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https://gitee.com/jisol/jisol-game/
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@@ -21,9 +21,6 @@ export class IntoBattleView extends JNLayerBase {
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@property(JNScrollView)
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views:JNScrollView; //宠物列表
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@property(Prefab)
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petIconPrefab; //宠物Icon预制体
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@property(sp.Skeleton)
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spine:sp.Skeleton; //当前选中的宠物
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@@ -58,7 +55,7 @@ export class IntoBattleView extends JNLayerBase {
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//设置不可选中
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this.views.getItems<IntoBattlePetIcon>().forEach(item => {
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if(PlayerTacticalData.getIns().getTacticalInfo().indexOf(item.data.petId) != -1)
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item.isNoSelect = true; //如果在阵法里则不可选中
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item.select.isNoSelect = true; //如果在阵法里则不可选中
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})
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//向子节点添加点击事件
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@@ -73,15 +70,13 @@ export class IntoBattleView extends JNLayerBase {
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//默认都不选中
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this.views.getItems<IntoBattlePetIcon>().forEach(item => {
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item.isSelect = false;
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item.onUpdateSelect();
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item.select.isSelect = false;
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})
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//设置选中
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if(this.index != -1){
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let current = this.views.getItems<IntoBattlePetIcon>()[this.index]
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current.isSelect = true;
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current.onUpdateSelect();
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current.select.isSelect = true;
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//显示选中宠物
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this.spine.skeletonData = app.battleRes.roleSpine[this.pets[this.index].petTbId];
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@@ -94,7 +89,7 @@ export class IntoBattleView extends JNLayerBase {
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onClickItem(index:number){
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//判断是否不可选中
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if(this.views.getItems<IntoBattlePetIcon>()[index].isNoSelect) {
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if(this.views.getItems<IntoBattlePetIcon>()[index].select.isNoSelect) {
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app.layer.Open(GUI.Tips,{text:"当前宠物已上阵"})
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return;
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}
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