更新无限地图

This commit is contained in:
DESKTOP-5RP3AKU\Jisol
2023-11-03 02:57:38 +08:00
parent 996b0ecfac
commit ca5fa0cc92
504 changed files with 2213 additions and 359 deletions

View File

@@ -40,14 +40,14 @@ export default class GSkillCrazySquirrel extends GSkillCDBase{
let ah = parseInt(this.info.skillArgs[2]);
//出现松鼠丢炸弹
GSpine.onPlayAnotherSpine(this.role,app.role.effects[50001],"skill",{
GSpine.onPlayAnotherSpine(this.role,app.battleRes.effects[50001],"skill",{
end:() => {
//从天而降
let pos = enemy.v2World.add(v2(0,1000));
let end = enemy.v2World;
//生成火球
let spine = GSpine.onCreateSpine(app.role.effects[50002]);
let spine = GSpine.onCreateSpine(app.battleRes.effects[50002]);
this.role.mode.addGNode(spine.node,pos);
spine.setAnimation(0,"animation",true);
spine.node.angle = 90;
@@ -59,7 +59,7 @@ export default class GSkillCrazySquirrel extends GSkillCDBase{
.onComplete(() => {
let world = spine.node.worldPosition;
spine.node.destroy();
GSpine.onPlaySceneSpine(scene,v2(world.x,world.y),app.role.effects[50003],"animation");
GSpine.onPlaySceneSpine(scene,v2(world.x,world.y),app.battleRes.effects[50003],"animation");
console.log(GDetection.testAABBRole(rect(world.x,world.y,aw,ah)).length)
GDetection.testAABBRole(rect(world.x,world.y,aw,ah)).forEach(role =>{
role.onHit();