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https://gitee.com/jisol/jisol-game/
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@ -186,7 +186,7 @@
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},
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"_fillStart": 0,
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"_fillRange": 0,
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"_isTrimmedMode": true,
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"_isTrimmedMode": false,
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"_useGrayscale": false,
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"_atlas": null,
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"_id": ""
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@ -322,7 +322,7 @@
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},
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"_fillStart": 0,
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"_fillRange": 0,
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"_isTrimmedMode": true,
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"_isTrimmedMode": false,
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"_useGrayscale": false,
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"_atlas": null,
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"_id": ""
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@ -281,7 +281,7 @@
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": -86.34900000000005,
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"y": -640,
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"z": 0
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},
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"_lrot": {
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@ -527,7 +527,7 @@
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"_left": 0,
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"_right": 0,
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"_top": 0,
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"_bottom": 553.651,
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"_bottom": 0,
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"_horizontalCenter": 0,
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"_verticalCenter": 0,
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"_isAbsLeft": true,
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@ -661,7 +661,7 @@
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 279.365,
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"y": 0,
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"z": 0
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},
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"_lrot": {
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@ -30,10 +30,10 @@ import { Component } from "cc";
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// let APIPath = `http://localhost:8080`
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// let WsPath = `ws://localhost:8080/websocket`
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let APIPath = `http://192.168.1.23:8080`
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let WsPath = `ws://192.168.1.23:8080/websocket`
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// let APIPath = `http://192.168.0.122:8080`
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// let WsPath = `ws://192.168.0.122:8080/websocket`
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// let APIPath = `http://192.168.1.23:8080`
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// let WsPath = `ws://192.168.1.23:8080/websocket`
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let APIPath = `http://192.168.0.122:8080`
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let WsPath = `ws://192.168.0.122:8080/websocket`
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// let APIPath = `https://api.pet.jisol.cn`
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// let WsPath = `wss://api.pet.jisol.cn/websocket`
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@ -12,7 +12,7 @@ export default class GDetection{
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rect.x -= rect.width / 2;
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rect.y -= rect.height / 2;
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//@ts-ignore
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return PhysicsSystem2D.instance.testAABB(rect).map(item => item.getComponent(GRoleBase<any>));
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return PhysicsSystem2D.instance.testAABB(rect).map(item => item.getComponent(GRoleBase<any>)).filter(role => !!role);
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}
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//检测角色
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static testPointRole(pos:Vec2){
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@ -11,6 +11,10 @@ import { TB } from "../../../config/data/schema";
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import GRoleValues, { GRoleAttackType } from "../values/GRoleValues";
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import GAttributeBase from "../values/attribute/GAttributeBase";
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import { GPetAminEnum } from "../anim/GPetAnim";
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import NOV2DSimple from "../../../../../extensions/ngame/assets/ngame/util/collide/OV/NOV2DSimple";
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import NOVBase from "../../../../../extensions/ngame/assets/ngame/util/collide/OV/NOVBase";
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import { BoxCollider2D } from "cc";
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import { Vec3 } from "cc";
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const { ccclass, property } = _decorator;
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export enum GRoleAnimEvent{
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@ -74,12 +78,18 @@ export default abstract class GRoleBase<T> extends GObject<T>{
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this._values = value;
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}
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//添加避障
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ov:NOVBase;
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get():this{
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if(this.isDie) return null;
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return this;
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}
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onSyncLoad(){
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//避障
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this.ov = new NOV2DSimple(this.node.getComponent(BoxCollider2D));
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if(!this.spine) this.spine = this.node.getComponent(JNSkeleton);
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//如果没有生成则直接销毁
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@ -135,16 +145,23 @@ export default abstract class GRoleBase<T> extends GObject<T>{
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if(Vec2.len(normal) >= Vec2.len(mins)){
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this.node.setWorldPosition(Object.assign(v3(),target.clone()));
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this.setWorldPosition(Object.assign(v3(),target.clone()));
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return true;
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}else{
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//移动
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this.node.worldPosition = this.node.worldPosition.subtract(v3(normal.x*dt*this.moveSpeed,normal.y*dt*this.moveSpeed,0))
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this.setWorldPosition(this.node.worldPosition.subtract(v3(normal.x*dt*this.moveSpeed,normal.y*dt*this.moveSpeed,0)));
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return false;
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}
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}
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//设置世界坐标
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setWorldPosition(worldPos:Vec3){
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if(this.ov.moveTo(worldPos)){
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this.node.setWorldPosition(worldPos);
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}
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}
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//朝向目标
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onTowardsTarget(role:GRoleBase<{}>){
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//获取两个坐标差值向量
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