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补交
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@ -100,7 +100,7 @@ namespace AppGame.Sync
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//发送帧数据给服务端
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//发送帧数据给服务端
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JNStateTileInputs tileInputs = new JNStateTileInputs()
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JNStateTileInputs tileInputs = new JNStateTileInputs()
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{
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{
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TId = 0,
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TId = PlayerTile ?? (Sockets.Keys.Count > 0 ? Sockets.Keys.Last() : 0),
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Message = inputs
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Message = inputs
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};
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};
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App.Client.Send((int)NActionEnum.NSyncTileInput,tileInputs);
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App.Client.Send((int)NActionEnum.NSyncTileInput,tileInputs);
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@ -51,7 +51,6 @@ namespace Game.JNGFrame.Logic.Entity.Controller
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{
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{
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if (Input.SInput<IDPlayer>(Auth) is not IDPlayer input || input.MoveVector is null) return;
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if (Input.SInput<IDPlayer>(Auth) is not IDPlayer input || input.MoveVector is null) return;
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Debug.Log($"收到移动数据: ${input.MoveVector.ToLVector2()}");
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Move.Vector(input.MoveVector.ToLVector2());
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Move.Vector(input.MoveVector.ToLVector2());
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}
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}
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