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@@ -1,6 +1,6 @@
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using System.Collections.Generic;
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using JNGame.Math;
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using Profiler = JNGame.Util.Profiler;
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using Profiler = JNGame.Runtime.Util.Profiler;
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namespace JNGame.PathFinding
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{
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using JNGame.Runtime.Util;
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using JNGame.Math;
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using JNGame.Util;
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@@ -7,8 +7,6 @@ using DotRecast.Recast.Toolset;
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using DotRecast.Recast.Toolset.Builder;
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using JNGame.Map.DotRecast.Util;
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using JNGame.Math;
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using Newtonsoft.Json;
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using UnityEngine;
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namespace JNGame.Map.DotRecast
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{
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@@ -3,7 +3,7 @@
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//线程库类 虽然不会影响帧同步 但是显示的使用线程库 这里给它改正常
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//Interlocked.Increment
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using JNGame.Util.NoThread;
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using JNGame.Runtime.Util.NoThread;
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namespace DotRecast.Core
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{
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@@ -1,5 +1,5 @@
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using System;
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using JNGame.Util.NoThread;
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using JNGame.Runtime.Util.NoThread;
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namespace DotRecast.Core
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{
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