This commit is contained in:
DESKTOP-5RP3AKU\Jisol
2024-10-14 03:07:34 +08:00
parent edafe4a058
commit d56c133a75
5989 changed files with 8767 additions and 441137 deletions

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using System;
namespace SHFrame
{
/// <summary>
/// 流程管理器接口。
/// </summary>
public interface IProcedureManager
{
/// <summary>
/// 获取当前流程。
/// </summary>
ProcedureBase CurrentProcedure
{
get;
}
/// <summary>
/// 获取当前流程持续时间。
/// </summary>
float CurrentProcedureTime
{
get;
}
/// <summary>
/// 初始化流程管理器。
/// </summary>
/// <param name="fsmManager">有限状态机管理器。</param>
/// <param name="procedures">流程管理器包含的流程。</param>
void Initialize(FSM.IFsmManager fsmManager, params ProcedureBase[] procedures);
/// <summary>
/// 开始流程。
/// </summary>
/// <typeparam name="T">要开始的流程类型。</typeparam>
void StartProcedure<T>() where T : ProcedureBase;
/// <summary>
/// 开始流程。
/// </summary>
/// <param name="procedureType">要开始的流程类型。</param>
void StartProcedure(Type procedureType);
/// <summary>
/// 是否存在流程。
/// </summary>
/// <typeparam name="T">要检查的流程类型。</typeparam>
/// <returns>是否存在流程。</returns>
bool HasProcedure<T>() where T : ProcedureBase;
/// <summary>
/// 是否存在流程。
/// </summary>
/// <param name="procedureType">要检查的流程类型。</param>
/// <returns>是否存在流程。</returns>
bool HasProcedure(Type procedureType);
/// <summary>
/// 获取流程。
/// </summary>
/// <typeparam name="T">要获取的流程类型。</typeparam>
/// <returns>要获取的流程。</returns>
ProcedureBase GetProcedure<T>() where T : ProcedureBase;
/// <summary>
/// 获取流程。
/// </summary>
/// <param name="procedureType">要获取的流程类型。</param>
/// <returns>要获取的流程。</returns>
ProcedureBase GetProcedure(Type procedureType);
}
}

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using ProcedureOwner = SHFrame.FSM.IFsm<SHFrame.IProcedureManager>;
namespace SHFrame
{
/// <summary>
/// 流程基类。
/// </summary>
public abstract class ProcedureBase : FSM.FsmState<IProcedureManager>
{
/// <summary>
/// 状态初始化时调用。
/// </summary>
/// <param name="procedureOwner">流程持有者。</param>
protected internal override void OnInit(ProcedureOwner procedureOwner)
{
base.OnInit(procedureOwner);
}
/// <summary>
/// 进入状态时调用。
/// </summary>
/// <param name="procedureOwner">流程持有者。</param>
protected internal override void OnEnter(ProcedureOwner procedureOwner)
{
base.OnEnter(procedureOwner);
}
/// <summary>
/// 状态轮询时调用。
/// </summary>
/// <param name="procedureOwner">流程持有者。</param>
/// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
/// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
protected internal override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds)
{
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
}
/// <summary>
/// 离开状态时调用。
/// </summary>
/// <param name="procedureOwner">流程持有者。</param>
/// <param name="isShutdown">是否是关闭状态机时触发。</param>
protected internal override void OnLeave(ProcedureOwner procedureOwner, bool isShutdown)
{
base.OnLeave(procedureOwner, isShutdown);
}
/// <summary>
/// 状态销毁时调用。
/// </summary>
/// <param name="procedureOwner">流程持有者。</param>
protected internal override void OnDestroy(ProcedureOwner procedureOwner)
{
base.OnDestroy(procedureOwner);
}
}
}

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using System;
namespace SHFrame
{
/// <summary>
/// 流程管理器。
/// </summary>
internal sealed class ProcedureManager : ModuleImp, IProcedureManager
{
private FSM.IFsmManager m_FsmManager;
private FSM.IFsm<IProcedureManager> m_ProcedureFsm;
/// <summary>
/// 初始化流程管理器的新实例。
/// </summary>
public ProcedureManager()
{
m_FsmManager = null;
m_ProcedureFsm = null;
}
/// <summary>
/// 获取游戏框架模块优先级。
/// </summary>
/// <remarks>优先级较高的模块会优先轮询,并且关闭操作会后进行。</remarks>
internal override int Priority
{
get
{
return -2;
}
}
/// <summary>
/// 获取当前流程。
/// </summary>
public ProcedureBase CurrentProcedure
{
get
{
if (m_ProcedureFsm == null)
{
throw new GameFrameworkException("You must initialize procedure first.");
}
return (ProcedureBase)m_ProcedureFsm.CurrentState;
}
}
/// <summary>
/// 获取当前流程持续时间。
/// </summary>
public float CurrentProcedureTime
{
get
{
if (m_ProcedureFsm == null)
{
throw new GameFrameworkException("You must initialize procedure first.");
}
return m_ProcedureFsm.CurrentStateTime;
}
}
/// <summary>
/// 流程管理器轮询。
/// </summary>
/// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
/// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
internal override void Update(float elapseSeconds, float realElapseSeconds)
{
}
/// <summary>
/// 关闭并清理流程管理器。
/// </summary>
internal override void Shutdown()
{
if (m_FsmManager != null)
{
if (m_ProcedureFsm != null)
{
m_FsmManager.DestroyFsm(m_ProcedureFsm);
m_ProcedureFsm = null;
}
m_FsmManager = null;
}
}
/// <summary>
/// 初始化流程管理器。
/// </summary>
/// <param name="fsmManager">有限状态机管理器。</param>
/// <param name="procedures">流程管理器包含的流程。</param>
public void Initialize(FSM.IFsmManager fsmManager, params ProcedureBase[] procedures)
{
if (fsmManager == null)
{
throw new GameFrameworkException("FSM manager is invalid.");
}
m_FsmManager = fsmManager;
m_ProcedureFsm = m_FsmManager.CreateFsm(this, procedures);
}
/// <summary>
/// 开始流程。
/// </summary>
/// <typeparam name="T">要开始的流程类型。</typeparam>
public void StartProcedure<T>() where T : ProcedureBase
{
if (m_ProcedureFsm == null)
{
throw new GameFrameworkException("You must initialize procedure first.");
}
m_ProcedureFsm.Start<T>();
}
/// <summary>
/// 开始流程。
/// </summary>
/// <param name="procedureType">要开始的流程类型。</param>
public void StartProcedure(Type procedureType)
{
if (m_ProcedureFsm == null)
{
throw new GameFrameworkException("You must initialize procedure first.");
}
m_ProcedureFsm.Start(procedureType);
}
/// <summary>
/// 是否存在流程。
/// </summary>
/// <typeparam name="T">要检查的流程类型。</typeparam>
/// <returns>是否存在流程。</returns>
public bool HasProcedure<T>() where T : ProcedureBase
{
if (m_ProcedureFsm == null)
{
throw new GameFrameworkException("You must initialize procedure first.");
}
return m_ProcedureFsm.HasState<T>();
}
/// <summary>
/// 是否存在流程。
/// </summary>
/// <param name="procedureType">要检查的流程类型。</param>
/// <returns>是否存在流程。</returns>
public bool HasProcedure(Type procedureType)
{
if (m_ProcedureFsm == null)
{
throw new GameFrameworkException("You must initialize procedure first.");
}
return m_ProcedureFsm.HasState(procedureType);
}
/// <summary>
/// 获取流程。
/// </summary>
/// <typeparam name="T">要获取的流程类型。</typeparam>
/// <returns>要获取的流程。</returns>
public ProcedureBase GetProcedure<T>() where T : ProcedureBase
{
if (m_ProcedureFsm == null)
{
throw new GameFrameworkException("You must initialize procedure first.");
}
return m_ProcedureFsm.GetState<T>();
}
/// <summary>
/// 获取流程。
/// </summary>
/// <param name="procedureType">要获取的流程类型。</param>
/// <returns>要获取的流程。</returns>
public ProcedureBase GetProcedure(Type procedureType)
{
if (m_ProcedureFsm == null)
{
throw new GameFrameworkException("You must initialize procedure first.");
}
return (ProcedureBase)m_ProcedureFsm.GetState(procedureType);
}
}
}

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using System;
using System.Collections;
using UnityEngine;
namespace SHFrame
{
[DisallowMultipleComponent]
public sealed class ProcedureModule : Module
{
private IProcedureManager m_ProcedureManager = null;
private ProcedureBase m_EntranceProcedure = null;
[SerializeField] private string[] m_AvailableProcedureTypeNames = null;
[SerializeField] private string m_EntranceProcedureTypeName = null;
/// <summary>
/// 获取当前流程。
/// </summary>
public ProcedureBase CurrentProcedure
{
get { return m_ProcedureManager.CurrentProcedure; }
}
/// <summary>
/// 获取当前流程持续时间。
/// </summary>
public float CurrentProcedureTime
{
get { return m_ProcedureManager.CurrentProcedureTime; }
}
/// <summary>
/// 游戏框架组件初始化。
/// </summary>
protected override void Awake()
{
base.Awake();
m_ProcedureManager = ModuleImpSystem.GetModule<IProcedureManager>();
if (m_ProcedureManager == null)
{
Log.Fatal("Procedure manager is invalid.");
return;
}
}
private IEnumerator Start()
{
ProcedureBase[] procedures = new ProcedureBase[m_AvailableProcedureTypeNames.Length];
for (int i = 0; i < m_AvailableProcedureTypeNames.Length; i++)
{
Type procedureType = Utility.Assembly.GetType(m_AvailableProcedureTypeNames[i]);
if (procedureType == null)
{
Log.Error("Can not find procedure type '{0}'.", m_AvailableProcedureTypeNames[i]);
yield break;
}
procedures[i] = (ProcedureBase)Activator.CreateInstance(procedureType);
if (procedures[i] == null)
{
Log.Error("Can not create procedure instance '{0}'.", m_AvailableProcedureTypeNames[i]);
yield break;
}
if (m_EntranceProcedureTypeName == m_AvailableProcedureTypeNames[i])
{
m_EntranceProcedure = procedures[i];
}
}
if (m_EntranceProcedure == null)
{
Log.Error("Entrance procedure is invalid.");
yield break;
}
m_ProcedureManager.Initialize(ModuleImpSystem.GetModule<FSM.IFsmManager>(), procedures);
yield return new WaitForEndOfFrame();
m_ProcedureManager.StartProcedure(m_EntranceProcedure.GetType());
}
/// <summary>
/// 是否存在流程。
/// </summary>
/// <typeparam name="T">要检查的流程类型。</typeparam>
/// <returns>是否存在流程。</returns>
public bool HasProcedure<T>() where T : ProcedureBase
{
return m_ProcedureManager.HasProcedure<T>();
}
/// <summary>
/// 是否存在流程。
/// </summary>
/// <param name="procedureType">要检查的流程类型。</param>
/// <returns>是否存在流程。</returns>
public bool HasProcedure(Type procedureType)
{
return m_ProcedureManager.HasProcedure(procedureType);
}
/// <summary>
/// 获取流程。
/// </summary>
/// <typeparam name="T">要获取的流程类型。</typeparam>
/// <returns>要获取的流程。</returns>
public ProcedureBase GetProcedure<T>() where T : ProcedureBase
{
return m_ProcedureManager.GetProcedure<T>();
}
/// <summary>
/// 获取流程。
/// </summary>
/// <param name="procedureType">要获取的流程类型。</param>
/// <returns>要获取的流程。</returns>
public ProcedureBase GetProcedure(Type procedureType)
{
return m_ProcedureManager.GetProcedure(procedureType);
}
/// <summary>
/// 重启流程。
/// <remarks>默认使用第一个流程作为启动流程。</remarks>
/// </summary>
/// <param name="defaultIndex"></param>
/// <param name="procedures">新的的流程。</param>
/// <returns>是否重启成功。</returns>
/// <exception cref="GameFrameworkException">重启异常。</exception>
public bool RestartProcedure(int defaultIndex, params ProcedureBase[] procedures)
{
if (procedures == null || procedures.Length <= 0)
{
throw new GameFrameworkException("RestartProcedure Failed procedures is invalid.");
}
FSM.IFsmManager fsmManager = ModuleImpSystem.GetModule<FSM.IFsmManager>();
if (!fsmManager.DestroyFsm<IProcedureManager>())
{
return false;
}
m_ProcedureManager = null;
m_ProcedureManager = ModuleImpSystem.GetModule<IProcedureManager>();
m_ProcedureManager.Initialize(fsmManager, procedures);
m_ProcedureManager.StartProcedure(procedures[defaultIndex].GetType());
return true;
}
}
}

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