临时提交

This commit is contained in:
DESKTOP-5RP3AKU\Jisol
2024-10-17 01:59:25 +08:00
parent 6da2f9e691
commit c85f350e0a
191 changed files with 17326 additions and 17008 deletions

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using JNGame.Runtime.Sync;
using JNGame.Sync.Frame.Service;
using JNGame.Sync.System.View;
using UnityEngine;

View File

@@ -1,4 +1,5 @@
using JNGame.Sync.Entity;
using JNGame.Runtime.Sync;
using JNGame.Sync.Entity;
using JNGame.Sync.Frame;
using UnityEngine;

View File

@@ -1,4 +1,5 @@
using System;
using JNGame.Runtime.Sync;
using JNGame.Sync.Frame;
using UnityEngine;

View File

@@ -1,6 +1,7 @@
using System.Collections.Generic;
using DotRecast.Core.Collections;
using JNGame.Math;
using JNGame.Runtime.Util;
using JNGame.Sync.State.Tile;
using UnityEngine;

View File

@@ -1,8 +1,8 @@
using JNGame.Runtime.Entitas;
using JNGame.Sync.Frame.Entity.Component.Components;
using JNGame.Util.Types;
using System;
using Entitas;
using JNGame.Runtime.Util.Types;
namespace JNGame.Sync.Frame.Entity.Components
{

View File

@@ -2,6 +2,7 @@
using System.Collections.Generic;
using DotRecast.Core.Collections;
using Entitas;
using JNGame.Runtime.Sync;
using JNGame.Sync.Entity;
using JNGame.Sync.Frame.Entity.Component.Components;
using JNGame.Sync.Frame.Entity.Components;

View File

@@ -1,5 +1,6 @@
using System;
using Entitas;
using JNGame.Runtime.Sync;
using JNGame.Sync.Frame.Entity;
namespace JNGame.Sync.Entity

View File

@@ -1,6 +1,6 @@
using Entitas;
namespace JNGame.Sync
namespace JNGame.Runtime.Sync
{
public abstract class JNBaseSystem : ISystem
{

View File

@@ -1,18 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Entitas;
using JNGame.Runtime.Util;
using JNGame.Sync.Entity;
using JNGame.Sync.Frame.Entity;
using JNGame.Sync.Frame.Service;
using JNGame.Sync.System;
using JNGame.Sync.System.View;
using JNGame.Util;
using UnityEngine;
namespace JNGame.Sync.Frame
namespace JNGame.Runtime.Sync
{
public abstract class JNSyncDefaultService : JNSyncService
{

View File

@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
namespace JNGame.Sync
namespace JNGame.Runtime.Sync
{
public abstract class JNSyncService : Feature
{

View File

@@ -1,5 +1,4 @@
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.Generic;
using DotRecast.Core.Collections;
using UnityEngine;
using NotImplementedException = System.NotImplementedException;

View File

@@ -5,7 +5,6 @@ using DotRecast.Core.Collections;
using JNGame.Math;
using JNGame.Sync.State.Tile;
using JNGame.Sync.State.Tile.Entity;
using NotImplementedException = System.NotImplementedException;
namespace JNGame.Sync.System.Data
{

View File

@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using Google.Protobuf;
using JNGame.Util.Types;
using JNGame.Runtime.Util.Types;
using Newtonsoft.Json;
namespace JNGame.Sync.System.View

View File

@@ -1,7 +1,7 @@
using System;
using JNGame.Runtime.Util;
using JNGame.Math;
using JNGame.Sync.System;
using Plugins.JNGame.Util;
namespace JNGame.Sync.Frame.Service
{

View File

@@ -1,6 +1,5 @@
using Entitas;
using JNGame.Runtime.Sync;
using JNGame.Sync.Entity;
using NotImplementedException = System.NotImplementedException;
namespace JNGame.Sync.System
{

View File

@@ -1,7 +1,6 @@
using System.Collections.Concurrent;
using System.Linq;
using JNGame.Sync.Frame.Service;
using NotImplementedException = System.NotImplementedException;
namespace JNGame.Sync.System
{

View File

@@ -1,5 +1,4 @@
using JNGame.Sync.Frame.Service;
using NotImplementedException = System.NotImplementedException;
namespace JNGame.Sync.System
{

View File

@@ -1,5 +1,4 @@
using Entitas;
using NotImplementedException = System.NotImplementedException;
namespace JNGame.Sync.System
{

View File

@@ -1,7 +1,4 @@
using System;
using System.Collections.Generic;
using JNGame.Sync.Entity;
using JNGame.Sync.Frame.Entity;
using System.Collections.Generic;
using JNGame.Sync.System;
using UnityEngine;