临时提交

This commit is contained in:
DESKTOP-5RP3AKU\Jisol
2024-10-17 01:59:25 +08:00
parent 6da2f9e691
commit c85f350e0a
191 changed files with 17326 additions and 17008 deletions

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@@ -1,4 +1,4 @@
namespace Plugins.JNGame.Network.Action
namespace JNGame.Network.Action
{
public enum NActionEnum : int
{

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@@ -1,7 +1,7 @@
using System;
using Google.Protobuf;
namespace Plugins.JNGame.Network.Entity
namespace JNGame.Network.Entity
{
public class JNetParam
{

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@@ -3,12 +3,10 @@ using System.Collections.Generic;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using Google.Protobuf;
using Plugins.JNGame.Network.Entity;
using Plugins.JNGame.Network.Util;
using Plugins.JNGame.System;
using Plugins.JNGame.Util;
using JNGame.Runtime.System;
using JNGame.Util;
namespace Plugins.JNGame.Network.Group
namespace JNGame.Network.Group
{
public class JNClientGroup<T> : SystemBase where T : JNClientBase
{

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@@ -4,12 +4,12 @@ using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using DotRecast.Core.Collections;
using Google.Protobuf;
using Plugins.JNGame.Network.Entity;
using Plugins.JNGame.Network.Util;
using Plugins.JNGame.System;
using Plugins.JNGame.Util;
using JNGame.Network.Entity;
using JNGame.Network.Util;
using JNGame.Runtime.System;
using JNGame.Util;
namespace Plugins.JNGame.Network
namespace JNGame.Network
{
/// <summary>
/// 基础客户端网络类

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@@ -1,15 +1,10 @@
using System;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Reflection;
using DotRecast.Core.Collections;
using Google.Protobuf;
using Plugins.JNGame.Network.Entity;
using Plugins.JNGame.Network.Util;
using Plugins.JNGame.System;
using Plugins.JNGame.Util;
using JNGame.Runtime.System;
using JNGame.Util;
namespace Plugins.JNGame.Network
namespace JNGame.Network
{
public class JNServerParam

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@@ -1,12 +1,12 @@
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using Plugins.JNGame.Network.Util;
using JNGame.Network.Util;
using TouchSocket.Core;
using TouchSocket.Http.WebSockets;
using TouchSocket.Sockets;
using UnityEngine;
namespace Plugins.JNGame.Network
namespace JNGame.Network
{
public abstract class JNSocket : JNClientBase
{

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@@ -1,11 +1,9 @@
using System;
using System.Net;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using Plugins.JNGame.Network;
using Plugins.JNGame.Network.Action;
using Plugins.JNGame.Network.Entity;
using Plugins.JNGame.Network.Util;
using JNGame.Network.Action;
using JNGame.Network.Entity;
using JNGame.Network.Util;
using TouchSocket.Core;
using TouchSocket.Sockets;
using UnityEngine;

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@@ -1,15 +1,12 @@

using System;
using System.Net;
using System.Net.Sockets;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using DotRecast.Core.Collections;
using Google.Protobuf;
using Plugins.JNGame.Network;
using Plugins.JNGame.Network.Action;
using Plugins.JNGame.Network.Entity;
using Plugins.JNGame.Network.Util;
using JNGame.Network.Action;
using JNGame.Network.Entity;
using JNGame.Network.Util;
using TouchSocket.Core;
using TouchSocket.Sockets;
using UnityEngine;

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@@ -1,11 +1,10 @@
using System;
using System.Linq;
using System.Reflection;
using Google.Protobuf;
using Plugins.JNGame.Network.Entity;
using Plugins.JNGame.Util;
using JNGame.Network.Entity;
using JNGame.Runtime.Util;
namespace Plugins.JNGame.Network.Util
namespace JNGame.Network.Util
{
// 网络数据工具类 [请求Id*4,处理Id*4,...参数数据*N]
public static class NDataUtil