提交新概念 Tile从服务器

This commit is contained in:
PC-20230316NUNE\Administrator
2024-08-31 15:35:12 +08:00
parent 77db4d7d71
commit d67032e1de
1039 changed files with 57738 additions and 412 deletions

View File

@@ -1,4 +1,5 @@
using AppGame.Systems;
using AppGame.Systems.CServer;
using Plugins.JNGame.System;
using Plugins.JNGame.Util;
using Service;
@@ -13,6 +14,8 @@ namespace AppGame
Client,
Server,
ServerClient,
SlaveServer,
SlaveServerClient,
}
public class App
{
@@ -35,6 +38,7 @@ namespace AppGame
public static readonly JNGSocket Socket = new JNGSocket();
public static readonly JAPI API = new(new JAPIConfig(){BaseURL = "http://127.0.0.1:8080"});
public static readonly GAPI GAPI = new GAPI();
public static readonly EventDispatcher Event = new();
public static int ClientID => Client.ClientID;
public static SystemBase[] AllSystem()
@@ -42,8 +46,8 @@ namespace AppGame
return new SystemBase[]
{
Business,
IsServer() || IsSlaveServer() ? Server : null,
Client,
IsServer() ? Server : null,
Resource,
Game,
// Socket,
@@ -52,12 +56,17 @@ namespace AppGame
public static bool IsClient()
{
return Env is AppEnv.Client or AppEnv.ServerClient;
return Env is AppEnv.Client or AppEnv.ServerClient or AppEnv.SlaveServerClient;
}
public static bool IsServer()
{
return Env is AppEnv.Server or AppEnv.ServerClient;
}
public static bool IsSlaveServer()
{
return Env is AppEnv.SlaveServer or AppEnv.SlaveServerClient;
}
}
}

View File

@@ -9,17 +9,18 @@ using UnityEngine;
public class DApplication : MonoBehaviour
{
public GameObject Player1;
public GameObject Player;
public GameObject Boss;
public GameObject VWorld;
public CinemachineFreeLook FreeLook;
private async void Awake()
{
await JNetGame.Instance.Init(App.AllSystem());
//绑定资源
App.Resource.Register(VWorld,Player1,FreeLook);
App.Resource.Register(VWorld,Player,Boss,FreeLook);
//开始运行同步
if (App.IsServer())
@@ -27,9 +28,9 @@ public class DApplication : MonoBehaviour
var tileServer = App.Game.StartServer<JNGTileServerSystem>();
JNTileServerDebuger.Instance.Add(tileServer);
}
if (App.IsSlaveServer()) App.Game.StartServer<JNGTileSlaveServerSystem>();
if (App.IsClient()) App.Game.StartClient<JNGTileClientSystem>();
}
private void Update()
@@ -43,10 +44,17 @@ public class DApplication : MonoBehaviour
input.IsPlayerCreate = true;
}
public void OnClickBossCreate()
{
var input = App.Game.GetInput<IDWorld>();
input.IsBossCreate = true;
}
public void OnClickButton()
{
var input = App.Game.GetInput<IDWorld>();
input.IsAdd = true;
}
}

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@@ -1,4 +1,5 @@
using System;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using Plugins.JNGame.Util;
@@ -7,9 +8,11 @@ namespace AppGame
public class TileServerInfo
{
public int tile;
public String server;
public String ip;
public int port;
public bool master;
}
/// <summary>
@@ -23,8 +26,10 @@ namespace AppGame
public UniTask<NewsContext<int>> NSyncTileRandomId = App.API.GetNews<int>($"/sync/tile/random/id");
//获取端口
public UniTask<NewsContext<int>> NSyncTilePort = App.API.GetNews<int>($"/sync/tile/port");
//获取默认连接
//获取连接
public UniTask<NewsContext<TileServerInfo>> NSyncTileServer(int index) => App.API.GetNews<TileServerInfo>($"/sync/tile/server?index={index}");
//获取所有连接
public UniTask<NewsContext<List<TileServerInfo>>> NSyncTileListServer(int index) => App.API.GetNews<List<TileServerInfo>>($"/sync/tile/servers?index={index}");
//获取玩家Id
public UniTask<NewsContext<int>> NSyncTileClientId = App.API.GetNews<int>($"/sync/tile/client/id");

View File

@@ -6,7 +6,10 @@ namespace AppGame
{
//绑定客户端Id
BindClientID
BindClientID = 10100,
//绑定客户端角色
BindClientRole = 10101,
}
}

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@@ -0,0 +1,17 @@
namespace AppGame
{
public class GEvent
{
/// <summary>
/// 网络 : 有新的Tile服务器
/// </summary>
public static readonly string NetNewTileServer = "NetNewTileServer";
/// <summary>
/// 游戏 : 切换角色所在的Tile区块
/// </summary>
public static readonly string GSwPlayerTile = "GSwPlayerTile";
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: fc13d1c3df5342a8a7b6bc3deb29c362
timeCreated: 1724924093

View File

@@ -24,5 +24,16 @@ namespace AppGame
SceneManager.LoadScene(1);
}
public void SetSlaveServerEnv()
{
App.Env = AppEnv.SlaveServer;
SceneManager.LoadScene(1);
}
public void SetSlaveServerClientEnv()
{
App.Env = AppEnv.SlaveServerClient;
SceneManager.LoadScene(1);
}
}
}

View File

@@ -4,9 +4,10 @@ using DotRecast.Core.Collections;
using Game.Input;
using Game.JNGFrame.Logic;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.System;
using Game.JNGFrame.View;
using Game.JNGState.Logic.Data;
using Game.Logic.System.Logic;
using Game.Logic.System.Usual;
using JNGame.Sync.Entity;
using JNGame.Sync.Frame;
using JNGame.Sync.System;

View File

@@ -2,10 +2,11 @@
using Game.Input;
using Game.JNGFrame.Logic;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.System;
using Game.JNGFrame.View;
using Game.JNGState.Logic.Data;
using Game.Logic.System;
using Game.Logic.System.Logic;
using Game.Logic.System.Usual;
using JNGame.Sync.Entity;
using JNGame.Sync.State;
using JNGame.Sync.System;
@@ -35,6 +36,7 @@ namespace AppGame.Sync
new DMapSystem(), //游戏地图
new DWorldSystem(), //游戏逻辑
new DPlayerSystem(), //玩家逻辑
new DBossSystem(), //Boss逻辑
};
}

View File

@@ -23,8 +23,9 @@ namespace AppGame.Sync
//区块Socket
public Dictionary<int, JNGClient> Sockets = new ();
//玩家位置
//玩家位置 和 区块
public LVector3? PlayerPos;
public int? PlayerTile;
public override void Initialize()
{
@@ -64,6 +65,7 @@ namespace AppGame.Sync
return new SDataSystemBase[] {
new EDNodeDataSystem(SStateDataEnum.Client), //游戏数据
new EDPlayerDataSystem(SStateDataEnum.Client), //游戏数据
new EDBossDataSystem(SStateDataEnum.Client), //游戏数据
};
}
@@ -111,6 +113,12 @@ namespace AppGame.Sync
public void SetPlayerPosition(LVector3 pos)
{
PlayerPos = pos;
int index = GetTileIndex(pos);
if (PlayerTile != index)
{
PlayerTile = index;
App.Event.Dispatch(GEvent.GSwPlayerTile);
}
}
/// <summary>
@@ -148,7 +156,7 @@ namespace AppGame.Sync
});
var keysToRemove = Sockets.Keys.Where(key => !TileShow.Contains(key)).ToList();
foreach (var key in keysToRemove)
{
{
RemoveSocket(key);
}
}
@@ -163,7 +171,7 @@ namespace AppGame.Sync
return Sockets.ContainsKey(index);
}
protected async Task AddSocket(int index)
protected async Task AddSocket(int index,TileServerInfo info = null)
{
if (IsTileConnect(index)) return;
@@ -171,8 +179,12 @@ namespace AppGame.Sync
Sockets.Add(index,client);
//获取连接
var message = (await App.GAPI.NSyncTileServer(index));
TileServerInfo info = message.data;
if (info is null)
{
var message = (await App.GAPI.NSyncTileServer(index));
info = message.data;
}
if (info is not null)
{
client.SetPoint($"{info.ip}:{info.port}");
@@ -191,19 +203,25 @@ namespace AppGame.Sync
}
public async Task SwSocket(int index,TileServerInfo info)
{
RemoveSocket(index);
await AddSocket(index, info);
}
protected void RemoveSocket(int index)
{
if (Sockets.TryGetValue(index,out var client))
{
Debug.Log($"[{index}] 卸载 Socket");
App.Client.RemoveClient(client);
//并且释放数据
GetSystems<ISTileDataSystem>().ForEach(data =>
{
data.ClearTileData(index);
});
}
Sockets.Remove(index);
//并且释放数据
GetSystems<ISTileDataSystem>().ForEach(data =>
{
data.ClearTileData(index);
});
}
public void RemoveSocket(string server)
{

View File

@@ -1,18 +1,18 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
using AppGame.Systems;
using AppGame.Systems.CServer;
using Cysharp.Threading.Tasks;
using DotRecast.Core.Collections;
using Game.Input;
using Game.JNGFrame.Logic;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.System;
using Game.JNGFrame.View;
using Game.JNGState.Logic.Data;
using Game.Logic.System;
using Game.Logic.System.Logic;
using Game.Logic.System.Usual;
using JNGame.Sync.State.Tile;
using JNGame.Sync.State.Tile.Entity;
using JNGame.Sync.System;
@@ -28,11 +28,6 @@ namespace AppGame.Sync
/// </summary>
public class JNGTileServerSystem : JNSSTileServerService
{
/// <summary>
/// 测试标识
/// </summary>
private static int TileId = 1;
protected List<JNFrameInput> Inputs = new();
@@ -41,6 +36,8 @@ namespace AppGame.Sync
//是否开始前尝试连接周围区块去恢复历史数据
public bool isRecover = true;
public override TileMasterSlaveEnum MSRole => TileMasterSlaveEnum.Master;
/// <summary>
/// 初始化服务器
@@ -100,7 +97,8 @@ namespace AppGame.Sync
{
Tile = TID,
Ip = "127.0.0.1",
Port = App.Server.Port
Port = App.Server.Port,
Master = true
});
//定时更新Socket
@@ -121,6 +119,7 @@ namespace AppGame.Sync
new DMapSystem(), //游戏地图
new DWorldSystem(), //游戏逻辑
new DPlayerSystem(), //玩家逻辑
new DBossSystem(), //Boss逻辑
};
}
@@ -128,8 +127,9 @@ namespace AppGame.Sync
public override SDataSystemBase[] NewDataSystems()
{
return new SDataSystemBase[] {
new EDNodeDataSystem(SStateDataEnum.Server), //游戏数据
new EDPlayerDataSystem(SStateDataEnum.Server), //游戏数据
new EDNodeDataSystem(SStateDataEnum.Server), //游戏数据
new EDPlayerDataSystem(SStateDataEnum.Server), //游戏数据
new EDBossDataSystem(SStateDataEnum.Server), //游戏数据
};
}
@@ -253,6 +253,7 @@ namespace AppGame.Sync
if (info is not null)
{
Debug.Log($"[{index}] 连接 Socket");
client.SetRole(JNGClientRole.Player);
client.SetPoint($"{info.ip}:{info.port}");
client.SetTileServer(info.server);
await client.OnInit();

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@@ -0,0 +1,202 @@
using System.Collections.Generic;
using System.Threading.Tasks;
using AppGame.Systems;
using AppGame.Systems.CServer;
using Cysharp.Threading.Tasks;
using DotRecast.Core.Collections;
using Game.Input;
using Game.JNGFrame.Logic;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.View;
using Game.JNGState.Logic.Data;
using Game.Logic.System;
using Game.Logic.System.Logic;
using Game.Logic.System.Usual;
using JNGame.Sync.State.Tile;
using JNGame.Sync.State.Tile.Entity;
using JNGame.Sync.System;
using JNGame.Sync.System.Data;
using JNGame.Util;
using Plugins.JNGame.Network.Action;
using UnityEngine;
namespace AppGame.Sync
{
/// <summary>
/// 瓦片状态同步[从服务器]
/// </summary>
public class JNGTileSlaveServerSystem : JNSSTileServerService
{
protected List<JNFrameInput> Inputs = new();
protected override int[][] Tiles => new[]
{
new[] { 1, 2, 3 },
new[] { 4, 5, 6 },
new[] { 7, 8, 9 },
};
protected override int TileSize => 100;
/// <summary>
/// 主服务器
/// </summary>
public JNGTileClient Master { get; private set; }
public override TileMasterSlaveEnum MSRole => TileMasterSlaveEnum.Slave;
public override SLogicSystem[] NewLogicSystems()
{
return new SLogicSystem[]
{
//基础数据
new DInputSystem(), //游戏输入
new DDataSystem(), //游戏数据
//逻辑层
new DMapSystem(), //游戏地图
new DWorldSystem(), //游戏逻辑
new DPlayerSystem(), //玩家逻辑
new DBossSystem(), //Boss逻辑
};
}
public override SDataSystemBase[] NewDataSystems()
{
return new SDataSystemBase[] {
new EDNodeDataSystem(SStateDataEnum.Server), //游戏数据
new EDPlayerDataSystem(SStateDataEnum.Server), //游戏数据
new EDBossDataSystem(SStateDataEnum.Server), //游戏数据
};
}
// #if UNITY_EDITOR
/// <summary>
/// 编辑器显示视图层
/// </summary>
/// <returns></returns>
public override SViewSystem[] NewViewSystems()
{
return new SViewSystem[]
{
//视图层
new DViewSystem(), //游戏视图
};
}
// #endif
protected override JNTileContexts CreateTileContexts()
{
return new EDContexts();
}
/// <summary>
/// 初始化服务器
/// </summary>
/// <returns></returns>
protected override async Task OnInit()
{
RandomSize = (await App.GAPI.NSyncTileRandomId).data;
await base.OnInit();
//添加Tile从服务器
App.Business.Send((int)NActionEnum.NAddTileServer,new JNAddTileServer()
{
Tile = TID,
Ip = "127.0.0.1",
Port = App.Server.Port,
Master = false
});
//更新主服务器
Timers.Instance.SetInterval(1f, UpdateTileSocket);
}
protected override async UniTask<int> FetchTileId()
{
await UniTask.NextFrame();
return 1;
}
protected override void OnRunSimulate()
{
//插入未处理输入
lock (Inputs)
{
foreach (var input in Inputs)
{
GetSystem<DInputSystem>().Enqueue(input);
}
Inputs.Clear();
}
base.OnRunSimulate();
}
/// <summary>
/// 添加输入
/// </summary>
public void AddInput(JNStateTileInputs info)
{
lock (Inputs)
{
info.Message.Inputs.ForEach(child =>
{
Inputs.Add(child);
});
}
}
/// <summary>
/// 连接主服务器
/// </summary>
private void UpdateTileSocket()
{
//如果有连接则直接返回
if (Master is not null) return;
//连接主服务器
OnMasterConnect();
}
private async void OnMasterConnect()
{
var message = (await App.GAPI.NSyncTileServer(TID));
if (Master is not null) return;
if (message.data is null) return;
Master = new JNGTileClient();
var info = message.data;
Debug.Log($"[JNGTileSlaveServerSystem {TID}] 连接 Socket");
Master.SetRole(JNGClientRole.SlaveServer);
Master.SetPoint($"{info.ip}:{info.port}");
Master.SetTileServer(info.server);
await Master.OnInit();
}
/// <summary>
/// 删除Socket
/// </summary>
public void RemoveSocket(string server)
{
if (Master is not null && Master.TileServer == server)
{
Master.OnClose();
Master = null;
}
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 234cd20f90624e6aa602e3ce4cd5c800
timeCreated: 1724639704

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@@ -0,0 +1,11 @@
namespace AppGame.Systems.CServer
{
/// <summary>
/// 客户端角色
/// </summary>
public enum JNGClientRole : int
{
Player, //玩家
SlaveServer //从服务器
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 25def782de754dbfb15c0b04eaa50e66
timeCreated: 1724642638

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@@ -1,5 +1,6 @@
using System.Net;
using System.Threading.Tasks;
using AppGame.Systems.CServer;
using Cysharp.Threading.Tasks;
using DotRecast.Core.Collections;
using JNGame.Network;
@@ -57,10 +58,15 @@ namespace AppGame.Systems
private void OnClientConnect(byte[] obj)
{
//向服务器发送玩家Id
Send((int)GActionEnum.BindClientID,new RClientIDMessage()
Send((int)GActionEnum.BindClientID,new GBindClientID()
{
ClientId = ClientId
});
//向服务器绑定角色
Send((int)GActionEnum.BindClientRole,new GBindClientRole()
{
Role = (int)JNGClientRole.Player
});
//向服务器索要全量信息
Send((int)NActionEnum.NSyncTileAllUpdate);
}

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@@ -0,0 +1,51 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using JNGame.Network;
using Plugins.JNGame.Network;
namespace AppGame.Systems.CServer
{
public partial class JNGServer : JNTCPServer
{
//客户端绑定的Id
private Dictionary<string, int> ids = new();
//客户端角色
private Dictionary<string, JNGClientRole> _roles = new();
public Dictionary<string, JNGClientRole> Roles => _roles;
public void OnInit_Game()
{
AddListener((int)GActionEnum.BindClientID,OnBindClientID);
AddListener((int)GActionEnum.BindClientRole,OnBindClientRole);
}
/// <summary>
/// 绑定客户端Id
/// </summary>
/// <param name="obj"></param>
/// <exception cref="NotImplementedException"></exception>
private void OnBindClientID(JNServerParam args)
{
var message = GBindClientID.Parser.ParseFrom(args.Message);
ids[args.Client] = message.ClientId;
}
/// <summary>
/// 绑定客户端角色
/// </summary>
private void OnBindClientRole(JNServerParam args)
{
var message = GBindClientRole.Parser.ParseFrom(args.Message);
_roles[args.Client] = (JNGClientRole)message.Role;
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 14c921a786654c3fb9bb74e0d0ba29bd
timeCreated: 1724642902

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@@ -1,28 +1,26 @@
using System;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Threading.Tasks;
using AppGame.Sync;
using Cysharp.Threading.Tasks;
using DotRecast.Core.Collections;
using Google.Protobuf;
using JNGame.Network;
using JNGame.Sync.System;
using JNGame.Sync.State.Tile;
using JNGame.Sync.System.Data;
using Plugins.JNGame.Network;
using Plugins.JNGame.Network.Action;
namespace AppGame.Systems
namespace AppGame.Systems.CServer
{
public class JNGServer : JNTCPServer
public partial class JNGServer : JNTCPServer
{
private int _index = 1;
private bool isInit = false;
//客户端绑定的Id
private Dictionary<string, int> ids = new();
public override async Task OnInit()
{
@@ -33,7 +31,8 @@ namespace AppGame.Systems
AddListener((int)NActionEnum.NSyncTileInput,OnNSyncTileInput);
AddListener((int)NActionEnum.NSyncTileAllUpdate,OnNSyncTileAllUpdate);
AddListener((int)NActionEnum.NSyncTileGetTileInfo,OnNSyncTileGetTileInfo);
AddListener((int)GActionEnum.BindClientID,OnBindClientID);
OnInit_Game();
//连接
await base.OnInit();
@@ -49,18 +48,6 @@ namespace AppGame.Systems
{
return (await App.GAPI.NSyncTilePort).data;
}
/// <summary>
/// 绑定客户端Id
/// </summary>
/// <param name="obj"></param>
/// <exception cref="NotImplementedException"></exception>
private void OnBindClientID(JNServerParam args)
{
var message = RClientIDMessage.Parser.ParseFrom(args.Message);
ids[args.Client] = message.ClientId;
}
/// <summary>
/// 接收帧数入
@@ -100,13 +87,16 @@ namespace AppGame.Systems
private void OnNSyncTileAllUpdate(JNServerParam args)
{
if (App.Game.Server is not JNGTileServerSystem tileServer) return;
if (App.Game.Server is not JNSSTileServerService tileServer) return;
var allData = new JNStateTileAllData();
allData.TId = tileServer.TID;
allData.Data = new JNStateAllData();
//获取角色 根据角色 返回 全量数据
Roles.TryGetValue(args.Client, out var role);
tileServer.GetSystems<ISTileDataSystem>().ForEach(data =>
{
@@ -114,7 +104,22 @@ namespace AppGame.Systems
allData.Data.Data.Add(item);
item.NetID = ((ISStateDataSystem)data).NetID;
data.GetHostDataBytes().ForEach(keyValue =>
Dictionary<ulong, byte[]> byteData;
switch (role)
{
case JNGClientRole.Player:
byteData = data.GetHostDataBytes();
break;
case JNGClientRole.SlaveServer:
byteData = data.GetHostDataBytesFilterSlave();
break;
default:
byteData = new ();
break;
}
byteData.ForEach(keyValue =>
{
item.Messages[keyValue.Key] = new JNStateData() { Data = ByteString.CopyFrom(keyValue.Value) };
});

View File

@@ -1,9 +1,8 @@
using System.Net;
using System.Threading.Tasks;
using System.Threading.Tasks;
using AppGame.Systems.CServer;
using Cysharp.Threading.Tasks;
using DotRecast.Core.Collections;
using JNGame.Network;
using Plugins.JNGame.Network;
using Plugins.JNGame.Network.Action;
namespace AppGame.Systems
@@ -19,10 +18,24 @@ namespace AppGame.Systems
private string _tileServer;
public string TileServer => _tileServer;
private JNGClientRole _role;
public JNGClientRole Role => _role;
/// <summary>
/// 设置IP
/// </summary>
public void SetPoint(string point)
{
_point = point;
}
/// <summary>
/// 设置角色
/// </summary>
public void SetRole(JNGClientRole role)
{
_role = role;
}
public void SetTileServer(string tileServer)
{
_tileServer = tileServer;
@@ -49,6 +62,11 @@ namespace AppGame.Systems
private void OnClientConnect(byte[] obj)
{
//向服务器绑定角色
Send((int)GActionEnum.BindClientRole,new GBindClientRole()
{
Role = (int)Role
});
//向服务器索要全量信息
Send((int)NActionEnum.NSyncTileAllUpdate);
}
@@ -79,7 +97,7 @@ namespace AppGame.Systems
}
/// <summary>
/// 区块全量更新指定区块
/// 获取指定区块状态
/// </summary>
public async Task<JNStateTileAllData> NSyncTileGetTileInfo(int index)
{

View File

@@ -58,20 +58,12 @@ namespace AppGame.Systems
/// <returns></returns>
public T GetInput<T>() where T : JNInputBase, new()
{
return GetClient().GetSystem<JNInputSystem>().Input<T>();
}
/// <summary>
/// 获取第一个客户端
/// </summary>
/// <returns></returns>
public JNSyncDefaultService GetClient()
{
return client;
return Client.GetSystem<JNInputSystem>().Input<T>();
}
public T GetClient<T>() where T : JNSyncDefaultService
{
return (T)client;
if (!IsStartClient) return null;
return client as T;
}
/// <summary>
@@ -86,11 +78,18 @@ namespace AppGame.Systems
public void AddTileInput(JNStateTileInputs frame)
{
if (server is JNGTileServerSystem system)
if (server is JNGTileServerSystem system1)
{
if (system.TID == frame.TId || frame.TId == 0)
if (system1.TID == frame.TId || frame.TId == 0)
{
system.AddInput(frame);
system1.AddInput(frame);
}
}
if (server is JNGTileSlaveServerSystem system2)
{
if (system2.TID == frame.TId || frame.TId == 0)
{
system2.AddInput(frame);
}
}
}

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@@ -12,6 +12,7 @@ public class JNGSocket : JNSocket
{
AddListener((int)NActionEnum.ServerClientDisconnect,OnServerClientDisconnect);
AddListener((int)NActionEnum.NAddTileServer,OnNAddTileServer);
await base.OnInit();
}
@@ -34,6 +35,16 @@ public class JNGSocket : JNSocket
//断开Tile服务器连接
(App.Game.Client as JNGTileClientSystem)?.RemoveSocket(disconnect.ClientId);
(App.Game.Server as JNGTileServerSystem)?.RemoveSocket(disconnect.ClientId);
(App.Game.Server as JNGTileSlaveServerSystem)?.RemoveSocket(disconnect.ClientId);
}
/// <summary>
/// 有新的Tile服务器
/// </summary>
/// <param name="obj"></param>
private void OnNAddTileServer(byte[] obj)
{
App.Event.Dispatch(GEvent.NetNewTileServer);
}
}