临时提交

This commit is contained in:
DESKTOP-5RP3AKU\Jisol
2024-10-17 01:59:25 +08:00
parent 6da2f9e691
commit c85f350e0a
191 changed files with 17326 additions and 17008 deletions

View File

@@ -0,0 +1,13 @@
using System.Numerics;
using UnityEngine;
namespace HotMain
{
public class HotMain : MonoBehaviour
{
private void Awake()
{
Matrix3x2 matrix3X2 = new Matrix3x2();
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 18461ba6893b4a8ca33cb88bbfac8765
timeCreated: 1729095624

View File

@@ -147,6 +147,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 67180524}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
@@ -155,7 +156,6 @@ Transform:
- {fileID: 1371077986}
- {fileID: 296179531}
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &67180526
MonoBehaviour:
@@ -193,13 +193,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 296179530}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 67180525}
m_RootOrder: -2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &296179532
MonoBehaviour:
@@ -237,13 +237,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1371077985}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 67180525}
m_RootOrder: -2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1371077987
MonoBehaviour:
@@ -354,13 +354,57 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1460349557}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 6.8842363, y: -5, z: 0}
m_LocalPosition: {x: 7.316754, y: -5, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1739013435
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1739013437}
- component: {fileID: 1739013436}
m_Layer: 0
m_Name: HotMain
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1739013436
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1739013435}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 18461ba6893b4a8ca33cb88bbfac8765, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!4 &1739013437
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1739013435}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1994723394
GameObject:
@@ -406,11 +450,19 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1994723394}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
m_Roots:
- {fileID: 1460349560}
- {fileID: 67180525}
- {fileID: 1994723396}
- {fileID: 1739013437}

View File

@@ -25,8 +25,7 @@ namespace HotMain.SHGame.Procedure
public static readonly string[] HotDllName =
{
"HotSamples.dll",
"GameLauncher.dll",
"GameScripts.dll",
// "GameScripts.dll",
};
public static readonly string[] AotMetaAssemblyFiles =