提交捕捉

This commit is contained in:
PC-20230316NUNE\Administrator
2023-11-17 18:29:39 +08:00
parent 62b72bdcfc
commit cb64a6c25f
59 changed files with 4757 additions and 953 deletions

View File

@@ -1,50 +1,17 @@
import { _decorator, Component, Node } from 'cc';
import JNScrollViewItem from '../../../../extensions/ngame/assets/ngame/util/components/scrollview/JNScrollViewItem';
import { PlayerPetOV } from '../../consts/API';
import { sp } from 'cc';
import { app } from '../../App';
import { UIPetAnim } from '../../consts/GData';
import JNScrollViewItem from '../../../../extensions/ngame/assets/ngame/util/components/scrollview/JNScrollViewItem';
import { PetIconSelect } from '../Consts/Pet/PetIconSelect';
const { ccclass, property } = _decorator;
@ccclass('IntoBattlePetIcon')
export class IntoBattlePetIcon extends JNScrollViewItem<PlayerPetOV> {
@property(sp.Skeleton)
spine:sp.Skeleton;
//选中节点
@property(Node)
select:Node;
//不可选中节点
@property(Node)
noselect:Node;
//是否被选中
isSelect:boolean = false;
//是否不可选中
isNoSelect:boolean = false;
onLoad(){
this.onUpdateSelect();
this.noselect.active = false;
this.select.active = false;
}
start(): void {
//显示角色
this.spine.skeletonData = app.battleRes.roleSpine[this.data.petTbId];
this.spine.setAnimation(0,UIPetAnim.std,true);
}
onUpdateSelect(){
this.select.active = this.isSelect;
this.noselect.active = this.isNoSelect;
@property(PetIconSelect)
select:PetIconSelect;
protected start(): void {
this.select.setIcon(this.data.petTbId);
}
}

View File

@@ -2,7 +2,7 @@
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "7c6657dc-bcb4-460e-ace3-860bd4238a0d",
"uuid": "0d7f0c4b-80b2-49fb-baab-f4c7131b9dda",
"files": [],
"subMetas": {},
"userData": {}

View File

@@ -21,9 +21,6 @@ export class IntoBattleView extends JNLayerBase {
@property(JNScrollView)
views:JNScrollView; //宠物列表
@property(Prefab)
petIconPrefab; //宠物Icon预制体
@property(sp.Skeleton)
spine:sp.Skeleton; //当前选中的宠物
@@ -58,7 +55,7 @@ export class IntoBattleView extends JNLayerBase {
//设置不可选中
this.views.getItems<IntoBattlePetIcon>().forEach(item => {
if(PlayerTacticalData.getIns().getTacticalInfo().indexOf(item.data.petId) != -1)
item.isNoSelect = true; //如果在阵法里则不可选中
item.select.isNoSelect = true; //如果在阵法里则不可选中
})
//向子节点添加点击事件
@@ -73,15 +70,13 @@ export class IntoBattleView extends JNLayerBase {
//默认都不选中
this.views.getItems<IntoBattlePetIcon>().forEach(item => {
item.isSelect = false;
item.onUpdateSelect();
item.select.isSelect = false;
})
//设置选中
if(this.index != -1){
let current = this.views.getItems<IntoBattlePetIcon>()[this.index]
current.isSelect = true;
current.onUpdateSelect();
current.select.isSelect = true;
//显示选中宠物
this.spine.skeletonData = app.battleRes.roleSpine[this.pets[this.index].petTbId];
@@ -94,7 +89,7 @@ export class IntoBattleView extends JNLayerBase {
onClickItem(index:number){
//判断是否不可选中
if(this.views.getItems<IntoBattlePetIcon>()[index].isNoSelect) {
if(this.views.getItems<IntoBattlePetIcon>()[index].select.isNoSelect) {
app.layer.Open(GUI.Tips,{text:"当前宠物已上阵"})
return;
}