldSpace
// }
//
// [Serializable]
// public class LockOnTargetMethod
// {
// public LockMethod method;
//
// // 检测碰撞
// public LayerMask checkLayer;
// public CenterType centerType;
//
// public Vector3 center;
//
// // Circle2D,Sphere3D
// public float radius;
//
// // Box2D,Box3D
// public Vector3 size;
//
// // Custom
// public string customMethodRegisterKey;
// }
}

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fileFormatVersion: 2
guid: dd623f4d1cda4cca925861de81dec26a
timeCreated: 1709134057

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using System;
using System.Collections.Generic;
using GAS.Runtime;
using UnityEngine.Serialization;
namespace GAS.Runtime
{
[Serializable]
public class TaskClipEventTrackData:TrackDataBase
{
public List<TaskClipEvent> clipEvents = new List<TaskClipEvent>();
public override void AddToAbilityAsset(TimelineAbilityAssetBase abilityAsset)
{
base.AddToAbilityAsset(abilityAsset);
abilityAsset.OngoingTasks.Add(this);
}
public override void DefaultInit()
{
base.DefaultInit();
trackName = "Task Clips";
}
}
[Serializable]
public class TaskClipEvent : ClipEventBase
{
public OngoingTaskData ongoingTask;
public OngoingAbilityTask Load()
{
return ongoingTask.Load() as OngoingAbilityTask;
}
}
}

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fileFormatVersion: 2
guid: 1768937addbc4d9f8d41e4fd0f8b244b
timeCreated: 1709188720

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using System;
using System.Collections.Generic;
using GAS.Runtime;
namespace GAS.Runtime
{
[Serializable]
public class TaskMarkEventTrackData : TrackDataBase
{
public List<TaskMarkEvent> markEvents = new List<TaskMarkEvent>();
public override void AddToAbilityAsset(TimelineAbilityAssetBase abilityAsset)
{
base.AddToAbilityAsset(abilityAsset);
abilityAsset.InstantTasks.Add(this);
}
}
[Serializable]
public class TaskMarkEvent:MarkEventBase
{
public List<InstantTaskData> InstantTasks = new List<InstantTaskData>();
}
}

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fileFormatVersion: 2
guid: af15d283c4a24926bc40197f96a859f6
timeCreated: 1709188733

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using System;
namespace GAS.Runtime
{
[Serializable]
public class TrackDataBase
{
public string trackName;
public virtual void AddToAbilityAsset(TimelineAbilityAssetBase abilityAsset)
{
}
public virtual void DefaultInit()
{
}
}
}

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fileFormatVersion: 2
guid: 6a32efd9a68f4192a3531ed7c05576d5
timeCreated: 1709018475

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using System;
using UnityEngine.Serialization;
namespace GAS.Runtime
{
[Serializable]
public abstract class TrackEventBase
{
public int startFrame;
}
[Serializable]
public abstract class MarkEventBase:TrackEventBase
{
}
[Serializable]
public abstract class ClipEventBase:TrackEventBase
{
public int durationFrame;
public int EndFrame => startFrame + durationFrame;
}
}

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fileFormatVersion: 2
guid: d8307d7f9f424132a2d448a75c22fa63
timeCreated: 1708504213