mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-09-27 02:36:14 +00:00
提交新概念 Tile从服务器
This commit is contained in:
@@ -1,7 +1,5 @@
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using Entitas;
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using Game.JNGFrame.Logic.Entity.Contexts;
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using JNGame.Sync.Entity;
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using JNGame.Sync.Frame.Entity;
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using JNGame.Sync.State.Tile.Entity;
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namespace Game.JNGFrame.Logic.Entity
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@@ -9,7 +7,7 @@ namespace Game.JNGFrame.Logic.Entity
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public class EDContexts : JNTileContexts
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{
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public override IContext[] allContexts { get; } = { new EDNodeContext(),new EDPlayerContext() };
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public override IContext[] allContexts { get; } = { new EDNodeContext(),new EDPlayerContext(),new EDBossContext(), };
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}
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}
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@@ -1,5 +1,5 @@
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using DotRecast.Detour.Crowd;
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using Game.JNGFrame.Logic.System;
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using Game.Logic.System.Usual;
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using JNGame.Math;
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using JNGame.Sync.Entity.Component;
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using JNGame.Sync.State.Tile.Entity.Component;
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@@ -0,0 +1,21 @@
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using Game.Input;
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using Game.JNGFrame.Logic.Entity.Components;
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using JNGame.Math;
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using JNGame.Sync.State.Tile.Entity.Component;
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namespace Game.JNGFrame.Logic.Entity.Controller
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{
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/// <summary>
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/// Boss控制器
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/// </summary>
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public class EDBossController : JNTileComponent
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{
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public override void OnSyncStart()
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{
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base.OnSyncStart();
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//Boss 同步到从服务器
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TileEntity.IsSyncSlave = true;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: b3e21eba1a90402cbcf1c142b7c6b103
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timeCreated: 1724723406
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@@ -0,0 +1,30 @@
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using System;
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using Game.JNGFrame.Logic.Entity.Controller;
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using JNGame.Sync.Frame.Entity.Components;
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using JNGame.Util.Types;
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namespace Game.JNGFrame.Logic.Entity.Components
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{
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public class EDBoosLookup : JNEntityLookup
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{
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//移动组件
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public int Movement { get; set; }
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public int Controller { get; set; }
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protected override void BindIndex()
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{
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base.BindIndex();
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Movement = Next();
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Controller = Next();
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}
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protected override void BindType(KeyValue<int, Type> types)
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{
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base.BindType(types);
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types.Add(Movement,typeof(EDMoveComponent));
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types.Add(Controller,typeof(EDBossController));
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 3000f079bc5f4d72aa5d6b4145ac5e0e
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timeCreated: 1724723017
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@@ -0,0 +1,18 @@
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using Game.JNGFrame.Logic.Entity.Components;
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using Game.JNGFrame.Logic.Entity.Controller;
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using JNGame.Sync.Frame.Entity;
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using JNGame.Sync.State.Tile.Entity;
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namespace Game.JNGFrame.Logic.Entity.Contexts
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{
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public sealed partial class EDBossContext : JNTileContext<EDBoss>
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{
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protected override EDBoss BindComponent(EDBoss entity)
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{
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base.BindComponent(entity);
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entity.AddComponent<EDMoveComponent>();
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entity.AddComponent<EDBossController>();
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return entity;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: dae9cf4b44914450b1624b40d7646190
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timeCreated: 1724723007
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29
JNFrame2/Assets/Scripts/Game/Logic/Entity/Nodes/EDBoss.cs
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29
JNFrame2/Assets/Scripts/Game/Logic/Entity/Nodes/EDBoss.cs
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@@ -0,0 +1,29 @@
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using Game.JNGFrame.Logic.Entity.Components;
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using Game.JNGFrame.Logic.Entity.Controller;
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using Game.JNGState.Logic.Data;
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using JNGame.Sync.Frame.Entity.Components;
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using JNGame.Sync.State.Tile.Entity;
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using JNGame.Sync.System.Data;
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using NotImplementedException = System.NotImplementedException;
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namespace Game.JNGFrame.Logic.Entity
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{
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public class EDBoss : JNTileEntity
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{
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public EDMoveComponent Move => CLookup.Query<EDMoveComponent>(this);
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public EDBossController Controller => CLookup.Query<EDBossController>(this);
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public override void TileSyncData(ISTileData data)
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{
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var nodeData = data as EDBossData;
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Transform.Position = nodeData.Value.Position.ToLVector3();
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}
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public override JNEntityLookup NewCLookup()
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{
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return new EDBoosLookup();
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 473e297b1bcf4ff1ad73d3fd1de8c597
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timeCreated: 1724675433
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@@ -23,5 +23,6 @@ namespace Game.JNGFrame.Logic.Entity
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{
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return new EDNodeLookup();
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}
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}
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}
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3
JNFrame2/Assets/Scripts/Game/Logic/System/Logic.meta
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3
JNFrame2/Assets/Scripts/Game/Logic/System/Logic.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: babf7d8ac075441b803a0078da31ce8a
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timeCreated: 1724724193
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@@ -0,0 +1,40 @@
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using DotRecast.Core.Collections;
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using Game.Input;
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using Game.JNGFrame.Logic.Entity;
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using Game.JNGFrame.Logic.Entity.Contexts;
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using JNGame.Math;
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namespace Game.Logic.System.Logic
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{
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/// <summary>
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/// Boss逻辑
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/// </summary>
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public class DBossSystem : DGBasisSystem
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{
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//Node 节点
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public EDBoss[] Nodes => NodeContext.GetHostEntities();
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public EDBossContext NodeContext => Contexts.GetContext<EDBossContext>();
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public DInputSystem Input => GetSystem<DInputSystem>();
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public override void OnSyncUpdate()
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{
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base.OnSyncUpdate();
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//创建Boss
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GetSystem<DInputSystem>().SInput<IDWorld>().ForEach(child =>
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{
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var idWorld = (IDWorld)child.Value;
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if (idWorld is { IsBossCreate: true })
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{
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var entity = NodeContext.CreateEntity();
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entity.Move.SetPosition(GetTileRandom());
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}
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});
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: b48944cb153b4e67809d2cddde1acc6b
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timeCreated: 1724724224
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@@ -3,11 +3,8 @@ using Game.Input;
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using Game.JNGFrame.Logic.Entity;
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using Game.JNGFrame.Logic.Entity.Contexts;
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using JNGame.Math;
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using JNGame.Sync.Frame.Service;
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using JNGame.Sync.System;
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using UnityEngine;
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namespace Game.Logic.System
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namespace Game.Logic.System.Logic
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{
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/// <summary>
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/// 玩家逻辑
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@@ -31,7 +28,7 @@ namespace Game.Logic.System
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var key = child.Key;
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var idWorld = (IDWorld)child.Value;
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if (idWorld != null && idWorld.IsPlayerCreate)
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if (idWorld is { IsPlayerCreate: true })
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{
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var entity = NodeContext.CreateEntity();
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entity.Controller.AuthBind(key);
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@@ -1,13 +1,10 @@
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using System.Linq;
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using System.Collections.Generic;
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using Game.Input;
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using Game.JNGFrame.Logic.Entity;
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using Game.JNGFrame.Logic.Entity.Contexts;
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using Game.Logic.System;
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using JNGame.Math;
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using JNGame.Sync.Frame.Service;
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using JNGame.Sync.System;
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namespace Game.JNGFrame.Logic.System
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namespace Game.Logic.System.Logic
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{
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public class DWorldSystem : DGBasisSystem
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{
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@@ -15,7 +12,10 @@ namespace Game.JNGFrame.Logic.System
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//Node 节点
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public EDNode[] Nodes => NodeContext.GetHostEntities();
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public EDNodeContext NodeContext => Contexts.GetContext<EDNodeContext>();
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//Node 第一个节点
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public Queue<EDNode> NodeQueue = new();
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public override void OnSyncUpdate()
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{
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@@ -25,28 +25,29 @@ namespace Game.JNGFrame.Logic.System
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//超过500 则 销毁第一个实体
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if (Nodes.Length >= 100)
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{
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var node = Nodes[0];
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node.Destroy();
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NodeQueue.Dequeue().Destroy();
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return;
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}
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var max = 100;
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EDNode entity;
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if (IsTile())
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{
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var entity = Contexts.GetContext<EDNodeContext>().CreateEntity();
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entity = Contexts.GetContext<EDNodeContext>().CreateEntity();
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entity.Move.SetPosition(GetTileRandom());
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entity.Move.Go(GetTileRandom());
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}
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else
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{
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var entity = Contexts.GetContext<EDNodeContext>().CreateEntity();
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entity = Contexts.GetContext<EDNodeContext>().CreateEntity();
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var spawn = new LVector3(Random.Float(0, max),Random.Float(0, 100),Random.Float(0, max));
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entity.Move.SetPosition(spawn);
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spawn = new LVector3(Random.Float(0, max),Random.Float(0, 100),Random.Float(0, max));
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entity.Move.Go(spawn);
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}
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NodeQueue.Enqueue(entity);
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}
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3
JNFrame2/Assets/Scripts/Game/Logic/System/Usual.meta
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3
JNFrame2/Assets/Scripts/Game/Logic/System/Usual.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 9c7f6594b809471b929e958068a70d32
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timeCreated: 1724724127
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@@ -1,11 +1,8 @@
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using AppGame;
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using Game.Logic.System;
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using JNGame.Map;
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using JNGame.Map.DotRecast.Util;
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using JNGame.Sync.System;
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using Service;
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namespace Game.JNGFrame.Logic
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namespace Game.Logic.System.Usual
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{
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/// <summary>
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/// 游戏数据
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@@ -2,13 +2,11 @@
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using DotRecast.Core.Numerics;
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using DotRecast.Detour;
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using DotRecast.Detour.Crowd;
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using Game.Logic.System;
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using JNGame.Map.DotRecast;
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using JNGame.Math;
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using JNGame.Sync.System;
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using UnityEngine;
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namespace Game.JNGFrame.Logic.System
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namespace Game.Logic.System.Usual
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{
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/// <summary>
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/// 地图
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