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https://gitee.com/jisol/jisol-game/
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@@ -1,8 +1,7 @@
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using HotScripts.GameScripts.FGui;
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using HotScripts.GameScripts.Luban;
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using Plugins.JNGame.System;
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using SHFrame;
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using EventDispatcher = Plugins.JNGame.Util.EventDispatcher;
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using JNGame.Runtime.System;
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using JNGame.Util;
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namespace HotScripts.GameScripts
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{
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@@ -10,7 +9,7 @@ namespace HotScripts.GameScripts
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{
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//Launcher 事件
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public static SHFrame.EventDispatcher EventLauncher => EventUtil.Dispatcher;
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public static SHFrame.EventDispatcher EventLauncher => SHFrame.EventUtil.Dispatcher;
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//App 事件
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public static EventDispatcher Event = new EventDispatcher();
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@@ -3,9 +3,9 @@ using System.Threading.Tasks;
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using Common;
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using Cysharp.Threading.Tasks;
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using FairyGUI;
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using HotScripts.GameLauncher;
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// using HotScripts.GameLauncher;
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using JNGame.Runtime.System;
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using MainUI;
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using Plugins.JNGame.System;
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using SHFrame;
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namespace HotScripts.GameScripts.FGui
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@@ -50,7 +50,7 @@ namespace HotScripts.GameScripts.FGui
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{
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await UniTask.DelayFrame(1);
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Log.Debug($"UI 初始化中");
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App.EventLauncher.DispatchEvent(HotLauncherEvent.InitSystem,$"UI 初始化中");
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// App.EventLauncher.DispatchEvent(HotLauncherEvent.InitSystem,$"UI 初始化中");
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BindAll();
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BindUI();
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 5170e578d823499481b4ab2083ea1e16
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timeCreated: 1729070950
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@@ -1,7 +1,8 @@
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using System;
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using HotScripts.GameLauncher;
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// using HotScripts.GameLauncher;
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using HotScripts.GameScripts.FGui;
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using HotScripts.GameScripts.FGui.Scripts;
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using JNGame.Runtime;
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using JNGame;
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using SHFrame;
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using UnityEngine;
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@@ -19,8 +20,8 @@ namespace HotScripts.GameScripts
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//初始化系统
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await JNetGame.Instance.Init(App.AllSystem());
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//初始化成功
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App.EventLauncher.DispatchEvent(HotLauncherEvent.InitSuccess);
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// //初始化成功
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// App.EventLauncher.DispatchEvent(HotLauncherEvent.InitSuccess);
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}
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@@ -32,12 +33,12 @@ namespace HotScripts.GameScripts
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private void AddListener()
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{
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App.EventLauncher.AddListener(HotLauncherEvent.GoGameMain,OnGoGameMain);
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// App.EventLauncher.AddListener(HotLauncherEvent.GoGameMain,OnGoGameMain);
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}
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private void RemoveListener()
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{
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App.EventLauncher.RemoveListener(HotLauncherEvent.GoGameMain,OnGoGameMain);
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// App.EventLauncher.RemoveListener(HotLauncherEvent.GoGameMain,OnGoGameMain);
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}
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private async void OnGoGameMain(EventArgs eventargs)
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@@ -1,9 +1,9 @@
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using System.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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using GameConfig;
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using HotScripts.GameLauncher;
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// using HotScripts.GameLauncher;
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using JNGame.Runtime.System;
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using Luban;
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using Plugins.JNGame.System;
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using SHFrame;
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using UnityEngine;
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using YooAsset;
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@@ -21,7 +21,7 @@ namespace HotScripts.GameScripts.Luban
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{
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await UniTask.DelayFrame(1);
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Log.Debug($"配置文件 初始化中");
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App.EventLauncher.DispatchEvent(HotLauncherEvent.InitSystem,$"配置文件 初始化中");
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// App.EventLauncher.DispatchEvent(HotLauncherEvent.InitSystem,$"配置文件 初始化中");
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_tables = new Tables(LoadByteBuf);
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Log.Debug($"配置文件 初始化完成 {Tables.TbGMap.DataList[0].MapName}");
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}
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