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https://gitee.com/jisol/jisol-game/
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@@ -1,4 +1,4 @@
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namespace Plugins.JNGame.Network.Action
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namespace JNGame.Network.Action
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{
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public enum NActionEnum : int
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{
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@@ -1,7 +1,7 @@
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using System;
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using Google.Protobuf;
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namespace Plugins.JNGame.Network.Entity
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namespace JNGame.Network.Entity
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{
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public class JNetParam
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{
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@@ -3,12 +3,10 @@ using System.Collections.Generic;
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using System.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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using Google.Protobuf;
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using Plugins.JNGame.Network.Entity;
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using Plugins.JNGame.Network.Util;
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using Plugins.JNGame.System;
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using Plugins.JNGame.Util;
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using JNGame.Runtime.System;
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using JNGame.Util;
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namespace Plugins.JNGame.Network.Group
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namespace JNGame.Network.Group
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{
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public class JNClientGroup<T> : SystemBase where T : JNClientBase
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{
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@@ -4,12 +4,12 @@ using System.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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using DotRecast.Core.Collections;
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using Google.Protobuf;
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using Plugins.JNGame.Network.Entity;
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using Plugins.JNGame.Network.Util;
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using Plugins.JNGame.System;
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using Plugins.JNGame.Util;
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using JNGame.Network.Entity;
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using JNGame.Network.Util;
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using JNGame.Runtime.System;
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using JNGame.Util;
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namespace Plugins.JNGame.Network
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namespace JNGame.Network
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{
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/// <summary>
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/// 基础客户端网络类
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@@ -1,15 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Net.Sockets;
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using System.Reflection;
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using DotRecast.Core.Collections;
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using Google.Protobuf;
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using Plugins.JNGame.Network.Entity;
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using Plugins.JNGame.Network.Util;
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using Plugins.JNGame.System;
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using Plugins.JNGame.Util;
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using JNGame.Runtime.System;
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using JNGame.Util;
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namespace Plugins.JNGame.Network
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namespace JNGame.Network
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{
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public class JNServerParam
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@@ -1,12 +1,12 @@
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using System.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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using Plugins.JNGame.Network.Util;
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using JNGame.Network.Util;
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using TouchSocket.Core;
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using TouchSocket.Http.WebSockets;
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using TouchSocket.Sockets;
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using UnityEngine;
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namespace Plugins.JNGame.Network
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namespace JNGame.Network
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{
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public abstract class JNSocket : JNClientBase
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{
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@@ -1,11 +1,9 @@
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using System;
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using System.Net;
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using System.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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using Plugins.JNGame.Network;
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using Plugins.JNGame.Network.Action;
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using Plugins.JNGame.Network.Entity;
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using Plugins.JNGame.Network.Util;
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using JNGame.Network.Action;
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using JNGame.Network.Entity;
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using JNGame.Network.Util;
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using TouchSocket.Core;
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using TouchSocket.Sockets;
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using UnityEngine;
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@@ -1,15 +1,12 @@
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using System;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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using DotRecast.Core.Collections;
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using Google.Protobuf;
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using Plugins.JNGame.Network;
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using Plugins.JNGame.Network.Action;
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using Plugins.JNGame.Network.Entity;
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using Plugins.JNGame.Network.Util;
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using JNGame.Network.Action;
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using JNGame.Network.Entity;
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using JNGame.Network.Util;
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using TouchSocket.Core;
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using TouchSocket.Sockets;
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using UnityEngine;
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@@ -1,11 +1,10 @@
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using System;
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using System.Linq;
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using System.Reflection;
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using Google.Protobuf;
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using Plugins.JNGame.Network.Entity;
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using Plugins.JNGame.Util;
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using JNGame.Network.Entity;
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using JNGame.Runtime.Util;
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namespace Plugins.JNGame.Network.Util
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namespace JNGame.Network.Util
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{
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// 网络数据工具类 [请求Id*4,处理Id*4,...参数数据*N]
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public static class NDataUtil
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