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https://gitee.com/jisol/jisol-game/
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更新无限地图
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@@ -40,14 +40,14 @@ export default class GSkillCrazySquirrel extends GSkillCDBase{
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let ah = parseInt(this.info.skillArgs[2]);
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//出现松鼠丢炸弹
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GSpine.onPlayAnotherSpine(this.role,app.role.effects[50001],"skill",{
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GSpine.onPlayAnotherSpine(this.role,app.battleRes.effects[50001],"skill",{
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end:() => {
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//从天而降
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let pos = enemy.v2World.add(v2(0,1000));
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let end = enemy.v2World;
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//生成火球
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let spine = GSpine.onCreateSpine(app.role.effects[50002]);
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let spine = GSpine.onCreateSpine(app.battleRes.effects[50002]);
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this.role.mode.addGNode(spine.node,pos);
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spine.setAnimation(0,"animation",true);
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spine.node.angle = 90;
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@@ -59,7 +59,7 @@ export default class GSkillCrazySquirrel extends GSkillCDBase{
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.onComplete(() => {
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let world = spine.node.worldPosition;
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spine.node.destroy();
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GSpine.onPlaySceneSpine(scene,v2(world.x,world.y),app.role.effects[50003],"animation");
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GSpine.onPlaySceneSpine(scene,v2(world.x,world.y),app.battleRes.effects[50003],"animation");
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console.log(GDetection.testAABBRole(rect(world.x,world.y,aw,ah)).length)
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GDetection.testAABBRole(rect(world.x,world.y,aw,ah)).forEach(role =>{
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role.onHit();
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