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This commit is contained in:
PC-20230316NUNE\Administrator
2023-11-17 18:29:39 +08:00
parent 62b72bdcfc
commit cb64a6c25f
59 changed files with 4757 additions and 953 deletions

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@@ -58,7 +58,7 @@ export default abstract class GRoleBase<T> extends GObject<T>{
//攻击回调
attackCallbacks:Function[] = [];
//添加击回调
//添加击回调
addAttackCallback(fun:Function){this.attackCallbacks.push(fun)};
get():this{
@@ -147,7 +147,7 @@ export default abstract class GRoleBase<T> extends GObject<T>{
onHit(){
// return;
this.blood -= 10;
this.hitCallbacks.forEach(fun => fun());
this.hitCallbacks.forEach(fun => fun(this,10));
//检测是否死亡
if(this.blood <= 0){
//关闭状态机

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@@ -0,0 +1,18 @@
import { _decorator } from "cc";
import GRoleExpandBase from "../GRoleExpandBase";
import { GOnHookPet } from "../../../../../../../extensions/ngame/assets/ngame/message/proto";
const { ccclass, property } = _decorator;
/**
* 无限模式 野怪 扩展类
*/
@ccclass('GRoleOnHookCreepsExpand')
export default class GRoleOnHookCreepsExpand extends GRoleExpandBase<{}>{
//野怪
creeps:GOnHookPet;
}

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@@ -2,7 +2,7 @@
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "edf60f56-5d3e-48d1-90b4-6deef4b5635c",
"uuid": "3a21518a-766b-4f61-a59f-3e8825cf08f0",
"files": [],
"subMetas": {},
"userData": {}

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@@ -1,13 +1,12 @@
import { _decorator } from "cc";
import GRoleDefault from "../../GRoleDefault";
import GRoleExpandBase from "../GRoleExpandBase";
const { ccclass, property } = _decorator;
/**
*
*
*/
@ccclass('GRoleDefault')
export default class GRoleOnHookExpand extends GRoleExpandBase<{}>{
@ccclass('GRoleOnHookPlayerExpand')
export default class GRoleOnHookPlayerExpand extends GRoleExpandBase<{}>{
//角色Id
petId:number;

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@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "3c2ff03b-a7e4-4afb-bb3c-ceacb17300ae",
"files": [],
"subMetas": {},
"userData": {}
}

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@@ -17,11 +17,13 @@ import { v2 } from "cc";
import GFSMOnHookMode from "./OnHook/GFSMOnHookMode";
import { TB } from "../../../resources/config/data/schema";
import PlayerTacticalData, { PlayerTacticalEvent } from "../../data/PlayerTacticalData";
import GRoleOnHookExpand from "../base/role/expand/OnHook/GRoleOnHookExpand";
import GRoleOnHookPlayerExpand from "../base/role/expand/OnHook/GRoleOnHookPlayerExpand";
import PlayerPetData from "../../data/PlayerPetData";
import { GUI } from "../../ui/UIConfig";
import { GAction } from "../../consts/GAction";
import { GActionType } from "../../consts/GActionType";
import { GOnHookPet, GOnHookPets } from "../../../../extensions/ngame/assets/ngame/message/proto";
import GOnHookManager from "../../manager/battle/mode/GOnHookManager";
import GRoleOnHookCreepsExpand from "../base/role/expand/OnHook/GRoleOnHookCreepsExpand";
import { ModeRenderEvent } from "../../ui/Consts/Game/ModeRender";
const { ccclass, property } = _decorator;
//挂机模式状态
@@ -45,18 +47,8 @@ export interface GOnHookInfo{
roles: TB.TbGRole[];
}
//野怪
interface GOnHookPet{
key:string; //野怪唯一Id
petTbId:number; //野怪配置表Id
}
//野怪列表
interface GOnHookPets{
pets:GOnHookPet[];
}
/**
* 挂机模式 无限出现小怪 (不是联机模式 该模式支持使用本地数据)
* 挂机模式 无限出现小怪 (不是联机模式 该模式支持使用本地数据 和 API)
*/
@ccclass('GOnHookMode')
export default class GOnHookMode extends GBaseMode<{}>{
@@ -115,21 +107,6 @@ export default class GOnHookMode extends GBaseMode<{}>{
//是否允许攻击
isAllowAttack:boolean = false;
//野怪列表
_wildlifes:GOnHookPets;
get wildlifes(){
//如果没有野怪了 则 向服务器生成
if(!this._wildlifes || !(this._wildlifes.pets.length)){
//生成
this.onSpawnWildlife();
return null;
}
return this._wildlifes;
}
set wildlifes(data:GOnHookPets){
this._wildlifes = data;
}
//添加监听事件
addEvent(){
app.event.on(PlayerTacticalEvent.UPDATE_TACTICAL,this.onUpdatePlayerPet,this);
@@ -185,18 +162,7 @@ export default class GOnHookMode extends GBaseMode<{}>{
// this.onResetGenerateEnemy();
}
//生成野怪
onSpawnWildlife(){
//获取服务器野怪
app.socket.SendBack(GAction.MODE_ON_HOOK_SPAWN_PET,{
type:GActionType.GOnHookPets,
fun:(info:GOnHookPets) => {
this.wildlifes = info;
}
})
}
//更新玩家宠物
onUpdatePlayerPet(){
//获取玩家阵容
@@ -205,7 +171,7 @@ export default class GOnHookMode extends GBaseMode<{}>{
//移除不再阵容中的宠物
let roles = [...this.getOnesRoleAlive(GOnHookModePlayerEnum.PLAYER)]
roles.forEach(role => {
let expand = role.getComponent(GRoleOnHookExpand);
let expand = role.getComponent(GRoleOnHookPlayerExpand);
//如果宠物不再阵容中 则 移除宠物
if(infos.indexOf(expand.petId) < 0){
//移除宠物
@@ -267,7 +233,7 @@ export default class GOnHookMode extends GBaseMode<{}>{
//如果场上有这个宠物则更新阵法位置
let passRole:GRoleDefault;
this.playerRoles.forEach(role => {
if(role.getComponent(GRoleOnHookExpand).petId == petId)
if(role.getComponent(GRoleOnHookPlayerExpand).petId == petId)
passRole = role;
})
if(passRole){
@@ -285,10 +251,21 @@ export default class GOnHookMode extends GBaseMode<{}>{
}
let role = this.onGenRole(GOnHookModePlayerEnum.PLAYER,index,TD.TbGRole.get(info.petTbId));
//向宠物添加 OnHook 扩展
let expand = role.node.addComponent(GRoleOnHookExpand);
let expand = role.node.addComponent(GRoleOnHookPlayerExpand);
expand.petId = petId;
}
//生成野怪
onGenCreeps(index:number,creeps:GOnHookPet){
let role = this.onGenRole(GOnHookModePlayerEnum.ENEMY,index,TD.TbGRole.get(creeps.petTbId));
//向野怪添加扩展
let expand = role.node.addComponent(GRoleOnHookCreepsExpand);
expand.creeps = creeps;
}
//生成宠物
onGenRole(type: GOnHookModePlayerEnum,index:number,info:TB.TbGRole):GRoleDefault {
@@ -308,6 +285,8 @@ export default class GOnHookMode extends GBaseMode<{}>{
//绑定死亡回调
entity.addKillBackEvent(this.onRoleKillBack.bind(this))
//绑定受击回调
entity.addHitCallback(this.onHitBack.bind(this));
this.addGObject(entity,tactical.getPosition(index));
@@ -364,11 +343,10 @@ export default class GOnHookMode extends GBaseMode<{}>{
//生成敌人
onResetGenerateEnemy(){
this.enemyRoles = [];
if(!this.wildlifes) return;
//获取敌人
let wildlife = this.wildlifes.pets.shift();
this.onGenRole(GOnHookModePlayerEnum.ENEMY,2,GRoleUtil.getGRole(wildlife.petTbId));
let creeps = GOnHookManager.getIns().getNextCreeps();
if(!creeps) return; //没有获取到野怪则返回
this.onGenCreeps(2,creeps);
// this.enemyInfo.roles.forEach((info,index) => this.onGenRole(GOnHookModePlayerEnum.ENEMY,index + 1,info));
}
@@ -380,14 +358,22 @@ export default class GOnHookMode extends GBaseMode<{}>{
role.node.destroy()
},3000)
//如果死亡的是野怪则通知野怪死亡
if(role.getComponent(GRoleOnHookCreepsExpand)){
GOnHookManager.getIns().onKillSreeps(role.getComponent(GRoleOnHookCreepsExpand).creeps);
}
//清理
this.onClearCache();
// //如果没有敌人则生成敌人
// if(this.getOnesRole(GOnHookModePlayerEnum.ENEMY).filter(role => !!role.get()).length <= 0){
// //生成敌人
// this.onResetGenerateEnemy();
// }
}
//角色受击回调
onHitBack(role:GRoleDefault,hit:number){
//添加受击显示
app.event.emit(ModeRenderEvent.HIT,role,hit);
}
//清理缓存