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提交新概念 Tile从服务器
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@@ -20,7 +20,9 @@ namespace Service
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public MeshData MapData2;
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//角色1
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public GameObject Player1;
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public GameObject Player;
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//Boss
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public GameObject Boss;
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//世界
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public GameObject VWorld;
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@@ -37,9 +39,10 @@ namespace Service
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}
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public void Register(GameObject world,GameObject player,CinemachineFreeLook freeLook)
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public void Register(GameObject world,GameObject player,GameObject boss,CinemachineFreeLook freeLook)
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{
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Player1 = player;
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Player = player;
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Boss = boss;
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VWorld = world;
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FreeLook = freeLook;
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}
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