This commit is contained in:
PC-20230316NUNE\Administrator
2023-10-25 19:19:52 +08:00
parent 5998a96d9e
commit cb70ba12c7
12 changed files with 214 additions and 53 deletions

View File

@@ -1,13 +1,13 @@
import { _decorator, sp } from "cc";
import GObject from "../GObject";
import { JNFrameInfo } from "../../../../../extensions/ngame/assets/ngame/sync/frame/JNSyncFrame";
import GFSMBase from "../fsm/GFSMBase";
import GFSMBattle from "../fsm/base/GFSMBattle/GFSMBattle";
import { GFSMBattleAmin } from "../fsm/base/GFSMBattle/GFSMBattleAmin";
import { GFSMBattleAmin, GFSMBattleAminEnum } from "../fsm/base/GFSMBattle/GFSMBattleAmin";
import { Vec2 } from "cc";
import { v2 } from "cc";
import { v3 } from "cc";
import { GTactical } from "../../entity/GTactical";
import { JEasing, JTween } from "../../../../../extensions/ngame/assets/ngame/sync/frame/game/tween/JNFrameTween";
import { v2 } from "cc";
const { ccclass, property } = _decorator;
export enum GRoleAnimEvent{
@@ -26,9 +26,6 @@ export default abstract class GRoleBase<T> extends GObject<T>{
//动画状态机
fsmAnim:GFSMBattleAmin;
//玩家是否镜像
_isMirror:boolean = false;
//玩家攻击范围
range:number = 100;
@@ -48,16 +45,18 @@ export default abstract class GRoleBase<T> extends GObject<T>{
blood:number = 100;
fullBlood:number = 100;
get isMirror(){
return this._isMirror;
//是否死亡
_isDie:boolean = false;
get isDie(){ return this._isDie}
set isDie(value:boolean){
this._isDie = value;
//设置死亡状态
this.fsmAnim.isDie = value;
}
set isMirror(value:boolean){
if(value){
GObject.SetMirror(this);
}else{
GObject.SetMirror(this,false);
}
this._isMirror = value;
get():GRoleBase<T>{
if(this.isDie) return null;
return this;
}
onSyncLoad(){
@@ -76,21 +75,11 @@ export default abstract class GRoleBase<T> extends GObject<T>{
//监听攻击
this.fsmAnim.addEventListener(GRoleAnimEvent.Attack,this.onAttack.bind(this));
//监听死亡击飞
this.fsmAnim.addStartListener(GFSMBattleAminEnum.Fly,this.onFly.bind(this));
}
//攻击
onAttack(){
//敌人扣血
this.fsm.enemy.onHit();
}
//受击
onHit(){
this.blood--;
}
//创建一个状态机
protected abstract fsmCreate():GFSMBattle;
//创建一个动画状态机
@@ -120,5 +109,42 @@ export default abstract class GRoleBase<T> extends GObject<T>{
}
//攻击
onAttack(){
//敌人扣血
this.fsm.enemy.onHit();
}
//受击
onHit(){
this.blood-=50;
//检测是否死亡
if(this.blood <= 0){
//关闭状态机
this.fsm.close();
//设置死亡
this.isDie = true;
}
}
//击飞
onFly(){
console.log("onFly");
let vWorld = this.node.worldPosition;
let vEndWorld = this.getWorldBackLen(v2(800,500));
JTween(vWorld)
.to({x:vEndWorld.x},500)
.onUpdate(pos => this.node.worldPosition = vWorld)
.start();
JTween(vWorld)
.to({y:vEndWorld.y},500)
.easing(JEasing.Circular.Out)
.onUpdate(pos => this.node.worldPosition = vWorld)
.start();
}
}

View File

@@ -67,12 +67,21 @@ export default class GRolePVPEntity extends GRoleBase<GDemoMessage>{
}
protected fsmCreate(): GFSMPVP {
// return null;
return new GFSMPVP(this);
}
protected fsmAnimCreate(): GFSMBattleAmin {
return new GFSMBattleAmin(this.spine);
}
//添加死亡销毁
onHit(){
super.onHit();
if(this.isDie){
//销毁数据
this.mode.killRole(this);
this.node.removeFromParent();
}
}
}