临时提交

This commit is contained in:
DESKTOP-5RP3AKU\Jisol
2024-10-17 01:59:25 +08:00
parent 6da2f9e691
commit c85f350e0a
191 changed files with 17326 additions and 17008 deletions

View File

@@ -1,7 +1,8 @@
using AppGame.Systems;
using AppGame.Systems.CServer;
using Plugins.JNGame.System;
using Plugins.JNGame.Util;
using JNGame.Runtime.System;
using JNGame.Runtime.Util;
using JNGame.Util;
using Service;
namespace AppGame

View File

@@ -2,6 +2,7 @@ using AppGame;
using AppGame.Sync;
using Cinemachine;
using Game.Input;
using JNGame.Runtime;
using JNGame;
using JNGame.Sync.Debuger;
using UnityEngine;

View File

@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using Plugins.JNGame.Util;
using JNGame.Runtime.Util;
namespace AppGame
{

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@@ -1,4 +1,4 @@
using Plugins.JNGame.Network.Action;
using JNGame.Network.Action;
namespace AppGame
{

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@@ -12,7 +12,7 @@ using JNGame.Sync.Entity;
using JNGame.Sync.Frame;
using JNGame.Sync.System;
using JNGame.Sync.System.Data;
using Plugins.JNGame.Network.Action;
using JNGame.Network.Action;
using UnityEngine;
namespace AppGame.Sync

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@@ -11,7 +11,7 @@ using JNGame.Sync.Entity;
using JNGame.Sync.State;
using JNGame.Sync.System;
using JNGame.Sync.System.Data;
using Plugins.JNGame.Network.Action;
using JNGame.Network.Action;
namespace AppGame.Sync
{

View File

@@ -7,12 +7,13 @@ using DotRecast.Core.Collections;
using Game.Input;
using Game.JNGFrame.View;
using Game.JNGState.Logic.Data;
using JNGame.Runtime.Util;
using JNGame.Math;
using JNGame.Sync.State.Tile;
using JNGame.Sync.System;
using JNGame.Sync.System.Data;
using JNGame.Util;
using Plugins.JNGame.Network.Action;
using JNGame.Network.Action;
using UnityEngine;
namespace AppGame.Sync

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@@ -11,12 +11,13 @@ using Game.JNGFrame.View;
using Game.JNGState.Logic.Data;
using Game.Logic.System.Logic;
using Game.Logic.System.Usual;
using JNGame.Runtime.Util;
using JNGame.Sync.State.Tile;
using JNGame.Sync.State.Tile.Entity;
using JNGame.Sync.System;
using JNGame.Sync.System.Data;
using JNGame.Util;
using Plugins.JNGame.Network.Action;
using JNGame.Network.Action;
using UnityEngine;
namespace AppGame.Sync

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@@ -12,12 +12,13 @@ using Game.JNGState.Logic.Data;
using Game.Logic.System;
using Game.Logic.System.Logic;
using Game.Logic.System.Usual;
using JNGame.Runtime.Util;
using JNGame.Sync.State.Tile;
using JNGame.Sync.State.Tile.Entity;
using JNGame.Sync.System;
using JNGame.Sync.System.Data;
using JNGame.Util;
using Plugins.JNGame.Network.Action;
using JNGame.Network.Action;
using UnityEngine;
namespace AppGame.Sync

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@@ -4,8 +4,8 @@ using AppGame.Systems.CServer;
using Cysharp.Threading.Tasks;
using DotRecast.Core.Collections;
using JNGame.Network;
using Plugins.JNGame.Network;
using Plugins.JNGame.Network.Action;
using JNGame.Network;
using JNGame.Network.Action;
namespace AppGame.Systems
{

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@@ -1,5 +1,5 @@
using System.Threading.Tasks;
using Plugins.JNGame.Network.Group;
using JNGame.Network.Group;
namespace AppGame.Systems
{

View File

@@ -2,7 +2,7 @@
using System.Collections.Generic;
using System.Threading.Tasks;
using JNGame.Network;
using Plugins.JNGame.Network;
using JNGame.Network;
namespace AppGame.Systems.CServer
{

View File

@@ -9,8 +9,8 @@ using Google.Protobuf;
using JNGame.Network;
using JNGame.Sync.State.Tile;
using JNGame.Sync.System.Data;
using Plugins.JNGame.Network;
using Plugins.JNGame.Network.Action;
using JNGame.Network;
using JNGame.Network.Action;
namespace AppGame.Systems.CServer
{

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@@ -3,7 +3,7 @@ using AppGame.Systems.CServer;
using Cysharp.Threading.Tasks;
using DotRecast.Core.Collections;
using JNGame.Network;
using Plugins.JNGame.Network.Action;
using JNGame.Network.Action;
namespace AppGame.Systems
{

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@@ -1,11 +1,12 @@
using System.Collections.Generic;
using System.Threading.Tasks;
using AppGame.Sync;
using JNGame.Runtime.Sync;
using JNGame.Runtime.System;
using JNGame.Sync.Frame;
using JNGame.Sync.State;
using JNGame.Sync.System.Data;
using JNGame.Sync.System.View;
using Plugins.JNGame.System;
namespace AppGame.Systems
{

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@@ -3,8 +3,8 @@ using System.Threading.Tasks;
using AppGame;
using AppGame.Sync;
using Cysharp.Threading.Tasks;
using Plugins.JNGame.Network;
using Plugins.JNGame.Network.Action;
using JNGame.Network;
using JNGame.Network.Action;
public class JNGSocket : JNSocket
{