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https://gitee.com/jisol/jisol-game/
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update
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@@ -15,6 +15,9 @@ import { Vec2 } from "cc";
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export default class GAttackParabolicRemote implements GAttackBase{
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attack(role: GRoleBase<{}>, info: TableGRoleAttack): void {
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let enemy = role.fsm.enemy;
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//[子弹图片]
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let image:SpriteFrame = app.role.bullets[info.attackArgs[0]];
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let scale:number = info.attackArgs[1] as unknown as number;
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@@ -25,27 +28,29 @@ export default class GAttackParabolicRemote implements GAttackBase{
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scale:scale,
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});
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role.mode.addGObject(bullet);
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let world2 = role.node.worldPosition.clone().add(v3(bone.worldX,bone.worldY,0))
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let world2 = role.node.worldPosition.clone().add(v3(role.getMirrorValue(bone.worldX),bone.worldY,0))
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//设置子弹位置
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bullet.node.setWorldPosition(v3(world2.x,world2.y,world2.z))
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//子弹移动
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let start = bullet.v2World;
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let end = role.fsm.enemy.v2World;
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let end = enemy.v2World;
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let center = v2(((start.x + end.x) / 2),((start.y + end.y) / 2) + (Math.abs((start.x - end.x)) / 2));
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// start.rotate(90).normalize().multiplyScalar(50);
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bullet.JTween({})
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.to({},Vec2.distance(start,end)*3)
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.onUpdate((data,elapsed) => {
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// console.log(data,elapsed,bezier(0,6,12,1,elapsed),bezier(0,6,12,1,elapsed))
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bullet.node.setWorldPosition(v3(
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bezier(start.x,center.x,center.x,end.x,elapsed),
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bezier(start.y,center.y,center.y,end.y,elapsed),
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0
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))
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})
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.onComplete(() => {
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enemy.onHit();
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bullet.node.removeFromParent();
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})
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.start();
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